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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: Frank A on December 10, 2008, 06:31:03 PM



Title: Need PAR Sheet for Game Chip SP 462
Post by: Frank A on December 10, 2008, 06:31:03 PM
I am still looking for a par sheet for a SP-462 Game Chip. This is the game that keeps showing Ram Error 51 on start up. I want to adjust options and can't seem to get it to work. I would update the game chip, but when I swap out any chips that I have in my other machines the display goes blank. Thanks for any suggestions and help.

Frank A


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: knagl on December 10, 2008, 06:49:10 PM
I would update the game chip, but when I swap out any chips that I have in my other machines the display goes blank. Thanks for any suggestions and help.

Frank-

Do all displays go blank with other chips, or just the one where it says "RAM ERROR"?  ie. do you get anything on the credits or winner paid display with newer chips?


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: Frank A on December 10, 2008, 06:55:31 PM
I get info in the windows like my other IGT machines when I change chips, but the window is an integral part of this game and it doesn't look good when not lit. Any ideas or thoughts ? I still have to push the white button once and turn the Jackpot key once and close the door to get it to lose the 51 Ram Error and start after turning it off at night. I played around with the Jackpot key one night and got the music to play, but I still can't get the bell to ring on every win and I can't use the cash/credit option. Thanks,

Frank


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: OhioGaming on December 11, 2008, 09:17:51 AM
Frank,

If it works fine with another game prom, what about changing the glass so you don't see the lower display?

Ken


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: stayouttadabunker on December 11, 2008, 12:42:13 PM
hey Frank?
Can I have that SP462 chip when you get your updated one?
Tell you what, want me to send you a good chip?
Maybe we do a trade...I like collecting old Army chips.


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: a69mopar on December 11, 2008, 03:29:24 PM
Hi Frank,  Have you tried using the settings from other psr sheets, the closest I have is the sp450  although this may be way off.

SELF TEST MODE
Pressing the self test switch or the Bet One Credit player switch “pages” forward through the self test mode, and pressing the Play Max Credits player switch pages backward.  Changes or selections in the options pages may be made by pressing the Change switch or turning the jackpot reset key.  During a tilt condition, only the WAMM/CCOM machine address may be selected or altered.  The numbers appearing below enclosed in < > represent the self test page number, [ ] represent the option number, and { } represent the setting.  The self test pages appear in the following order:

Accounting System
Communication Type   Determines the communication type on channel A (DCS port).  Options are none {0}, Bally’s serial SDS (XMISER) {1}, or IGT SAS {2}.
SAS Communication
Address <0>   This page is displayed only if the communication type is SAS.  When using the SAS protocol, a machine address is required to distinguish one machine from another.  The valid address range is {001} to {127}.
WAMM/CCOM
Address <0>   WAMM/CCOM is always installed on channel B (printer port).  This page allows the setting of the CCOM address.  The valid address range is {00} to {63}.  Once the valid range is selected, the new value must be saved by pressing the Change switch.  A bell will sound when the new address is accepted.
Player Selectable
Credit <0> [5]   This page is not displayed if credits are accumulated on the credit meter.  Options are standard credit or noncredit {0}, player initiated credit {1} and player initiated noncredit {2}.  The player initiated credit option will default to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out.  The player initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and remains in the credit mode when credits are cashed out.
Mechanical Bell <0> [6]   Options are ring on hand-pays only {0} or ring on all pays {1}.
Drop-Door Switch
Enable/Disable <0> [7]   This page is always displayed, but can only be programmed under the following conditions:  if there is no communication on channel A, if the communication type is XMISER, or if the communication type is SAS with a zero mini system address.  (The drop door option is automatically enabled with a non-zero SAS mini system address).  Options are enabled {1} or disabled {0}.  If enabled, the number of times the drop (cash) door is opened will be monitored and displayed in the statistical data mode.

Bill Acceptor
Pay Mode <0> [8]   This option can be set so that bills are always converted to credits on the machine {1}, or to follow the player selected credit {0}.  If set to follow the player selected credit, bills will be converted to credits if the player has selected the credit mode, or paid from the hopper if the player has selected the noncredit mode.
Bill Acceptor Enabled/
Disabled Display <0> [9]   Indicates whether the bill acceptor is enabled {1} or disabled {0}.
DIP Switch Configuration
Display <0>   Displays whether the processor board DIP switches are on {1} or off {0}.  The status of DIP switches 1 through 4 appear in the Winner Paid window, and the status of DIP switches 5 through 8 appear in the Credits window.
Input Tests <1>   Tests whether inputs (coin in optics, Bet One Credit player switch, etc.) are active or inactive.
Output Tests <2>   Tests whether outputs (Insert Coin lamp, Coin Accepted lamp, etc.) are active or inactive.
Sound Test   Tests sounds (coin insertion, maximum coins in, etc.).
Display Test <8>   Tests illumination on the player digital display and verifies that the digital display is receiving correct signals from the processor board.
Hopper Test <3>   Tests the hopper operation by paying out ten coins.
Pay Table Test <4>    Displays the game type (19), EPROM version number and reel chip number.  Tests pay table values.  Turning the jackpot reset key or pressing the Change switch displays the bonus pay table, and spins the reels to the top award combination.  Payline lamps one, two and three flash, and the credit window displays payline one’s top award bonus amount for four coins bet, alternating with payline three’s amount.  The scattered pay table test can be entered during the bonus pay table test by pressing the Spin Reels player switch, pulling the handle, pressing the Change switch, or turning the jackpot reset key.  The reels will spin to a scattered pay combination, and the bonus amount for a four coin bet will be displayed in the Credit window, alternating with a one coin bet award.
Reel Strip Test <5>   Verifies that the symbols appearing on the reels are correct and that the reels spin to the correct stops.

Denomination Selection/
Display <6>   Displays the current denomination.  The denomination selection is available only if the bill acceptor is disabled; otherwise, the set-chip must be used.
Max Hopper Pay <7>   Programmable only if DIP switches 1 and 2 are set for self test selection (on position); otherwise, this page is for display purposes only.  Determines the maximum number of coins that may be paid out of the hopper.
Bill Acceptor
Credit Limit <7>   Determines the maximum amount of credits that can be accumulated before the bill acceptor is disabled.  The limit must be less than the max hopper size or $2,500, whichever is less.
Partial Pay
Selection <8>   Determines the amount of coins paid from the hopper when a jackpot is hit, before a hand-pay lockup condition occurs.  The value cannot be set for an amount that is greater than the maximum hopper pay setting.
Progressive #1
Selection <9>   This page is displayed only if DIP switch 5 is set for progressive (on position) and 8 is set for standalone progressive (off position).  This page determines the progressive reset value [1], maximum progressive amount [2], progressive percentage [3], and current progressive amount [4] for the single-level progressive.
Progressive #2
Selection <9>   This page is displayed only if DIP switch 5 is set for progressive (on position), 7 is set for double level progressive (on position), and 8 is set for standalone progressive (off position).  This page determines the progressive reset value [5], maximum progressive amount [6], progressive percentage [7], and current progressive amount [8] for the double-level progressive.
Link Progressive
Display <9>   This page is displayed only if DIP switch 5 is set for progressive (on position) and DIP switch 8 is set for link progressive (on position).  Winner Paid window indicates which levels are enabled {1} or {2}, Coins Played window = 9.  Press the Spin Reels player switch to display progressive information.  Winner Paid window = first 3 digits of the progressive dollar amount, Credits window = last 4 digits of the progressive dollar amount (does not include decimal amounts).  Both external displays also show the progressive amount.  Coins Played window = progressive level 1 or 2.


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: a69mopar on December 11, 2008, 03:33:41 PM
The sp540 is for haywire, maybe you should try it.  Have you tried your current chips in another board?

Thanks,
Wayne


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: Frank A on December 11, 2008, 06:46:41 PM
I will go down and play technician tonight after dinner. I kind of like the LCD/LED read out on the game. If the SP 540 or the SP 450 would work and keep the display lit, I would be willing to trade. Would that get rid of the 51 Ram Error code too ? I can't seem to get out of error display mode or another obscure mode to go to anything that will change the process to allow me to access the menu. I open the door and press the white button once, twice etc and it doesn't do anything. The jackpot key will start doing things and then the LED display gives me two choices. If anyone wants to call me on my cell and talk me thru this, PM me at fara3@optonline.net. Thanks,  Frank


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: Frank A on January 13, 2010, 10:35:06 PM
I still can't get rid of the Error Code Ram 51. I get the machine to work by pushing the white test button, turning the jackpot key and closing the door, but when I turn it off it goes back to Rem Error 51 when I power up. I would also like to adjust cash/credit etc. Any new thoughts on this unsolved issue ?

Frank A


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: jay on January 14, 2010, 04:52:57 AM
My first inclination is that your SS chip is not compatiable with your SP chip.


Title: Re: Need PAR Sheet for Game Chip SP 462
Post by: Frank A on January 14, 2010, 08:13:00 AM
What do I do about that ? What should I change ?