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Author Topic: Bally 6000 Devils and Angels Nightmare  (Read 30803 times)
jdkmunch
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« Reply #25 on: August 24, 2009, 11:07:56 PM »

Place your bets!  Will this work ???   frying pan  

I had to leave the edge card connector in the middle so the cable would be long enough.    Anyone know the proper name for the cablehead so I can order a cable from Mouser?  Just in case my handy-work doesn't function as planned.



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« Reply #26 on: August 25, 2009, 04:01:22 AM »

Place your bets!  Will this work ???   frying pan 

I had to leave the edge card connector in the middle so the cable would be long enough.    Anyone know the proper name for the cablehead so I can order a cable from Mouser?  Just in case my handy-work doesn't function as planned.




That should be what is called IDC (Insulation Displacement Cable.) Here is an example from mouser, you can figure out the number of positions and spacing etc. to figure out the right part.

http://www.mouser.com/ProductDetail/Tyco-Electronics-AMP/1-1658622-1/?qs=sGAEpiMZZMvvAo%252bip5liNz1BkpeubeNE

I attached a datasheet as well, but make sure you have the right part as this is just an example and I do not know the exact specs of your need.

You can also search IDC CABLE on mouser to get more items to look at as well.

Hope that it helps?

CaptainHappy CaptainHappy

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« Reply #27 on: August 25, 2009, 06:38:17 PM »

JD...here is the board.  Note that one of the jumpers was loose and sitting in the tray....I think it came from JW3.


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« Reply #28 on: August 25, 2009, 07:15:15 PM »

I  tried all jumpers and switches with the same results.  I had to leave JW3 on 32K - yours is not there as well as JW20 just below the battery which is not there on your board as well.  When I remove them I get an 88FF error. 

My home made cable had no effect either  hissy fit 

I do notice two things.

1.  When the machine hits for any amount it counts the credits twice.  This doesn't seem right.  It rings up 4 then seems to hickup and count 4 again. 

2.  When I hit the bonus I do notice a difference on the door panel buttons:  (This lasts for 10 spins. The duration of what should be the bonus.)
 
<a href="http://www.youtube.com/v/ngZE3XtJEV4&rel=0" target="_blank">http://www.youtube.com/v/ngZE3XtJEV4&rel=0</a>
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« Reply #29 on: August 25, 2009, 08:55:48 PM »

When the game counts up - the win display counts up - then both the win display and the credit display counts up.

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« Reply #30 on: September 01, 2009, 09:45:12 PM »

The nightmare continues - I was lucky enough to get my hands on an MPU with original chips and a cable for the game -  I had to do a RAM clear to get the board up and running.   

The new board with the factory casino chips - from a working Devils and Angles game DOES THE EXACT SAME THING!!!  When you hit the bonus symbols the buttons on the deck blink in sequence and no bonus spins. 


Any ideas?? -  I'm going to go over every single jumper and read and read the manual to try to find out what's going on.
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« Reply #31 on: September 01, 2009, 10:01:33 PM »

Does anyone know

what option 92 SAS Bonusing is?

Also

DS1 is for Secondary Device Protocol
                Anchor 1.6
                Bally Secondary Game (BSG)
                Secondary Device (SED)

Do anyone know anything at all about these?





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« Reply #32 on: September 01, 2009, 10:31:20 PM »

I might suggest reading in detail the results on another post for a Bally Musical Cherries here on NLG.  This is also a bonus game and I know that the dip switches needed to be changed on that board to make it operate properly.

Link to post:

http://newlifegames.net/nlg/index.php?topic=1334.0
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« Reply #33 on: September 01, 2009, 10:41:42 PM »

I tried BSG - with no luck.  Problem is  when I make a change it can take me 20 minutes and $60 before I hit the bonus again.
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« Reply #34 on: September 01, 2009, 10:43:56 PM »

Oh here is another curious thing-  when I hit the bonus and "Bet One", "Spin" and "Bet Max" blink in sequence, for the next 10 spins (the number of bonus spins you win) all wins are paid by the hopper - the machine does not collect credits.  
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« Reply #35 on: September 01, 2009, 10:46:52 PM »

Wait...are we getting close to something here?  The buttons flashing are part of the "song and dance" of the bonus round.  Is it paying from the hopper the correct amount of win?
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« Reply #36 on: September 01, 2009, 10:52:36 PM »

Yes - when the bonus is hit the flashing of the "song and dance" begin and for the next 10 spins all awards are paid by the hopper. What I have to do is see if the pay is 3x - I never bothered to count the quarters.
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« Reply #37 on: September 01, 2009, 10:56:59 PM »

Okay...so if this can be set up similar to a S-plus or S2000....then just like during normal play, you should be able to tell it to post wins either to "cash or credit".

When this setting or dip is found...then I bet the top box display will light up and then the credits one will be transferred to the total machine credits.

I think your getting close JD.
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« Reply #38 on: September 01, 2009, 10:57:35 PM »

Confirmed -  the payout is 3X for the duration of the 10 spins.
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« Reply #39 on: September 01, 2009, 10:59:04 PM »

does anything display in the top box LED...or does it flash?
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« Reply #40 on: September 01, 2009, 10:59:30 PM »

So you think there is a separate setting for the payout for the bonus round?   I tried the cash/credit button but it is disabled during this "bonus" mode

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« Reply #41 on: September 01, 2009, 11:01:04 PM »

Can you set the machine for credit mode only within the MPU set up and reboot.
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« Reply #42 on: September 01, 2009, 11:01:15 PM »

The top display is still dormant at this time - no display at all - ever
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« Reply #43 on: September 01, 2009, 11:10:41 PM »

Is this what you mean?

27   Bet Mode
The ProSlot® 6000 provides two methods of accepting wagers:
•   Credit
•   Coin to credit
Credit (0001), where coins accepted appear in the credit in (bet) meter. Bill acceptor items, EFT transfers, and wins, appear in the credit meter.
Coin to credit (0003), where coins accepted, bill acceptor items, EFT transfers, and wins appear in the credit meter.
Note: 0003 is the only setting available if Market Code = 16 or 30, or Option 22, Tokenization, is set to 0001.
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« Reply #44 on: September 02, 2009, 01:37:30 AM »

I just wanted to say that this post is fantastic to follow... yes
keep up the great investigative work guys.... applause
people in the future will benifit from this discussion tremendously! yes
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« Reply #45 on: September 02, 2009, 11:13:57 AM »

 arrow this thread cost me a few hairs on my head too.
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« Reply #46 on: September 02, 2009, 10:50:55 PM »

 hissy fit    I thought I would document my failures for today:

Setup

1.  four digit display - failure
2.  five digit display - failure
3.  no bonus - failure
4.  bonus enabled - failure
5.  Anchor 1.5 secondary device - failure
6.  Bally Secondary Game - failure (machine displays 1-0 . . . .)
7.  SW7 (Reserved) on and off - failure
8.  Tokenization -  ON - mpu will boot - OFF (machine displays 2-0 . . . .)
9.  5 or 6 different game settings from archjds

After each setting - pull chips - install clear chips - clear - put game chips back in
THEN hit the bonus combo  frying pan

colossal failure




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« Reply #47 on: September 02, 2009, 11:19:28 PM »

Dontcha give up Munch!...you'll get it!
And it'll be some stupid simple thing too... yes
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« Reply #48 on: September 03, 2009, 12:16:16 AM »

Is there someone out there with one of these, perhaps sitting in a warehouse, who could check the settings and switches for this particular top box and give Munch a hand? Scratch Head
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« Reply #49 on: September 03, 2009, 12:34:20 AM »

Stat...thing is....I shipped JD the MPU, harness, and sound board right off the original machine that came straight from the casino....Heh...don't laugh but I bought this stupid machine just to help Munch out.  If we don't get it working I am going to post a video of me driving over top of it with my Bobcat skidloader.   applause

Cannot figure out what the heck is going on with it...it has to be a DIP, Jumper, or MPU setting causing us the issue.  The difference in the machine I just picked up versus his is basically that he has a hopper and coin mech....but the one I picked up has none and is a straight credit / non-hopper based machine.

He did get the machine running last night....sort of....the game plays now including the bonus round....but the wins from the bonus round are cashing out immediately from the hopper to the tray instead of increasing the credits on the meter.  The other thing is that the top box has a LED display that is suppose to show a count down of free spins during the bonus....no display working even though he has the original factory harness.  

I helped him with settings today that should have killed the hopper and settings so that the machine was tokenless so cashouts should have required a jackpot reset....still the bonus round paid out coins during the bonus to the tray...

this is a real head banger...  frying pan  frying pan  frying pan
« Last Edit: September 03, 2009, 12:50:29 AM by archjds » Logged

If life is like a box of chocolates....why do I always seem to end up with the butter creme?
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