Title: DD Haywire (Coin In differences) Post by: Yoeddy1 on January 07, 2011, 10:31:43 PM So check this out. I've been trading messages with my good buddy FORDBS, and I'm puzzled over coin in sounds and what controls them. The assumption is that both videos are using a DSV00042, but are there different SB chips that could cause the difference? Perhaps Ford's is a 2 coin thus producing a different sound compared to the 3 coin?
The first video is Ford's DD Haywire (not sure if his is 2 or 3 coin): http://www.youtube.com/watch?v=yRqt2gmPZuA (http://www.youtube.com/watch?v=yRqt2gmPZuA) The second video is another DD Haywire (which appears to be three coin): http://www.youtube.com/watch?v=xFNzHejpBjk (http://www.youtube.com/watch?v=xFNzHejpBjk) Any thoughts? Thanks, Jason Title: Re: DD Haywire (Coin In differences) Post by: FORDSBS on January 07, 2011, 10:47:43 PM This is sound of coins
http://www.youtube.com/watch?v=xCSoboD1_d8 (http://www.youtube.com/watch?v=xCSoboD1_d8) Title: Re: DD Haywire (Coin In differences) Post by: IFFV68 on January 08, 2011, 12:20:36 AM I have a 3-coin, single line pay D. D. Haywire with the enhanced sound. 0042.
The first video, my machine made those sounds, especially when dropping coins. The three different distinct sounds. I had a problem with my board & sent it to be repaired. When I got the board back the sounds were like the 2nd video. I don't have any idea what happened or what the difference is, board, chip, or sound 0042? Title: Re: DD Haywire (Coin In differences) Post by: FORDSBS on January 08, 2011, 12:49:41 AM My DD has a 42 in it
Ford Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 01:49:44 AM It sounds like my S2000 Vision game...lol
But I'm using totally different chips and the sounds are coming from a BGM card in an LCD computer. Where did you send your board to be repaired IFF? Maybe they would know what was changed? Title: Re: DD Haywire (Coin In differences) Post by: IFFV68 on January 08, 2011, 02:19:46 AM I sent it to Rocky Mountain Slots in AZ.
Brian may know. Title: Re: DD Haywire (Coin In differences) Post by: Foster on January 08, 2011, 02:45:45 AM The first video the machine is set up for all coins to credits.
The second video the machine is set up for coins to game then extra coins to credits. That is why it has the distinct sounds for each coin as they enter notice they change to the same sound after max bet is reached. Title: Re: DD Haywire (Coin In differences) Post by: Yoeddy1 on January 08, 2011, 04:17:01 AM So Foster, where in the menus does one make this change to enable the behavior of video 2. My Triple Diamond Haywire and Double Diamond Deluxe make the same coin in sounds as well.
Thanks, Jason Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 04:24:20 AM Would using the Key Chip 17 allow one to get into those settings?
I ask because I installed my DD Haywire tonight with the DSV00042 SIMM and get the same sounds as the 1st video. I didn't think to look if the Keychip opened these options or not. oh... by the way, I'm using the SB000155 with SG363's. Title: Re: DD Haywire (Coin In differences) Post by: Yoeddy1 on January 08, 2011, 04:34:11 AM Here's something. So if I have the ticket printer enabled, no video 1 sounds I assume?
------------------------ Credit Option (Option: [3.1.1]) Use the Credit Option screen to select from one of the following four credit modes: • Credit – all credits are paid to the credit meter until the player presses the cash out button. Note: The credit option is the only option available when the ticket printer is enabled. • Noncredit – all credits are paid from the hopper unless the win is greater than the hopper limit. Otherwise, the machine will require a hand pay. The machine does not allow EFT and will act like a bill changer while in this mode, regardless of bill validator pay mode settings. • Player Initiated Credit – initiated when the player presses the CASH/CREDIT switch while the machine is idle with zero credits on the credit meter. The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out. • Player Initiated Noncredit – initiated when the player presses the CASH/CREDIT switch while the machine is idle, has zero credits on the credit meter and is in credit mode. The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and remains in the credit mode when credits are cashed out. To set the credit mode, use the following steps: 1. Navigate through the list of settings using the CHANGE and CASH/CREDIT switches. 2. Press the PLAY MAX CREDITS switch to exit the screen and save the changes, or press the SPIN REELS switch to reset the value to the previous setting. Title: Re: DD Haywire (Coin In differences) Post by: Foster on January 08, 2011, 04:56:54 AM It is in the key chip menus not the Machine options because the machine has to configured by the gaming regulations where it is located.
I have mine tokenized and multi denom so it will always add coins to credits. I will have to disable both to find it. I will key it and find it. if you key it try to find it the options be coin to game only, game and credits or credits only or such wording. Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 05:09:35 AM My credit options would not allow me to change even after using a Key17.
I think I have to do a Clear, then Key in order to open & change my credit options. I'm still only getting generic sounds when dropping in coins. My machine is NOT tokenized but yet it still adds coins to the credit display, however, still only with generic sounds. Maybe it's a "tokenized" sound byte? Probably needs a specific SB to dig it up? Title: Re: DD Haywire (Coin In differences) Post by: Foster on January 08, 2011, 05:21:26 AM Under 7.1.10 Option
7.1.10.2 Coin in Option Tokenization off and multi-denom off or it will go into that menu. The three options are Coins-in to Game only Coins-in to Game and Credit This is the one that generates the rising notes. Coins-in to Credit only This one generates the same tone for all coin in. Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 05:34:52 AM Thanks for digging it up Foster!
Mine is set to multi denomination on so I guess that's why I can't get the option to come up. What made you think of this? (Turning off the tokenization and or turning off the multi-denom) That's what intrigues me. Or did you perhaps get a little lucky because your machine was not set to multi denomination? You did say your machine was set to tokenization earlier... Title: Re: DD Haywire (Coin In differences) Post by: Foster on January 08, 2011, 05:38:32 AM Mine was set for tokenization and multi-denom when I know it was an option and I could not find it, I changed coin from $100 to $1 and disabled multi-denom by setting 2-4 denom to disabled.The
Which allowed me into 7.1.10 I wanted to take off multi-denom since it is connected to a Cham II+. Title: Re: DD Haywire (Coin In differences) Post by: Yoeddy1 on January 08, 2011, 05:49:03 AM Sure enough! I just tested it on my DDD and it worked! I always wondered why 7.1.10 Options was always locked out when I'd do a clear/key of a game. However, I'll probably put it back to the old way since I like to use multi-denom. Another mystery solved!
Thanks for the help! Jason Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 06:09:50 AM That's amazing Foster!
Very good sleuthing around to find out how to get that to work. I wondered why I couldn't open the option with a Key chip. That's why I was thinking of using a Clear chip to see if that would open up the option. Now, all we gotta do is find a way to be able to use both multi denom and the varied coin in tones...lol Where 's that IGT programmer guy when we need him? :96- Somebody have whatzhisname's phone number? :5- Title: Re: DD Haywire (Coin In differences) Post by: Yoeddy1 on January 08, 2011, 06:17:13 AM If I recall, I have seen others post messages around this in mystery in the past. One in particular that comes to mind stated that he used to have a "ding" when he'd drop a coin in, and now it just makes a "tick" sound. Now we know why. If the game was cleared by a repair shop or a new board was installed, that's an option that would probably not get adjusted under normal circumstances. That would have driven me mad too if I used to have it and after 'xyz' circumstance it disappeared. I hope other members see this post...very helpful indeed!
Thanks, Jason Title: Re: DD Haywire (Coin In differences) Post by: FORDSBS on January 08, 2011, 11:57:50 AM Thanks Foster :259- You were a BIG help to us here. Now we can all do some resetting on our machines.
Ford Title: Re: DD Haywire (Coin In differences) Post by: IFFV68 on January 08, 2011, 08:36:42 PM Thanks again Foster,
Now I no why I lost the the distinct tones. As I understand it you have to use a clear 97 first & then a Key 31 to reset the tones.Is this correct. If you just use the Key 31, that will not allow you to do the reset of the 3 tones. I just want to be sure. Title: Re: DD Haywire (Coin In differences) Post by: stayouttadabunker on January 08, 2011, 10:15:35 PM Thanks again Foster, Now I no why I lost the the distinct tones. As I understand it you have to use a clear 97 first & then a Key 31 to reset the tones.Is this correct. If you just use the Key 31, that will not allow you to do the reset of the 3 tones. I just want to be sure. No ... You don't NOT understand what Foster said, IFFV68!!! He NEVER said to use a Clear chip...I said I wanted to. All he said was to Key chip it and remove the Multi-Denom and/or Tokenization - THEN go into the 7.1.10.2 options to change it to the 2nd setting in order to get the 3 rising coin-in notes. Title: Re: DD Haywire (Coin In differences) Post by: IFFV68 on January 08, 2011, 10:29:39 PM Bunker,
Thanks for clearing this up. I'll give it a try. Title: Re: DD Haywire (Coin In differences) Post by: coorslight115 on March 09, 2011, 11:58:50 PM Thanks for digging it up Foster! Mine is set to multi denomination on so I guess that's why I can't get the option to come up. What made you think of this? (Turning off the tokenization and or turning off the multi-denom) That's what intrigues me. Or did you perhaps get a little lucky because your machine was not set to multi denomination? You did say your machine was set to tokenization earlier... You can't get the option because the PSR for a 363 states " All coins to credit" ( I am having a Dejavu moment here and think I am about to get stepped on !! That might be a mis-print in the PSR) |