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Author Topic: Vision sound problem = no enjoyment  (Read 22278 times)
cowboygames
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« Reply #50 on: January 16, 2012, 03:05:33 PM »

How is your MPU configured? Are you using a multimedia board with simm or just generic sounds? Which MPU is in there?
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stayouttadabunker
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« Reply #51 on: January 16, 2012, 03:31:15 PM »

How is your MPU configured? Are you using a multimedia board with simm or just generic sounds? Which MPU is in there?

That's an excellent question cowboy!
I didn't know some Vision games use SIMM cards?
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cowboygames
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« Reply #52 on: January 16, 2012, 03:41:08 PM »

I wish I still had mine, but it seems like there was a simm plugged into the top box board. I didn't ever have a reason to really check and see if it was a simm or memory card though. I'm wondering along the lines of whether he might have conflicting sounds because of two differant sources. Those being the ATA card and a sound simm. Just a thought...
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stayouttadabunker
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« Reply #53 on: January 16, 2012, 03:51:04 PM »

The LCD computer does in fact have enough room and the right connections to add an
optional MMLBII enhanced sound board and it's required SIMM card.

I've tried it in my LCD computer 2 years ago but, without the proper SB chip installed - 
I was not able to utilize it or get any extra sounds to play.

I'm still not quite certain of how the SB interacts with the flash card sound files -
whether it may be via the Netplex or 2-pin LCD audio input connector.
Because my particular game doesn't not have that 2-pin audio connector in use -
my game is getting it's souds outputted via the 4-pin LCD audio output channel.

I wish I knew which possible Vision games would ever need an MMLBII board installed in the computer.
That's something I never heard of anyone else trying or succeeding with.
Tonight I will install an MMLBII board in my LCD computer
and try to see if  I can enable it to play a DSV00042 SIMM card.  stir the pot / get cooking
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cowboygames
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« Reply #54 on: January 16, 2012, 04:02:44 PM »

When I had my Double Diamond Run it ran audio from the top box to the MPU and out to the amp board and speakers. Sounded good except for the common speaker noise from the MPU multi media board so I bypassed the MPU and went directly to the amp from the LCD board. I know Munch can't do this because he doesn't get reel sounds from his LCD board, I'm just stating how mine was set up and a configuration that worked. It never dawned on me that my Lcd may have been capable of it's own amplification to the speakers. I wish I could look at the damn thing to offer a better solution. I wonder if rewiring the machine with an amp might solve the problem. Maybe there was differant software for games they used an amp in and games they didn't
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stayouttadabunker
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« Reply #55 on: January 16, 2012, 04:11:01 PM »

...Maybe there was differant software for games they used an amp in and games they didn't

I am pretty sure you are correct with this statement because my Ms.Little Green Men game does NOT use the amp board.

However, in Munch's game, when he turns off the "generic" machine sounds - he loses ALL sounds!  hissy fit
When he turns on the "generic" machine sounds - his sounds are garbled.  bawling

Maybe he does need an audio amp board I'm not sure -
but I don't know if his topbox has the required harness to utilize one either.
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cowboygames
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« Reply #56 on: January 16, 2012, 04:28:05 PM »

The plugs for that aren't unique or difficult to get. Most of us probably have them floating around in a parts box somewhere. It doesn't sound like his wiring is a whole lot differant other than they chose not to include some wire runs that regular machines had
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stayouttadabunker
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« Reply #57 on: January 16, 2012, 04:34:35 PM »

I agree but my question now would be - why does his flash card contain a reel sound file in the ATA10065 folder?
That would mean the game is designed to play that sound file from the LCD?

Are you thinking that if he hooked up an amp board, the file may be played via the audio amp to the speakers?
Where does the amp get connected into from, the LCD, the motherboard, or both?
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cowboygames
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« Reply #58 on: January 16, 2012, 04:47:59 PM »

I don't think adding an amp will pull spin sounds from the ATA card if it's not already. I'm leaning more toward the idea that the machine needs spin sounds from the MPU and for whatever reason it's not able to resolve an issue with going from the motherboard to the LCD to the speakers. SO, I'm wondering if going from the LCD to the MPU to an amp and out to the speakers might solve the issue
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stayouttadabunker
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« Reply #59 on: January 16, 2012, 04:52:11 PM »

An audio amp installed will certainly amplify the sounds - whether they are corrupt or not.

A member just relayed to me privately that it's possible that what we're really hearing are sounds like it is feedback from the reels.
Be that it might be the motors feeding back?
I can't help here because my hearing isn't that good.  Cry
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cowboygames
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« Reply #60 on: January 16, 2012, 04:58:11 PM »

When I listened to it I was wondering about real noise, but it was hard to hear on my phone. That's why I was asking about which MPU he's using and whether there's a multimedia board in the earlier post
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« Reply #61 on: January 16, 2012, 05:00:01 PM »

In previous threads about reel feedback noise - how did the guys figure out how to stop it?
It had something to do with the backlit reels right?
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jdkmunch
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« Reply #62 on: January 16, 2012, 05:11:48 PM »

Im out right now - but it's important that spin
File was not there!  I added it to see if I
Could get different spin sounds
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cowboygames
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« Reply #63 on: January 16, 2012, 05:12:31 PM »

Common speaker noise problem. Add resistors or use a 504B board. I don't think he has the problem with both game kits though using the same cabinet and wiring. That was part of the reason I didn't mention it at the beginning of this thread
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stayouttadabunker
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« Reply #64 on: January 16, 2012, 05:18:02 PM »

Im out right now - but it's important that spin
File was not there!  I added it to see if I
Could get different spin sounds

Oh okay...it wasn't on the Pinball BGM flash card in the 1st place.
That means the SB chip doesn't have the "data triggers" to set it off - thus, it would not play the sound file you added.

Common speaker noise problem. Add resistors or use a 504B board. I don't think he has the problem with both game kits though using the same cabinet and wiring. That was part of the reason I didn't mention it at the beginning of this thread

This might be the fix...? After 64 posts...I HOPE so!  rotflmao

Add the speaker resistors (47 ohm resistors on the white speaker wires)
and turn back on your machines' generic sounds again.

BTW I have the 47 ohm resistors on my topbox speakers too
and I'm not using the audio amp board either.
« Last Edit: January 16, 2012, 05:24:32 PM by stayouttadabunker » Logged
jdkmunch
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« Reply #65 on: January 16, 2012, 07:42:21 PM »

Model 1952-0

P/n. 75510502 rev a
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jdkmunch
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« Reply #66 on: January 16, 2012, 07:54:31 PM »

Perhaps if I used a different game version I could get it to play sounds from the LCD?
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jdkmunch
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« Reply #67 on: January 16, 2012, 07:56:27 PM »

I noticed with the dd mine game under options . Sound and spin there are three choices - on, off and enhanced

With the pinbal it's only on and off and you must leave it on ON
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cowboygames
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« Reply #68 on: January 16, 2012, 09:37:04 PM »

The 502 boards are notorious for reel noise in the speakers, but usually only if you have a multimedia board plugged into it. If you have a 504B board handy you might give it a try
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jdkmunch
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« Reply #69 on: January 16, 2012, 11:22:48 PM »

I must find out what chips are needed to make my game sound like this:

http://www.google.com/url?sa=t&rct=j&q=igt%20pinball%20slot%20machine&source=web&cd=6&ved=0CFcQtwIwBQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4EjNFxCMihw&ctbm=vid&ei=jswUT5rqG6TX0QHq8rCiAw&usg=AFQjCNHCCYiHYsvctuTtuXYMjR35Bm96sQ


These sounds are nice - these sounds are not MPU driven
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« Reply #70 on: January 17, 2012, 12:02:15 AM »

The reel spin sounds are coming from a DSV00026.

Jason
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« Reply #71 on: January 17, 2012, 12:04:18 AM »

So that MPU has a mmlite board with SIMM dsv00026?

Will my game work with that ?
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stayouttadabunker
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« Reply #72 on: January 17, 2012, 02:03:38 AM »

So that MPU has a mmlite board with SIMM dsv00026?

Will my game work with that ?

The plot thickens.... stir the pot / get cooking
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« Reply #73 on: January 17, 2012, 02:05:17 AM »

Munch...what SB and SG chips are you using for your Pinball?
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« Reply #74 on: January 17, 2012, 02:13:51 AM »

Munch, I'm not a Vision guy, but I'm guessing that if your LCD game plays all of the same sounds as the video that you recently posted, the reel game is no different than a standard S2000.  By the sounds in the first video of this thread, it looks like your reel spin sounds are the default IGT reel spin sounds indicating that there is no MM Lite II and DSV SIMM installed.  Those default spin/rollup sounds are embedded on the MPU on a standard S2000. Does your Vision game already have a MM Lite II board and DSV SIMM installed somwhere?  I wasn't sure if the Pinball LCD game sounds were on a CF or on a sound SIMM.

Anyway, like I said, I'm not a Vision dude, but since the recent video has the spin/rollup sounds of the DSV00026, I don't see why yours wouldn't work...granted the hardware in the video is the same as yours.

Jason
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