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**Reel Slots** Gaming Machines => IGT S2000 and Vision Games. => Topic started by: PLUNGER BOY on January 16, 2011, 01:15:13 AM



Title: S 2000 START UP
Post by: PLUNGER BOY on January 16, 2011, 01:15:13 AM
Hi. can you help me with a new  2000  start up its one of the 4 megabuck machines offered on this sight. question (1) what is door open L  . Question (2) closure  MB or B  . It scrolls machine out of service also. can i remove coin hopper  permanently , with out adding a jumper its appears to be coinless.      the bill acceptor   has a picture of a truck with a plus symbol in it  and is flashing blue . also a red circle with a x in it . the printer is out of paper also is this one of the symbols i am seeing  thanks for any help you can throw my way


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 16, 2011, 01:20:33 AM
more pic


Title: Re: S 2000 START UP
Post by: Buzz on January 16, 2011, 04:40:25 AM
Let's see how bad I screw this one up.

First you need to do one of two things install a lock for the cash can, or remove the hopper and look behind the cash can box, you should see two wires going to the cash can micro switch colors are green and green with blue stripe connect these two together. ( This should take care of your door open error.)

Either put some printer paper in or get e Key 31 and disable the printer  ( Your going to need a key and clear chip sooner or later )  Key 31 and clear 097

Press the white test button on front of MPU tray, without closing the main door, while watching  the led display press cash out button until you see Machine Out Of Service. when you see this press spin button, then press cash out button ( this should say machine in service ) press max bet button to save setting.

The Pic. of a truck is a high dollar BV bezel and tells you when you have a error ( I think most of that is correct )

You can play the machine without hopper installed, no jumpers needed. From what I can see in the pic. all you need for coin handling setup is a coin head and a coin comparator. By the way you have a enhanced MPU board.

OK Bunker what did I forget.





Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 16, 2011, 04:50:58 AM
lol

I think he better disable the hopper payouts ( maybe set them to zero?)
or he will have errors when he hits the cash out button.

The little ambulance on the DBV means he needs to service it.
But maybe wiring up the cash box switch will clear it.
If not, I'd go into the options for the DBV and see if the DBV is enabled.

He better get some ticket paper for the printer too or
he won't be able to cash out credits.

Make sure you get a 13Volt coin comparator with the two green wires Plunger.


Title: Re: S 2000 START UP
Post by: Buzz on January 16, 2011, 04:55:35 AM
One thing I missed if you make it coin handling there is a coin chute that mounts right below the coin optics. It's missing


Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 16, 2011, 05:01:05 AM
Good eye Buzz.
I think he's missing the coin diverter solenoid and gate too...


Title: Re: S 2000 START UP
Post by: brichter on January 16, 2011, 07:23:35 AM
That's a Sentry bezel, and the icon in question 's an ambulance, not a truck.  :96- It comes on when the BV is shut down.

The crossed circle is either simple or not simple, it means the ROM failed verification or the motor is jammed.

I've attached the manual for that model below...


Title: Re: S 2000 START UP
Post by: Railroad94 on January 16, 2011, 11:16:04 AM
Sorry guys but he is going to have bigger issues with this one.

If you look at the BASE chip its a WB and not SB. Please correct me if wrong but that is a WIDE AREA PROGRESSIVE set-up  and not STAND-ALONE.



Title: Re: S 2000 START UP
Post by: idesign on January 16, 2011, 12:12:14 PM
This is the reason I asked the question in the first place.  Megabucks is not Stand Alone.  Get your money back.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 16, 2011, 01:36:16 PM
THANKS for reply . Is the key chip 044 and clear. The progressave scrolls no data when turned on


Title: Re: S 2000 START UP
Post by: Railroad94 on January 16, 2011, 02:18:16 PM
I don't think that comm board will by-pass the WAP. The GME 1 & 2 is also for the WAP and my guess would be a special key chip but you would have to look at the PSR for that GME.   key 40 or 45 are for enhanced boards.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 12:11:51 AM
one machine lit up progressive .It says printer door open . is this in the printer its self or not pushed in all the  way in the top box . got the machine out of service turned off and paper in the printer ( thanks buzz) working on the bill acceptor ( thanks brichter for the pdf file ) it still says closure b and door open L. i will have to trace back all door switches


Title: Re: S 2000 START UP
Post by: Buzz on January 17, 2011, 03:21:34 AM
I don't think that comm board will by-pass the WAP. The GME 1 & 2 is also for the WAP and my guess would be a special key chip but you would have to look at the PSR for that GME.   key 40 or 45 are for enhanced boards.

Railroad  Key 31  http://newlifegames.net/nlg/index.php?topic=7926.msg70460#msg70460      reply #42   


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 02:50:23 PM
Can someone tell me how to remove printer.I want to swap out with another machine same type of printer 


Title: Re: S 2000 START UP
Post by: Bettor Slots on January 17, 2011, 02:58:10 PM
I might suggest you carefully read reply's 7, 8, and 10 above.  You have bigger problems here than open door, printer, and bezel errors. 


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 03:06:45 PM
so what is any options . install new games / glass in machines . is this 100% not doable to run as is what is wap and is it hooked up to another type controller


Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 17, 2011, 03:30:07 PM
 :212-
Maybe you're going to change to some sort of Double Diamond
nudge chips instead of what's in there.
I'd start looking in the Bible for an award glass that has similar award payouts...
hopefully they will match your strips as well...


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 05:03:15 PM
Are the game chips interchangeable  in s 2000 504/ 502 boards  to the enhanced board as per i have . how many would i need


Title: Re: S 2000 START UP
Post by: Buzz on January 17, 2011, 05:50:35 PM
Yes the base, and game chips will interchange from a 502/504 board to the enhanced board. The 502/504 boards use a different mother board than the enhanced board so they will not interchange, unless you change the mother boards along with the MPU. 

I'm guessing you have 3 of these machines, all with all the same theme. Take a look at all 3 MPU's and see if all have the same Base and Game chips ( the ones with the Orange labels in you pic.)  If all are the same your SOL. If by chance  one of them has a base chip with the numbers SB????? You should be able to get that machine working. The seller did say they were stand alone, why don't you give him a call.

If you have a different ( Not these 3 ) S 2000 you can put the base and game chips from it into the problem machine and get it working. Like I told you way back you better have a 097 clear and a 31 key chip before you start switching chips. If you don't, your going to have 4 machines down instead of 3. 


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 07:23:33 PM
i was told by who i bought then from to change step base chip to sb 1000 and replace high speed reel chip  to what ever game i want .i would like to make the progressives work that's why i got them I'm interested in any chips that will make game come alive . will make game glass and reel strips for a custom game called plungerboy thanks for any feed back (i cant do this with out you) note*** 4 gold boat anchors need boat


Title: Re: S 2000 START UP
Post by: OhioGaming on January 17, 2011, 07:47:42 PM
Can someone tell me how to remove printer.I want to swap out with another machine same type of printer 

Unplug the harness and remove the mounting nuts that holds the plate to the cabinet.


Title: Re: S 2000 START UP
Post by: Railroad94 on January 17, 2011, 08:37:18 PM
I don't think that comm board will by-pass the WAP. The GME 1 & 2 is also for the WAP and my guess would be a special key chip but you would have to look at the PSR for that GME.   key 40 or 45 are for enhanced boards.

Railroad  Key 31  http://newlifegames.net/nlg/index.php?topic=7926.msg70460#msg70460      reply #42   





Thanks Buzz.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 17, 2011, 08:52:02 PM
Can someone tell me how to remove printer.I want to swap out with another machine same type of printer 

Unplug the harness and remove the mounting nuts that holds the plate to the cabinet.
thanks Ohio gaming . i thought there was a quick release button


Title: Re: S 2000 START UP
Post by: OhioGaming on January 17, 2011, 08:59:55 PM
When I read your post I thought you wanted to move the whole unit.

If you want to take the just the printer out then there is a slide bar on the bottom that you have to push in on while pulling out the printer which will remove the printer from the frame. Then the harness will have to be connected from the printer.



Title: Re: S 2000 START UP
Post by: Buzz on January 17, 2011, 09:49:20 PM
i was told by who i bought then from to change step base chip to sb 1000 and replace high speed reel chip  to what ever game i want .i would like to make the progressives work that's why i got them I'm interested in any chips that will make game come alive . will make game glass and reel strips for a custom game called plungerboy thanks for any feed back (i cant do this with out you) note*** 4 gold boat anchors need boat

This information sure would have helped from the beginning.   I've never heard of a High Speed Reel chip.  :103- :103-

OK you need a SB001000 base chip ( I can't see in the pic. what Game chips you have ) what you have might work and might not. ??????  Now you need a reel chip from a S+ machine for what ever Plungerboy theme you are making. With a SB001000 you can make the machine just about any S+ theme , all you need is glass and strips to match the reel chip.

I would suggest backing off on the printer and progressives until you get the machine to play, then go back and work on them.


Title: Re: S 2000 START UP
Post by: OhioGaming on January 17, 2011, 11:26:17 PM
i was told by who i bought then from to change step base chip to sb 1000 and replace high speed reel chip  to what ever game i want .i would like to make the progressives work that's why i got them I'm interested in any chips that will make game come alive . will make game glass and reel strips for a custom game called plungerboy thanks for any feed back (i cant do this with out you) note*** 4 gold boat anchors need boat

Some info about MegaBucks

When Idesign questioned the standalone operation of the MegaBuck machines he was trying to give everyone a hint to potential buyers. Try it before you buy it if the intent is to use it as is.

I bought some megabuck machines a few years ago that came out of Canada. Never could find any programs to make them work as a standalone and had those nice orange stickers on the eproms and still can't find the programs. Since they have MegaBuck symbols on the strips it was impossible to match them up to a standard game theme. The best I could do to get one to work was the Red, White and Blue MegaBucks theme. The reel strips symbols on the Wild Star RWB theme matched the RWB MegaBucks layout and would work with the WS RWB S+ program ... BUT ... there was 3 payouts that did not match up correctly.. it was for the 3 Red 7s, and 3 White 7s and the 3 Blue 7s. Any one of these payout was 240 credits for MegaBucks but the S+ WS RWB payout was .. Red 600, White 450 and Blue 300. Back in the day this glass could be made but not anymore.

For the "high speed chip" it needs to be a 100 ns or faster for the 27C64 chip .. good luck finding them. Dump that idea and go with an SB base chip for the S2000 themes. Make your custom glass and strips to match the S2000 theme. Since you were told the MegaBuck would work as a standalone .. and now won't .. you should see about getting the program chips from the seller for the game theme you want. I suggest SG 363s (need GME 1 & 2) and then the SB for the theme that you want to use.

IMO, if you went in there just to get working standalone MegaBuck machines then you could have gotten a better deal. Once you have to start making custom glass and reel strips .. at least $200 for a complete kit if the art work is supplied.. buying machines that already had progressive systems and glass already in them would have been the better route to go.

There are members on here that have done aftermarket work themselves and very satisfied with it. Maybe one of them will be able to give you suggestions on getting nice work done at a reasonable price.



Title: Re: S 2000 START UP
Post by: Buzz on January 17, 2011, 11:35:30 PM
OK I stand corrected on the High speed chips. This guy has a few. http://www.buyicnow.com/fincat.php?cat=127


Title: Re: S 2000 START UP
Post by: OhioGaming on January 17, 2011, 11:45:15 PM
Thanks for the link Buzz (K+) and his prices are good.


Title: Re: S 2000 START UP
Post by: Buzz on January 17, 2011, 11:49:32 PM
I buy quite a few from him and never got a bad one, always erased, clean, with stright legs.  Takes from 2 to 3 weeks.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 18, 2011, 01:34:45 AM
Well i guess i walked in to a reel hornets nest. MY buddy owns  a print shop so reel strips and glass are no problem . question if i choose a nudge game as i though i bought (buyers beware) then use my own design on reel strips  but copy symbol placement will this work. any ideas on a cool game theme that has progressive in 3 coin . i Will document this ordeal for any other poor sole  that has to do this in the future (I hope not)  thanks for all the help so far and in the future    :279-


Title: Re: S 2000 START UP
Post by: Buzz on January 18, 2011, 01:48:37 AM
I have a request, can you peel back some of the white sticker on your Game ( SG ) chips and tell us the number on them. You will only have to do one, as they both will have the same number.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 18, 2011, 01:54:45 AM
 I Will do. not at place were machines are now. I will peel and post  pic as requested thanks for the intrest


Title: Re: S 2000 START UP
Post by: OhioGaming on January 18, 2011, 01:54:55 AM
Are you wanting to stay with the Double Diamond Deluxe or another type of game that has the nudge?

These are a few of the other S2000 nudge .. just make sure you can get the program for the game before making one.

Five Times Pay Deluxe
Haywire Deluxe
Red White and Blue Deluxe
Triple Diamond Deluxe

Any of the above games can be set up for progressive.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 18, 2011, 02:02:43 AM
Are you wanting to stay with the Double Diamond Deluxe or another type of game that has the nudge?

These are a few of the other S2000 nudge .. just make sure you can get the program for the game before making one.

Five Times Pay Deluxe
Haywire Deluxe
Red White and Blue Deluxe
Triple Diamond Deluxe

Any of the above games can be set up for progressive.
I got 4 to do so rwb / or dd deluxe i only have to do reel strips and top glass thanks for suggestion   


Title: Re: S 2000 START UP
Post by: staz on January 18, 2011, 04:37:32 AM
isnt there a way you can alter the machine to make it think its a wap setup.... wouldnt that work?


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 27, 2011, 02:40:40 AM
I got new chips for CPU . but i cant get past main door open .i bypassed belly door switch and bypassed the  bill validate cash can  switch  .I  ran a jumper wire from door optics to cabnet optics . green to green wire and red to purple wire on optics. and still has door open . am i missing any other optics or switches that i don't know about thanks for any input on this


Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 27, 2011, 02:48:32 AM
You might as well start shopping around for a new MPU board.
You probably blew out the IC components on the board pertaining to the optics
because you have the wires totally backwards.>>>



Title: Re: S 2000 START UP
Post by: Foster on January 27, 2011, 03:11:47 AM
It is possible he killed the optic circuit by crossing the wiring.
Bunker is correct it the Red wire at the door and green wire at the cabinet.
The other 2 wires do not need to be connected at all to simplify it.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 27, 2011, 03:14:43 AM
 OK I'm  trying to understand this  :103-, with the power off and the board pulled .first i unplugged both optic plug ends with a continuity tester there is only continuity between green to green and red to purple  how can these not be the came wires . is the suppose to be power at these connections or is this just a completed circuit .  


Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 27, 2011, 03:24:45 AM
LEDs only go one way.
The door optic emitter and the cabinet-side receiver optic circuitry will blow out if you cross these wires.
It does NOT work the same as an S+.


Title: Re: S 2000 START UP
Post by: Foster on January 27, 2011, 03:27:02 AM
The optics are a Infra Red LED and Photo Transistor Pair.
The LED is pulsed on an off by a circuit on the MPU
The on/off pulse is about 1 sec long with a 50% duty cycle.
You can test the main door optics
4 I/O tests, 1 Input tests 3 Processor 4.1.3

The Photo Transistor, the light creates the base current which causes the transistor to conduct in sync with the flashing LED.
The MPU watches for the pulsing signal from the Transistor if it there the door is closed.
When you connect the red at door to the green at cabinet you are connecting the pulsed signal to the input back to the MPU.

IGT when it turns things on likes to complete the ground via a logic circuit (with built in buffering as well) to protect the controlling IC's
When You press a player button you are grounding an input line back to the I/O board which is then encoded and sent to the MPU
the optics do not use the door or cabinet I/O to function.


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 27, 2011, 03:35:51 AM
is there a test to see is the board is bad  :103- it started out as door open even before i jumped out wires . if the is still a open circuit  or switch  no backfeed should have happened  :103-


Title: Re: S 2000 START UP
Post by: Foster on January 27, 2011, 03:50:11 AM
Go into the menus.
4 I/O tests
    1 Input Tests
        3 Processor Input
            cycle to main door.
             close the door or do the bypass the digit will cycle from 0 to 1 repeatedly if everything is working properly
             you didn't accidentally unplug the short jumper that is near the Change/service Player button in door harness?


Title: Re: S 2000 START UP
Post by: PLUNGER BOY on January 27, 2011, 04:15:18 AM
what color is this short jumper. is it hooked to a button. I'm still looking  but i don't see it. thanks Foster and bunker for the help and  for  possessor test. I will try that


Title: Re: S 2000 START UP
Post by: Foster on January 27, 2011, 04:22:45 AM
it is in the wire harness going to the door I/O board
Easy to locate once you open the belly door
Mine happens to be red.
It is the jumper hanging down.



Title: Re: S 2000 START UP
Post by: stayouttadabunker on January 27, 2011, 12:48:21 PM
EXcellent posts Foster! You nerd! :200-  :96- just kidding....!!