Horse Racing for PE+

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Stolistic:
I started a new project for the PE+ platform.  My goal is to create a game similar to the mechanical "Sigma Derby" game.  In that game, players wager on the outcome of a race of 5 horses via a quinella (boxed exacta).

You can move the red arrow via the "Hold 1" button and either insert coins and/or credits to bet on a combination.  Once you are ready to start the race, you press "Deal/Spin" button.

If anyone has any suggestions on gameplay, please leave a comment.  I've only spent a few hours on it so far, but the horses and rail animate etc.  Maybe I'll capture it as video next time I update my progress.

Below is a screenshot of my prototype running in MAME under the PE+ Emulator:

jay:
Looks great - you might consider giving the horses different colors or perhaps colored bibs with a number failing that what about a colored stripe.

You might also want to give the game a title that ties into the denomination like QUARTER derby or Nickle Derby.

Are you not missing some combos like 1,3,5

uniman:
As a former harness race horse trainer I think that's great.
Maybe you could put a sulky (race bike) with driver behind the horse and make it the first harness racing game.  :72-   
Jay I don't think the casino horse racing games had three horse boxes for quilnellas.

Does anybody know if Windsor Casino still has their horse racing game. Had a lot of fun playing that one. It even had little cameras on the track.  :72-

StatFreak:
It looks like you're headed in the right direction.

On your paytable you list the exacta (or is it a quinella) bet using a dash and follow it with a colon and the payout (I assume for one unit bet). However, the use of the colon makes it appear at first glance as if the second and third numbers are part of the odds payout. (Note Jay's confusion about missing combinations when, in fact, none are missing.)

Might I suggest something like "1-2 Pays 1:1" or "1-2 Pays 2 for 1" or "1-2 Pays 2 coins". It might also look better if the odds numbers and the bet amount were right-aligned. If you have room, you could try putting the word "Bet" to the left of the wager and to the right of the odds. I would also use a different color to represent each element of the pay table: the combos (e.g, "1-2"), the odds, the word "Bet", if used, and the amount wagered. In addition, I'd probably use white for a 0 bet and green or yellow for a wager so that the combo's that have been wagered upon stand out.

I agree with Jay's suggestions as well. I'd assign colors the horses and would use a catchy name that defines the game. Perhaps the horses' colors could be coordinated with the color(s) used in the combo listings on the pay table.

Have you considered sound? I would add a bell at the start, horse hooves beating during the race, and perhaps crowd cheers at the end, etc.

Stolistic:
Good comments.  I agree the payout screen is a bit confusing.  I think there should be plenty of room for "Pays" instead of the colon etc.

After I solidify the animation etc, I'll probably give the horses either a different color and/or add the horse number inside the body.  I like the idea of having the paytable reflect the colors too.

My goal for sound is to start the race with the traditional bugle music, and some hooves sounds during the race.  I have to work up some type of conversion from the musical scale to work with the hardware correctly.

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