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| | |-+  trouble with Coin comparitor, please help
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Author Topic: trouble with Coin comparitor, please help  (Read 28753 times)
poppo
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« Reply #50 on: September 14, 2011, 07:38:58 PM »

The 25 cent is part of the top glass not the door.  I did check and there is no light for it.  No room.

Hmmm.... Just looks odd. Like it should be lit up like the 'Win up to 1000' part.
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jbshocks
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« Reply #51 on: September 14, 2011, 07:54:43 PM »

It would look good lit but the reels  are almost touching the glass in that location so there is no room.  FYI I set up an account with coinmech.com in order to see how the coin counting works and the cc-40 sends a 25 milli second pulse and anything shorter or longer will be considered a tilt and cause a 13 second time out.  So when I was shorting the coin in wire to ground there was little chance of hitting 25 milli seconds without causing a tilt.  Not to mention I was shorting to a damaged ground. Hopefully that info can help someone in the future.

 I am still curious about those 3 wires as everything works.  I took the door apart to trace wires and there was another unused wire in there, no where near the other 3.
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uniman
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« Reply #52 on: September 14, 2011, 08:19:33 PM »

Way to hang in there!  Clap Clap
And good troubleshooting!
That is one strange beast. The reel glass is not part of the door??  Scratch Head  Very different. And 110v in the door! They could have fried a few players!!  lightning bolt lightning bolt
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uniman
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« Reply #53 on: September 14, 2011, 08:45:43 PM »

After thinking about it, I guess most machines have 110v in the door. Must have been for lights.
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jbshocks
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« Reply #54 on: September 14, 2011, 10:58:38 PM »

I just played the machine for awhile and I can see why they went out of business.  It just wins and wins and wins. I put $2 in testing and played it for for over an hour and still have $40 in it.
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uniman
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« Reply #55 on: September 15, 2011, 12:35:54 AM »

How is the sound on the CEI? Does it have reel spin sound?

I like the led's in the door frame.

That machine may not be using a virtual stop table.
How many symbols and blanks per reel? And how many of each symbol per reel?
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jbshocks
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« Reply #56 on: September 15, 2011, 08:16:43 PM »

The sound seems like the are trying to make it sound like a mechanical machine.  There is clearly a reel sound but not musical.  Solenoids also bang for reel stops and handle release.  Credit and win counting is kind of a subtle beep.  The mechanical counters are fairly loud almost like they are trying  to make that part of the experience.  The win sound is kind of short and reminds me of my Grandma's old Mills.

There are 11 symbols on each reel and 13 blanks
« Last Edit: September 16, 2011, 10:50:39 AM by jbshocks » Logged
poppo
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« Reply #57 on: September 15, 2011, 08:20:28 PM »

The mechanical counters are fairly loud almost like they are trying  to make that part of the experience.  

Lol. That's an 'experience' I prefer not to have. knockout And the clickity clakity mechanical meters are the first thing I yank out of my S+ machines.  yes
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