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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: poppo on January 27, 2011, 04:32:40 PM



Title: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 27, 2011, 04:32:40 PM
In another thread I talked about how I set up my Bulls-Eye to set off my siren/stobes on the top awards. I did this by setting the bell to ring on hand pay only and then setting the jackpot limit to a number 1 below the award amount I want the bell to ring on. For example I have the hopper limit set to 300 and the jackpot limit set to 159. This will cause a lockup and siren/strobe on any of the top 4 awards. And it works fine.

Now, using a SP1274 for the Double Diamond Haywire setup (with Double Jackpot Haywire reel chip SS4270), I can not get the jackpot limit to go below 300. I can change it, but it will revert to 300. I wanted to set it below 300 like I did with the Bulls-Eye. In an unrelated search, I found this:

Well, after trying SP1274, 1207 and 1085 and numerous Reel Chips in the Type 2 family it appears that the Reel Chip is resetting the Hopper Limit back to 300, the secondary award (Red 7) is 300 on Haywire 3 cm, so possibly that has something to do with it, not being able to lock up in the middle of a respin of the larger pays, I have never thought about it, but guess it makes sense, I have tried setting the limits all up high and still resets it back, ....
http://newlifegames.net/nlg/index.php?topic=5037 (http://newlifegames.net/nlg/index.php?topic=5037)

Now that had to do with a slightly different situation, but I think Jim may be right that somehow the the reel chip will not let you set a value that would cause a lockup when a haywire respin could take place.

But I am not sure where the 300 value is coming from. In my case, this will be for a 2 coin setup. The top awards for 2 coins are 1600, 160, 80, 50....
However, if you get two double symbols it will be 4 times those amounts. So hitting the 3rd award on a 4x pay would give you 320. Could the game still not haywiire on that combination?  :103- For anyone using a Double Diamond Haywire setup (or Double Jackpot Haywire), what is the highest respin value you have ever had?

And before anyone asks, there were no credits on the machine when I tried to make the change. They just won't 'stick'.


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: knagl on January 27, 2011, 05:16:58 PM
It's likely that situation that you quoted.  Do you have the PAR sheet for your SS4270?  They're confusing to read for the Haywire games especially, but I believe the PAR sheet does spell out which pays can actually haywire, and what the total possible Haywire payouts can be.

Additionally, the Type 2 SP chip would also be used for a standard Haywire game, as well as Haywire Deluxe, so the chip limitations may make sense for one of those games, but not necessarily for your Double Jackpot Haywire.   :89-


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: stayouttadabunker on January 27, 2011, 05:58:07 PM
If dips 1 & 2 are "OFF", it will return to 300 no matter what you enter.
I think if you change dips 1 and 2 to "ON", the setting will be programmable
and allow you to enter and hold 159 credits?


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 27, 2011, 06:02:38 PM
If dips 1 & 2 are "OFF", it will return to 300 no matter what you enter.
I think if you change dips 1 and 2 to "ON", the setting will be programmable
and allow you to enter and hold 159 credits?

They are on, but the SP1274 ignores the dip switches anyway.

"DIP SWITCH OPTIONS
This version is not affected by DIP switch settings"


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: stayouttadabunker on January 27, 2011, 06:05:35 PM
I didn't look at the PSR for it...
It was the only thing I could think of other than reverting to the SP873.
The Haywire sounds are better on the older SP chip anyways.
They changed the chip to make room for more casino accounting records on it.


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 27, 2011, 06:16:53 PM
I didn't look at the PSR for it...
It was the only thing I could think of other than reverting to the SP873.
The Haywire sounds are better on the older SP chip anyways.
They changed the chip to make room for more casino accounting records on it.

Yeah, I just stuck the SP873 back in. I'm pretty sure that the better sounds was why I stayed with a SP873 in my Haywire Deluxe too.

I'm still curious as to why it behaves this way and would still like to know what the highest haywire respin is. On my Haywire Deluxe, I don't recall it ever haywiring on more than a 30 or 60 win. And it doesn't have a multiplier.


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: stayouttadabunker on January 27, 2011, 06:30:57 PM
A few times I've won like 4 Haywire's worth 120 credits...
Believe me ...that doesn't happen often.... :96-

I think IGT programmed that SP1274 that way for more accounting stuff.
Also, when you think about...what casino would ever have
their credit lock-up settings ( of 159 )  THAT low?


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 27, 2011, 07:09:07 PM
Also, when you think about...what casino would ever have
their credit lock-up settings ( of 159 )  THAT low?

True, but the SP1048 will let you set it to whatever you want. And it could be set at a casino that low if the denomination were high like $250-$1000
"The denomination can be set at $0.01, $0.05, $0.10, $0.25, $0.50, $1, $2, $5, $10, $20, $25, $50, $100, $250, $500, $1,000, or zero (none)."

However I do see a difference in the PSR wording.

SP1048
Hopper Limit <7> [1]   Determines when hand pays and hopper pays occur.
Jackpot Limit <7> [2]   Any single win over this limit causes the machine to go to a hand-pay condition

SP1274
Hopper Limit <7> [1]   Determines when hand pays and hopper pays occur.  If set to fewer than 300 coins, the game automatically defaults to 300 coins upon exiting the self test.
Lower Jackpot Limit <7> [2] Any single win over this limit causes the machine to go to a hand-pay condition.  For example, this limit must be set to 1,199 to lock up on 1,200.

So it does look like 300 is the minumum for the jackpot limit too, even though the 300 minimum is listed under the hopper (and hand-pay) limit.


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: knagl on January 27, 2011, 08:33:15 PM
would still like to know what the highest haywire respin is.

I just looked at a 3CM Haywire and a 3CM Haywire Deluxe PAR sheet.   On both games, the highest possible Haywire credit award is 100 credits (total edit PER COIN (300 coins total on a 3CM machine at max bet)), either as 50 (per coin wagered) paid twice (initial pay plus one haywire), or 20 (per coin) paid five times (initial pay plus four haywires).

Edited to add: In the interest of being complete, I looked at a 3CM Double Jackpot Haywire PAR.  Its highest Haywire is 80 credits (per coin) (40 + 40), followed closely by a 75 credit (per coin) winner (25 + 25 + 25).


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 27, 2011, 08:37:32 PM
I just looked at a 3CM Haywire and a 3CM Haywire Deluxe PAR sheet.   On both games, the highest possible Haywire credit award is 100 credits (total), either as 50 paid twice (initial pay plus one haywire), or 20 paid five times (initial pay plus four haywires).

Thanks. That is good to know. The Double Jackpot Haywire might be different, but probably not by much.


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: StatFreak on January 28, 2011, 07:50:55 AM
I just looked at a 3CM Haywire and a 3CM Haywire Deluxe PAR sheet.   On both games, the highest possible Haywire credit award is 100 credits (total), either as 50 paid twice (initial pay plus one haywire), or 20 paid five times (initial pay plus four haywires).

Edited to add: In the interest of being complete, I looked at a 3CM Double Jackpot Haywire PAR.  Its highest Haywire is 80 credits (40 + 40), followed closely by a 75 credit winner (25 + 25 + 25).

Thanks. That is good to know. The Double Jackpot Haywire might be different, but probably not by much.

Poppo, with regards to these payouts, keep in mind that that's 100 credits (or 80 credits) PER COIN, so we're talking about a 300 credit win for a 3cm HD game and a 240 credit win for a 3cm DJH game.



Title: Re: S+ Double Diamond Haywire oddity and question
Post by: knagl on January 28, 2011, 10:38:54 PM
with regards to these payouts, keep in mind that that's 100 credits (or 80 credits) PER COIN, so we're talking about a 300 credit win for a 3cm HD game and a 240 credit win for a 3cm DJH game.

Well, aren't you just Mr. Smarty Pants.   :96-

I didn't even think of that.  You just explained why the SP chip won't let the limit drop below 300.  Well done, and K+.   :3- :3- :3-

(I've edited my post above to try and avoid future confusion.)


Title: Re: S+ Double Diamond Haywire oddity and question
Post by: poppo on January 28, 2011, 11:30:32 PM
Thanks for the info. So given the paytable for this game it looks like I can only get the bell ring on the top award unless I get a x2 or x4 combo on 160 or x4 on 80. I guess that will do. I already hit a x4 on the 50, so maybe it will not be too rare of an event.