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Author Topic: Mikohn computer board, need a new one or make the one I have work?  (Read 53611 times)
jay
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« Reply #75 on: November 19, 2009, 02:59:57 PM »

You are correct MESS.DO does not work with a ChamII+

The machine DOES need to be programmed for LINK progressive.

On older game chips you had to flip Switch 5 on the MPU board.
However given that you did a clear and it stopped working I can rule out the fact that you have older game chips (otherwise it would still be working).

From our home page click on RICKS FAQs there will be instructions on how to find out what GAME chip number you have.
You then refer to the PSR (Program Summary Report) that corresponds to your game chip to determine what you need to change.

If you POST your game chip some kind sole will probably email you a PSR. If you are not familar with PSRs (and they are not straight forward)
You might want to go to our Upload section and R273 has written a SIMPLIFIED S+ setup guide that will step you through.

To prove that your progressive is working and it is the SLOT you can short the COIN-IN and GND wires for about 1/8th of a second and it will increment.
Holding them together longer triggers a jackpot.

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modman
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« Reply #76 on: November 19, 2009, 04:59:37 PM »

                    I did check the output of the wires that go to the standalone and it does register so at least I know the machine is working correctly. It's down to the programming of the standalone which I'm not sure how to program. Does it have anything to do with the odometer speed?
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stayouttadabunker
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« Reply #77 on: November 19, 2009, 05:15:38 PM »

I think it does, but also the spacing you put in between the words
will determine how it comes out on the display.
Try making a simple message first with just 3 short maybe up to 7 letter words.
(When I get mad, I like using four letter words...LOL)
Put only one space between the words and
run it to see how it displays on the panels.
Then, change the message by putting like 20 spaces between the 3 words and
send that to the controller and see how it looks.
Once you try this, you'll get a better idea of how to program your words and stuff. yes


When I first got these Mikohn displays...I played with the programming for hours upon hours....
sending, re-writing, sending, re-writing, etc....
eventually you'll get it to display exactly the way you want it to!!!!
Then you'll HAVE to show us a short video of what you did! Tongue Out
« Last Edit: November 19, 2009, 05:21:41 PM by stayouttadabunker » Logged
jay
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« Reply #78 on: November 19, 2009, 05:20:24 PM »

NO. The odometer speed is only for the Odometer effect in the message programming. (numbers appear to scroll like an odometer).

You need to set the progressive basics.

1. Current Jackpot. This is the amount the jackpot is at now.
2. Base or Reset Amount. This is the amount the jackpot resets to after its won. Normally this is set as the same amount as the regular top award.
3. Contribution percentage. I set this at 4% for my quarter machines. It subsequently goes up 1c for each coin played.
4. Limit. I usually set mine to 9999999.99 (max 9's) otherwise if you set it to $1200 it will never go above 1200

5. Denomination. 25C this should match the machine. If this is set wrong you will get a wrong contribution. Ie if you set it to 1c .... then 4% of 1c is not going to increment very fast.

There is also a setting to choose between $$ or Coins. I prefer to use $$ as coins does not have any decimials.

Also remember anytime you change this stuff you should hit the F1 Send otherwise it doesn't become active.
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stayouttadabunker
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« Reply #79 on: November 19, 2009, 05:25:00 PM »

Thanks Jay,
You are exactly right...

 "odometer" Duh! Duh! Duh! what was I thinking?   bust gut laughing
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modman
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« Reply #80 on: November 19, 2009, 05:29:39 PM »

                     I did check out the FAQ section but only mentions about IGT machines. I didn't see anything in regards to my S5500. Is it important to know what game chip I have in the machine even though the machine is sending out pulsed to the standalone? It appears the standalone needs to be programmed correctly since I messed around with the progressive #'s. If the game chip is important, how do I determine what type on my S5500?  There is an area in the PSP program that shows something like slow to medium , medium to fast  and digits you can change. I believe the denomination is incorrect, that may be the case. I'll take a look at it again.
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modman
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« Reply #81 on: November 19, 2009, 06:13:05 PM »

                                  I played around with the program some more but no luck. I changed the denomination to .25 since the machine is setup that way. I didn't see a percentage area. I did the amount of coins needed to change the numbers to 2 coins minimum, still nothing.  There are other areas I'm not familiar with like the machine type M00, M01, etc. Since this machine originally worked together with this standalone board and it's a quarter machine, how should the settings look like for the PSP program?  An example should help out I think. Thanks....
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stayouttadabunker
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« Reply #82 on: November 19, 2009, 06:25:34 PM »

The "Jpot.do" and the "Demo.do" files should NOT look like this if you've changed it...
these files are the default way it comes with the PSP program>>>


* Jpot.do_Demo.do 001.jpg (719.96 KB, 2576x1932 - viewed 212 times.)
« Last Edit: November 19, 2009, 06:34:31 PM by stayouttadabunker » Logged
stayouttadabunker
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« Reply #83 on: November 19, 2009, 06:51:45 PM »

The demo.do in it's original form.
Click on it to see the writing clearer>>>


* Demodo.jpg (73.32 KB, 1024x768 - viewed 263 times.)
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modman
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« Reply #84 on: November 19, 2009, 07:02:38 PM »

The "Jpot.do" and the "Demo.do" files should NOT look like this if you've changed it...
these files are the default way it comes with the PSP program>>>


                The Jpot do does look like that but not the Demo.Do   The Demo.do does look like your second pic. I did confirm the trigger inputs on pin 1 and pin 5 on the standalone board that when you touch both inputs for about 3 seconds the sign shows winner and then back to the starting jackpot. I then touched them again for a second and it went back to the base value. Now you say on the Jpot.do, how should it look like?
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« Reply #85 on: November 19, 2009, 07:09:30 PM »

uh, .... exactly like the first picture I put up....  yes


If you hit the F3 twice,
I think it erases everything you did and goes back to the original default programming that came with PSP.

Then you can start over and write new messages the way they should be written according to the demo.do file.
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modman
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« Reply #86 on: November 19, 2009, 07:36:53 PM »

uh, .... exactly like the first picture I put up....  yes


If you hit the F3 twice,
I think it erases everything you did and goes back to the original default programming that came with PSP.
Then you can start over and write new messages the way they should be written according to the demo.do file.



             
              I figured how the messaging works. The Demo.do file looks correct (factory setting) the jpot.do looks like your pic but you say that is not the way it is supposed to look like? I tried to reset the board by pressing F3 but nothing changed. By resetting it, would the trigger input change progressive #'s each time the wires are closed?
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modman
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« Reply #87 on: November 19, 2009, 07:47:17 PM »

uh, .... exactly like the first picture I put up....  yes


If you hit the F3 twice,
I think it erases everything you did and goes back to the original default programming that came with PSP.

Then you can start over and write new messages the way they should be written according to the demo.do file.
                    OK I think you are talking about erasing the message programming right? I have the messaging figured out, the part I'm trying to get working is the progressive to move each time the wires on the standalone board is triggered. As of now only the jackpot 3 sec. trigger is working. Just now got to figure how to get the programming correct to activate the coin drop trigger or each time the wheel spins.  For example my machine is setup for .25   I put the base at 250. current jp 250. - 00000's on hiddenJP, jp limit 9,999,999,99,  increment 1  01 increment 2 00's.   Below it is the F4 button, I don't know what the setting should be, currently it is set at M-00.  Next is the multiple controller setup. I don't know how these should be set as well.
« Last Edit: November 19, 2009, 10:26:58 PM by CaptainHappy » Logged
stayouttadabunker
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« Reply #88 on: November 19, 2009, 07:50:42 PM »

yes, in the manual...I think the F4 should be set at "M05"?
I'll check back in a minute


ADD>> Page 71 of the PSP Tech Manual  for Machine types.
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modman
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« Reply #89 on: November 19, 2009, 08:13:08 PM »

                        I did the setting a M-05 but that didn't work.
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jay
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« Reply #90 on: November 19, 2009, 08:35:47 PM »

Keep momentarirly touching those wires together (without triggering a jackpot) over and over again. The progressive should increment. 
If it does not increment this way then I suspect you still have your %% values for the progressive wrong.
If it does increment this way but not when its configured in the slot then you need to program the slot.

What Game chip are you running ?


The M05 and such is for timing. If its wrong (no matter the value) the progressive still increments but may not trigger into a Jackpot properlly if its wrong.


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modman
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« Reply #91 on: November 19, 2009, 09:04:47 PM »

              I'm at work with the standalone, powersupply and led board playing around with it. The machine is at home but I don't know how to tell which game chip I have. I don't have and IGT but a Bally S5500.   Momentarily tapping the two wires did not do anything but holding them together for 3 seconds hit the winner (jackpot) and tapping once resets it.  How do I set the values for the progressive? I think this is one of the problems as I couldn't figure out how to set. I searched the settings and didn't see anything for setting percentages or perhaps I don't realize which one it is?
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jay
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« Reply #92 on: November 19, 2009, 09:08:39 PM »

Since this is Bally - Ignore my comments about the game chip. This pertains to IGT.

I am at work too, and don't have PSP infront of me so I am going from memory.
From within the Main Screen I think its Option 1 Jackpot Values or Jackpot Summary.

I can dig through this more tonight when I am at home.
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modman
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« Reply #93 on: November 19, 2009, 09:28:03 PM »

               OK when I get home I'll check back too. Thanks
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jay
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« Reply #94 on: November 19, 2009, 10:44:05 PM »

Its probably going to be tomorrow for me now. Just got invited to tonights Flames/Blackhawks game.
Corporate box seats.  Jumping for Joey
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modman
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« Reply #95 on: November 20, 2009, 12:03:46 AM »

                     No problem.  I'll just keep experimenting on it, so far no luck though.  I got onto the main screen and went to the jackpot summary portion but not sure what to do from there.  I do have the denomination correct at .25 and have the flip rate at 02 but that's it and everything is set at all 0's. The other settings look like this, F3 ----  and  F4 JPO. Is this the critical area for making the progressive work?
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stayouttadabunker
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« Reply #96 on: November 20, 2009, 03:08:16 AM »

I have mine hooked up to an S+...can you give me the pin outs for  the Bally?
I have a Bally 5500 Proslot and if I fool around with the PSP tomorow, and
get it working I could take tell you what I find?
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jay
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« Reply #97 on: November 20, 2009, 04:30:55 AM »

Flames lost 7:1 to the blackhawks. Embarrasing.

Anyways....
Option 1 Jackpot Programming
Set Base Value to 1000
Set Current JP Value to 2000
Hidden JP leave at 0000
JP Limit 99,999,999.99
Increment 1 set to 1.00
F3 should be SNGL
F7 $$$$
Once you set this up press F1 for SEND
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Ron (r273)
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« Reply #98 on: November 20, 2009, 11:54:16 AM »

I have mine hooked up to an S+...can you give me the pin outs for  the Bally?
I have a Bally 5500 Proslot and if I fool around with the PSP tomorow, and
get it working I could take tell you what I find?


CHAMII+ User Manual Page 28:

Bally Pigtail                CHAMII+

Pin 1 (Red)            Pin 3   (Machine Input)
Pin 2 (Black)          Pin 13 (Gnd) 
Pin 3 (Wht)           Pin  9  (Do+)
Pin 4 (Grn)            Pin 10 (Do -)   

Ron (r273)                            
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stayouttadabunker
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« Reply #99 on: November 20, 2009, 12:39:47 PM »

Thanks for the pin-outs r273!  yes yes yes
That will be so helpful!

uh,....Atlanta or is it Calgary Flames now?
Always loved Larry McDonald and his lumberjack mustache....lol
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