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**Reel Slots** Gaming Machines => IGT S2000 and Vision Games. => Topic started by: IFFV68 on March 12, 2011, 04:18:17 PM



Title: S2000 Sound Sims Some work Some don't
Post by: IFFV68 on March 12, 2011, 04:18:17 PM
Sound Sims.
It's fun to see what works in other games. The 0042 can get a little old at times.
I tried a Mummy 0018 in the DOUBLE DIAMOND STRIKE I acquired from Jason. Did I mention it is very Minty. Thanks Jason.
The Mummy didn't work & I had to use the 0042.

Can anyone tell us why some out of character sound Sims works with some games but not others?
I know it has something with the SB chip and/or the SG chip. But What?
Some of us use SG 00363, Sg00598, etc.

Is there a way to trick the machine so they will work?
thanks a bunch.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 12, 2011, 04:31:12 PM
Mummy will work with DSV00042, Crystal Sevens DSV00038, and of course it's own DSV00019.
Crystal Sevens will work with Mummy SIMM, and DSV00042, and of course it's own SIMM.
Double Diamond Deluxe works with DSV00042, Mummy SIMM, Munsters SIMM, and Wild Thing SIMM.
Haywire games appear to be finicky and only work with the DSV00042.

I am still trying to find out if a DSV00026 will work in a Double Diamond Deluxe...anybody know?

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: IFFV68 on March 12, 2011, 04:36:32 PM
I believe the 0042 took the place of the 0026.
The 0026 is an earlier version.
I don't know what the difference is.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 12, 2011, 05:12:17 PM
26 is a 8 meg simm  42 is 16 meg   I have never had a 26 to work in any machine that had a SS chip installed. Well I did once, installed a 26 in a machine with a SS chip and it worked, for some reason I removed it and when I reinstalled it back in that machine it would never work again, even though it's a good simm and now in a different machine (Wild Cherrys I think.) In a nut shell I have 4 DSV00026 simms and all of them are in  machines that don't have a SS chip


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 12, 2011, 05:34:00 PM
DSV00026 in what appears to be a Triple Diamond Deluxe.  Not sure if it's a Vision or standard S2000 though.

http://www.youtube.com/watch?v=kPg4r_7iEM4&feature=youtube_gdata_player (http://www.youtube.com/watch?v=kPg4r_7iEM4&feature=youtube_gdata_player)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 12, 2011, 06:15:14 PM
Jason  If you already know igtman/johnnie G/Ruden/ Mr. Sparkels (and most likely more names ) has a DSV00026 in a Double Diamond Deluxe, why are you asking if it will work ??????

One thing about Ruden, he's pretty much a ass but I never heard of him being a liar. If he posted a video saying he has a DSV00026 in a Double/Triple Diamond Deluxe you can bet your last dollar that is what he has/had.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 12, 2011, 08:59:00 PM
Buzz, I don't know any of those names.  Are they members out here?  Igtman is the author of the video...that's all I know.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 12, 2011, 09:01:26 PM
All of them are the same guy.  Was a member until he got the boot !!!!!!!!!!!!1


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 13, 2011, 04:06:21 AM
So Buzz, by the look of the strips, all I know is that it's a DSV00026 with what appears to be a Triple Diamond Deluxe.  Can one assume that if it works in a TDD, that it would work in a DDD? 

If so, got one that you want to sell?

J


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 13, 2011, 07:38:15 AM
Jason Tell you what I will do, I will send you one to test. I have no doubts you will be returning it PDQ.  If by some out side chance you decide to keep it, I paid $25 for it. (Raz410 ebay) It's yours for that price.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 13, 2011, 03:06:56 PM
Jason Tell you what I will do, I will send you one to test. I have no doubts you will be returning it PDQ.  If by some out side chance you decide to keep it, I paid $25 for it. (Raz410 ebay) It's yours for that price.

Sounds like a plan Buzz!

Thanks,
Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 13, 2011, 03:11:55 PM
Do you still live on South George Town ?????????????//


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 13, 2011, 04:12:08 PM
Yah mon!


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Brianzz on March 13, 2011, 10:51:20 PM
Yeah... telling by the credit add sound on that video, you'll have it back within a week Buzz  :81-


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on March 13, 2011, 11:19:17 PM
Yeah... telling by the credit add sound on that video, you'll have it back within a week Buzz  :81-

Brian  Do you think mail will be that slow ??   I don't think you can expect a whole lot out of a 8 meg. simm. 


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 14, 2011, 12:35:48 AM
Buzz will have it back in a week because the sound sucks, or because it it is made for a Vision and not an S2000?

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Foster on March 14, 2011, 12:45:59 AM
The DSV 42 (A Vision Sound SIMM) works just fine in my S2000.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 14, 2011, 12:57:52 AM
Ok.  The reason I asked, is that I don't want Buzz and I to waste time, packaging, and postage if it is not compatible with an S2000 and only works with a Vision.  I'm sort of turning into a SIMM collector though.  Even though the sound might blow in comparison to other SIMM's, it's different.  :D

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on March 14, 2011, 03:11:31 AM
What about chain saw and toasters  is this a specific sims for this game or is it generic


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 14, 2011, 03:33:56 AM
What about chain saw and toasters  is this a specific sims for this game or is it generic

Not sure if it would work with a DSV00042, but the theme specific SIMM is DSV00005.

Thanks,
Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on March 14, 2011, 03:44:14 AM
Is there A CLONE GAME FOR THE DSVOOO5 . or another game to try it in??????


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 14, 2011, 03:51:21 AM
Is there A CLONE GAME FOR THE DSVOOO5 . or another game to try it in??????

That I'm not sure of.  Hopefully somebody else will chime in.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Magicslots on March 14, 2011, 11:55:01 AM
Who knows what about 5 reelers? I would love some different sounds for my Trip Dbl  Red Hot Strike.  Anything beats legacy spin sounds and
ding ding ding....
Can you change simms with credits on the game, or not?


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 21, 2011, 08:24:43 PM
Jason Tell you what I will do, I will send you one to test. I have no doubts you will be returning it PDQ.  If by some out side chance you decide to keep it, I paid $25 for it. (Raz410 ebay) It's yours for that price.

Hey Buzz...got the SIMM today works great!  Lotta different sounds.  Some are good, some are ok.  Worked in my Crystal Sevens.  I'll throw my Double Diamond Deluxe in...I'm sure it will be fine since Multimedia I/O shows a dedicated nudge sound like the video above.  I'll shoot you a PM regarding where to send the $.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Brianzz on March 22, 2011, 09:03:42 AM
Is there A CLONE GAME FOR THE DSVOOO5 . or another game to try it in??????

Chainsaws and Toasters is a clone of Wild Five Times Pay (Seems IGT had a thing for cloning that game)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on March 23, 2011, 12:05:13 AM
Threw the DSV00026 in my Double Diamond Deluxe...I dig it.  I also threw it in Crystal Sevens and there are about 10 spin sounds compared to the single sound displayed in the video above.  For those that have the Triple Lucky Sevens DSV, the DSV00026 in the Crystal Sevens produces the same sounds a the Triple Lucky Sevens SIMM.

Thanks,
Jason

http://www.youtube.com/watch?v=yB3f_HNW5SQ&feature=youtube_gdata_player (http://www.youtube.com/watch?v=yB3f_HNW5SQ&feature=youtube_gdata_player)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: morspeed on April 14, 2011, 03:02:05 AM
Threw the DSV00026 in my Double Diamond Deluxe...I dig it.  I also threw it in Crystal Sevens and there are about 10 spin sounds compared to the single sound displayed in the video above.  For those that have the Triple Lucky Sevens DSV, the DSV00026 in the Crystal Sevens produces the same sounds a the Triple Lucky Sevens SIMM.

Thanks,
Jason

http://www.youtube.com/watch?v=yB3f_HNW5SQ&feature=youtube_gdata_player (http://www.youtube.com/watch?v=yB3f_HNW5SQ&feature=youtube_gdata_player)



Did you find that this DSV00026 Simm works in an other Games?


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 14, 2011, 03:14:16 AM
I tested it in my 3 coin Crystal Sevens too.  The interesting thing when it is in that theme, is that there are several other spin sounds that are unlocked.  If you are familiar with the Triple Lucky Sevens (DSV00013), same sounds.

Another one that I tried last week...One Hundred or Nothing DSV00023 used in my 3 coin Double Diamond Deluxe game.

http://www.youtube.com/watch?v=89wAC4ML7AI&feature=youtube_gdata_player (http://www.youtube.com/watch?v=89wAC4ML7AI&feature=youtube_gdata_player)

I have a DSV00024 coming as well...more to come.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: morspeed on April 14, 2011, 04:03:50 AM
awesome I want to hear more! Let me know when you get it.
Thanks for the info!


Title: Re: S2000 Sound Sims Some work Some don't
Post by: blueridgeslots on April 14, 2011, 11:38:43 AM
It should be known that all the Simm's working on Jason's games are being used with SB chips that end in 2 digits (ex. SB100089) higher numbers than that have coded into them if wrong sound Simm is used, and will show Incompatible Sound Device, now you can use DSV-24 (the DSV-42 predecessor) in several though, and using some of these Simm's do cause a delay sometimes in play (see the video above) as it must be looking for sounds, some are worse than others as Jason and I have tried several different combinations, the 16 Meg Simms do take longer it seems as they have more files on them


Title: Re: S2000 Sound Sims Some work Some don't
Post by: morspeed on April 14, 2011, 12:19:39 PM
Well now my question is who is gonna be who is smart enough to go into the Binary files and break that darn code or erase it? If you can find it in the first place.
-T




Title: Re: S2000 Sound Sims Some work Some don't
Post by: reho33 on April 14, 2011, 12:35:34 PM
I assume it's just a .WAV file but you have to hunt where it is


Title: Re: S2000 Sound Sims Some work Some don't
Post by: idesign on April 14, 2011, 12:48:24 PM
It should be known that all the Simm's working on Jason's games are being used with SB chips that end in 2 digits (ex. SB100089) higher numbers than that have coded into them if wrong sound Simm is used, and will show Incompatible Sound Device, now you can use DSV-24 (the DSV-42 predecessor) in several though, and using some of these Simm's do cause a delay sometimes in play (see the video above) as it must be looking for sounds, some are worse than others as Jason and I have tried several different combinations, the 16 Meg Simms do take longer it seems as they have more files on them

I think there is 1 exception to the rule above.  The Triple Double and Triple Stars, Lucky 7s, Red Hot 7s, and Butterfly 7s series games seem to be able to use just about any simm too. This only applies to those games that support enhanced sounds that is, since most of the higher coin count games do not for whatever reason.  I have been experimenting with a Triple Stars 5 reel 9 line 45 coin game using different simms.  Funny thing, using the 100 or Nothing simm for a large hit the simm ran out of sounds before the winning coin count finished.  So, unlike the 42 it didn't cycle the melody back to the beginning.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: blueridgeslots on April 14, 2011, 02:44:57 PM
It should be known that all the Simm's working on Jason's games are being used with SB chips that end in 2 digits (ex. SB100089) higher numbers than that have coded into them if wrong sound Simm is used, and will show Incompatible Sound Device, now you can use DSV-24 (the DSV-42 predecessor) in several though, and using some of these Simm's do cause a delay sometimes in play (see the video above) as it must be looking for sounds, some are worse than others as Jason and I have tried several different combinations, the 16 Meg Simms do take longer it seems as they have more files on them

I think there is 1 exception to the rule above.  The Triple Double and Triple Stars, Lucky 7s, Red Hot 7s, and Butterfly 7s series games seem to be able to use just about any simm too. This only applies to those games that support enhanced sounds that is, since most of the higher coin count games do not for whatever reason.  I have been experimenting with a Triple Stars 5 reel 9 line 45 coin game using different simms.  Funny thing, using the 100 or Nothing simm for a large hit the simm ran out of sounds before the winning coin count finished.  So, unlike the 42 it didn't cycle the melody back to the beginning.

Guess the 5 reels may use others, but the same theme in 3 reel won't,, that is what started this thread yesterday was using a DSV-13 with SB100925 T D Lucky 7's (or Butterfly) woudn't do it, I think the programming on the 5 reel stuff was sloppy to put it mildly!


Title: Re: S2000 Sound Sims Some work Some don't
Post by: morspeed on April 14, 2011, 03:02:24 PM
It should be known that all the Simm's working on Jason's games are being used with SB chips that end in 2 digits (ex. SB100089) higher numbers than that have coded into them if wrong sound Simm is used, and will show Incompatible Sound Device, now you can use DSV-24 (the DSV-42 predecessor) in several though, and using some of these Simm's do cause a delay sometimes in play (see the video above) as it must be looking for sounds, some are worse than others as Jason and I have tried several different combinations, the 16 Meg Simms do take longer it seems as they have more files on them

I think there is 1 exception to the rule above.  The Triple Double and Triple Stars, Lucky 7s, Red Hot 7s, and Butterfly 7s series games seem to be able to use just about any simm too. This only applies to those games that support enhanced sounds that is, since most of the higher coin count games do not for whatever reason.  I have been experimenting with a Triple Stars 5 reel 9 line 45 coin game using different simms.  Funny thing, using the 100 or Nothing simm for a large hit the simm ran out of sounds before the winning coin count finished.  So, unlike the 42 it didn't cycle the melody back to the beginning.

Guess the 5 reels may use others, but the same theme in 3 reel won't,, that is what started this thread yesterday was using a DSV-13 with SB100925 T D Lucky 7's (or Butterfly) woudn't do it, I think the programming on the 5 reel stuff was sloppy to put it mildly!


Might I add that that is a 5 line game and it seems most 5 lines only allow legacy sounds. Trying anything else it will shoot up incompatible sound simm. -T


Title: Re: S2000 Sound Sims Some work Some don't
Post by: reho33 on April 14, 2011, 06:40:11 PM
I tried my own experiment, I used a Tabasco SIMM and board with SB100054 and the Double Diamond game played with Tabasco sounds. So it looks like Jim is correct, any SB ending in 2 digits will work with most sound simms and higher will give the error. It was kinda fun to play the DD game with the Tabasco sounds.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 14, 2011, 07:51:58 PM
Methinks demand for SIMM's could go up with this little experiment.  What would be cool is if we could get the community to try out different SIMM's with different games and we could keep a running log of it.  Fun way to mix up our games a bit.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: morspeed on April 14, 2011, 09:25:02 PM
Methinks demand for SIMM's could go up with this little experiment.  What would be cool is if we could get the community to try out different SIMM's with different games and we could keep a running log of it.  Fun way to mix up our games a bit.

Jason

 :212-
Me agree with this lets start it!   :200-


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 14, 2011, 09:43:48 PM
I just ordered a phantom of the opera for my triple dollars with mystery action .it seams the same game as the phantom. hope it works


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 14, 2011, 09:48:50 PM
MY DSV0008  simms work on my triple  butterfly sevens with  BASE SB100009 chip   (STILL NEED GLASS 3 REEL ANY ONE)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 14, 2011, 09:54:27 PM
Gents,

Take some video of these other DSV's if they cannot be found on YouTube.  I've never heard a DSV00008.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: FORDSBS on April 14, 2011, 09:58:41 PM
DSV00008 should be for Mega Bucks
Ford


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Foster on April 14, 2011, 10:01:21 PM
What base chip is in that Triple Dollars with Mystery Reel Action and how many credits?


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 14, 2011, 10:09:57 PM
What base chip is in that Triple Dollars with Mystery Reel Action and how many credits?
    I dont know the base chip# not at that house. but its 2 credits


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Foster on April 14, 2011, 10:14:21 PM
Please let me know what is when you can.

Thanks


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 14, 2011, 10:25:15 PM
DSV00008 should be for Mega Bucks
Ford
YOUR CORRECT


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Magicslots on April 14, 2011, 11:13:42 PM
 :61- If anybody knows of a simm that will work in my Triple Double Red Hot Strike 5 reeler, I would greatly appreciate it.
It has a DSV00042 in it now, but all it will play is those "Dreadful" legacy sounds!  :37-  :37-  :37-


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 16, 2011, 12:44:51 AM
Here's another one gents...

DSV00024 in my 3 coin Double Diamond Deluxe.  There are a few differences in the DSV00024 when compared to a DSV00042:

1. 8 meg DSV00024 SIMM compared to 16 meg DSV00042 SIMM
2. Available sounds as reviewed in I/O Sound menu:
    a.  DSV00042 is a larger SIMM in terms of memory due to available sounds for Deluxe (nudge) games, Haywire games, Legacy sounds, and Generic MMLB sounds.
    b.  DSV00024 has all of the exact same sounds for a Deluxe (nudge) game, but does NOT have any sounds for Haywire games, NO Legacy sounds, nor Generic MMLB sounds.  In other words, one cannot toggle options of Preferred sounds, Legacy sounds, nor MMLB Generic sounds.  The only playable option would be Preferred sounds...in the case of the Double Diamond Deluxe anyway...YMMV.
3.  DSV00042 produces a tick sound when a "no hit" registers on each reel.  DSV00024 produces a cooler sound when a "no hit" registers on each reel.
4.  DSV00042 produces a tick sound when the "bet one credit" button is pushed.  DSV00024 produces a cooler sound when the "bet one credit" button is pushed.
5.  Coin in sounds are different between the DSV00042 and DSV00024 SIMM's.
6.  Max Credit button sounds are a little bit different between the DSV00042 and DSV00024.  DSV00042 seems to play the sound a bit faster than the DSV00024.
7.  Both the DSV00042 and DSV00024 will play the "donk" sound in addition to the nudge sounds with the 3 coin version of the game.  The 2 coin version of the game will NOT play the "donk" sound...only the nudge sound.

My take...I like the DSV00024 better for a (Diamond) Deluxe game because of the added and in my opinion, more enhanced sounds.   For (Diamond) Haywire games, DSV00042 is the only way to fly as DSV00024 does not contain the correct sounds.  Again, my test is with the Double Diamond Deluxe version...I would assume that Triple Diamond Deluxe would work fine, but it's untested.  Anything Haywire will need a DSV00042.  Not sure about plain Double/Triple Diamond games.

Below are my two videos for you to compare between the DSV00024 and DSV00042:

DSV00024
http://www.youtube.com/watch?v=S-Hq6Ho5kcU (http://www.youtube.com/watch?v=S-Hq6Ho5kcU)

DSV00042

http://www.youtube.com/watch?v=u32YyVhzgdA (http://www.youtube.com/watch?v=u32YyVhzgdA)

Enjoy!

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: stayouttadabunker on April 16, 2011, 01:38:09 AM
Hey eddy! Great job with this!  :3-
I like that you're taking notes on this because this topic will deff be a sticky later on
when people want to go to it for sound choices!
Keep on tinkering!


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 16, 2011, 04:15:06 AM
The Big Times Pay (RW&B/Wild Cherry Editions included), games are also limited to the DSV00051.  I threw a DSV00042 in a Big Times Pay and it was fugly messed up sound...stick with the original DSV00051.  

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on April 16, 2011, 04:27:13 AM
  We need a smiley flipping the bird.  That's what I think of a DSV00051.  Told you before the simm for Big Quack ( for got the number ) sounds much better.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 16, 2011, 04:43:05 AM
Here, I'll help you out...  (see attachment)   :89-

Seriously though, are you talking about the Barcrest game "Quack Shot?"  (DSV00102)  That will work in a BTP?


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Buzz on April 16, 2011, 11:00:42 AM
I am serious, just had the name of the game wrong.

BTP hits on the #1 reel, the duck "quakes" from one speaker. BTP hits on #2 reel "quakes" from the other speaker. ( I've never seen all 3 BTP's, if all 3 hit maybe the player is required to lay a egg or hump a Chicken I don't know )



Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 16, 2011, 11:16:10 AM
I am serious, j

 the player is required to lay a egg or hump a Chicken I don't know )


:103- :103- :103- :103-


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 16, 2011, 04:07:16 PM
I am serious, just had the name of the game wrong.

BTP hits on the #1 reel, the duck "quakes" from one speaker. BTP hits on #2 reel "quakes" from the other speaker. ( I've never seen all 3 BTP's, if all 3 hit maybe the player is required to lay a egg or hump a Chicken I don't know )



Buzz, what happens to the guy's voice during when the multiplier spins up with that SIMM?  With a DSV00042 the voice was replaced with a high pitched whine...very unpleasant.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 20, 2011, 03:17:36 AM
JUST put my phantom of the opera in my 3 credit 1 line 3 reel s2000  double diamond deluxe  works great sounds cool . love the nudge sound


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 20, 2011, 03:19:36 AM
JUST put my phantom of the opera in my 3 credit 1 line 3 reel s2000  double diamond deluxe  works great sounds cool . love the nudge sound

Throw a video up!  I was considering that one too, but am on the fence.

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 20, 2011, 03:23:19 AM
I don't own a video camera. but go to better slots on top and watch the video. I hate to say it but its better than my mummy simms


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 20, 2011, 03:27:54 AM
I hate to say it but its better than my mummy simms

*gasp*  Bite your tongue!!!  :)

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: PLUNGER BOY on April 20, 2011, 03:36:59 AM
I would like to try Jekyll & Hyde . but never heard it. my megabucks simms does nudges also. but its in a non nudge game triple double  dollars


Title: Re: S2000 Sound Sims Some work Some don't
Post by: reho33 on April 20, 2011, 02:50:29 PM
Ok, you guys are comparing sounds, I am going to start a thread on comparing GME (SG) chips and the results.


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on April 20, 2011, 05:13:42 PM
The following is an example of an S2000 that does NOT have a DSV SIMM nor a Multimedia Lite 2 board installed on the MPU.  Even if a user installs a Multimedia Lite 2 board, but has not installed a DSV SIMM, the results in the following video are all that the user will get.  Specifically:

Mono sound out of the left speaker only
Reel stop sound:  Off or Solenoid
Rollup sound: Melody or Legacy

http://www.youtube.com/watch?v=R4vey3owmIY&feature=youtube_gdata_player (http://www.youtube.com/watch?v=R4vey3owmIY&feature=youtube_gdata_player)

Thanks,
Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: FORDSBS on April 30, 2011, 10:58:24 PM
Is there a dedicated simm for triple cash?
Ford


Title: Re: S2000 Sound Sims Some work Some don't
Post by: FORDSBS on May 01, 2011, 06:28:57 PM
I don't have SIMM for TRIPLE CASH so I put simm from UNICORN in.
Not clear @ end of video but going through all 13 denom.
http://www.youtube.com/watch?v=2jm8Xx3NWVw (http://www.youtube.com/watch?v=2jm8Xx3NWVw)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Jimise on October 14, 2012, 02:21:51 AM
I know this is an old thread, I just wanted to add my
5 reel Triple Lucky 7s sound to the mix! (013)
Sounds so much nicer than the legacy sounds  :89-

http://www.youtube.com/watch?feature=player_detailpage&v=zgEEG5CMKug (http://www.youtube.com/watch?feature=player_detailpage&v=zgEEG5CMKug)


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on October 14, 2012, 05:11:02 AM
Neonkiss put up the only Jekyll & Hyde SIMM sound that exists.  It's actually pretty cool.

http://www.youtube.com/watch?v=npD5VmbnZrQ&feature=player_embedded (http://www.youtube.com/watch?v=npD5VmbnZrQ&feature=player_embedded)

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on October 14, 2012, 05:17:23 AM
For those that are curious about the DSV0008 Megabucks SIMM, here it is featured in a Triple Red Hot 7's theme:

http://www.youtube.com/watch?v=yD5CBL3ZBMg&feature=plcp (http://www.youtube.com/watch?v=yD5CBL3ZBMg&feature=plcp)

Jason


Title: Re: S2000 Sound Sims Some work Some don't
Post by: Yoeddy1 on November 01, 2012, 01:06:45 AM
Here's one of DSV0006 Titanic for those that haven't heard it!

http://www.youtube.com/watch?v=4JNbD1d6-Ew&feature=youtu.be (http://www.youtube.com/watch?v=4JNbD1d6-Ew&feature=youtu.be)

Jason