Title: s+ mag 7 Post by: scratchee35 on October 11, 2011, 02:11:38 AM i am trying to install a 3 line 4 coin buy a pay Mag 7 into my s2000...ss6159...using sb1000 and sg 363 i keep getting "ss eprom invalid 0xF011"...have changed the ss chip *had several of them* several times and keep getting the same message...i also put other games in the board with the same sb chip and they all work perfectly...program worked great when was installed in a s+...i believe the Mag 7 game is a type 19...is this my issue? that the sb1000 does not support that type?
any help or suggestions would be greatly appreciated!!! S Title: Re: s+ mag 7 Post by: Foster on October 11, 2011, 05:34:25 AM I would try to acquire the SB chip for that theme
only one I know of is SB100615 3Credit 3 Line for a total of 4coins. Title: Re: s+ mag 7 Post by: blueridgeslots on October 11, 2011, 07:51:41 AM i am trying to install a 3 line 4 coin buy a pay Mag 7 into my s2000...ss6159...using sb1000 and sg 363 i keep getting "ss eprom invalid 0xF011"...have changed the ss chip *had several of them* several times and keep getting the same message...i also put other games in the board with the same sb chip and they all work perfectly...program worked great when was installed in a s+...i believe the Mag 7 game is a type 19...is this my issue? that the sb1000 does not support that type? any help or suggestions would be greatly appreciated!!! S SG363 supports Type 19 games, I believe you need a faster SS Chip, the S-2000 requires a 120ns or faster chip, I have seen some eproms marked 100ns that don't work, also you know to offset he chip to the back of he socket right? you are trying to install the older 3 reel version of Mag 7 and not the 3+1 Bonus reel set up Super Mag 7's ? Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 01:15:37 AM thanks for your replies...ill give a bit more info... this is the old 3 reel s+ mag 7...ss6159...ive tried 150 and 120 and 1 100ms chips already with the same results..i have just bought 10 new 100's but they are not here yet...if some 100's dont work, what is the other options for speed other than 90's but im not sure ive ever seen any 27c64's in 90ns...i did do the offset when i installed the chip, leaving the first few rows empty...is the sb100615 for the old s+ game or the newer s2000 game? this is the only time i have ran into this type of issue, as far as using s+ games in 2000's...seems really weird to me...any other suggestions or questions would be greatly appreciated
thanks!!! Steve Title: Re: s+ mag 7 Post by: Buzz on October 12, 2011, 07:37:30 AM thanks for your replies...ill give a bit more info... this is the old 3 reel s+ mag 7...ss6159...ive tried 150 and 120 and 1 100ms chips already with the same results..i have just bought 10 new 100's but they are not here yet...if some 100's dont work, what is the other options for speed other than 90's but im not sure ive ever seen any 27c64's in 90ns...i did do the offset when i installed the chip, leaving the first few rows empty...is the sb100615 for the old s+ game or the newer s2000 game? this is the only time i have ran into this type of issue, as far as using s+ games in 2000's...seems really weird to me...any other suggestions or questions would be greatly appreciated thanks!!! Steve I had trouble yesterday using a 27C64 chip, doing exactly the same thing your trying to do. So I ended up using a 27C256. The 64s were to slow and the 256 got the job done. AS to you question " ...is the sb100615 for the old s+ game or the newer s2000 game?" It has to be for a S 2000, I don't think you can use a SB chip on a S+ board. I don't know if the Mag 7 S 2000 game is any different than the S+ game. Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 06:38:08 PM again, i REALLY appreciate all the replies and suggestions...
as far as the 27c256, did you program it as you would did the 27c64? have read somewhere about having to double burn, or stack or add the program a few times..not sure if that makes any sence at all but just curious....also, do you know what the speed of the 256 that you used was? ill check my chips to see if i have the 27c256 and will give it a try... will keep everyone posted!! thanks again!!! Steve Title: Re: s+ mag 7 Post by: CaptainHappy on October 12, 2011, 07:14:56 PM again, i REALLY appreciate all the replies and suggestions... as far as the 27c256, did you program it as you would did the 27c64? have read somewhere about having to double burn, or stack or add the program a few times..not sure if that makes any sence at all but just curious....also, do you know what the speed of the 256 that you used was? ill check my chips to see if i have the 27c256 and will give it a try... will keep everyone posted!! thanks again!!! Steve Steve, I use EEprom 27C512s that some of us got in a group buy years ago thanks to Rick Hunter. I think that these were something like 70ns, and you would have to "stack" the file 8 times in this case. (You can use DOS to copy the file 8 times to a new filename.) Found one: SST 27SF512-70 is the EEPROM. They are great as you can electronically erase them in your programmer. If you don't get it going, let me know if you need a couple of them, and I can try to dig them up and send to you. I think that everyone above is right on about the speed of the chip being the issue, but it may be a corrupt file as well??? Also Buzz is correct that S2000 chips WILL NOT work in S+. CH :95- Title: Re: s+ mag 7 Post by: Buzz on October 12, 2011, 07:35:04 PM The 256 I used was a 27C256-12
Others on here can explane the process much better than I. I'll give it a try and then Stat can come on here and tell everyone how I F/U the procedure. I use a program called HxD ( it's free ) Read the chip and "save as" to the desktop, from desk top read the chip with HxD, copy and paste the bins 4 times for a 27C256 or 8 times for a 27C512 "save as" to desk top ( name must be modified, I add a letter behind the name ) Now just burn the new file and your good to go. Be aware the check sum will be different with the new files. All of the above I can do with my programmer and not use HxD. I don't know what programmer you have. Title: Re: s+ mag 7 Post by: StatFreak on October 12, 2011, 08:27:39 PM The 256 I used was a 27C256-12 :212-Others on here can explane the process much better than I. I'll give it a try and then Stat can come on here and tell everyone how I F/U the procedure. I use a program called HxD ( it's free ) Read the chip and "save as" to the desktop, from desk top read the chip with HxD, copy and paste the bins 4 times for a 27C256 or 8 times for a 27C512 "save as" to desk top ( name must be modified, I add a letter behind the name ) Now just burn the new file and your good to go. Be aware the check sum will be different with the new files. All of the above I can do with my programmer and not use HxD. I don't know what programmer you have. The fastest way I know of is to use HxD with keyboard commands. Press <ctrl>A once, then <ctrl>C once, then <ctrl>V 8 times (or whatever – the first paste overwrites the original data, so it's 8 pastes, not 7). Then use the mouse to "save As" (there is no keyboard equiv.) DON'T PRESS <ctrl>s. That will overwrite your original file. I can do it in 15 seconds flat from start to finish (does not include using the burner). It does include the time it takes to open the original file in HxD, copy, paste x8, save new file and close HxD. I just timed it. :96- (Hint: You don't have to take your pinky off of the <ctrl> key. Just press and hold it, then hit A, C, V, V, V, V, V, V, V, V) SF :31- Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 08:37:46 PM wow!! great suggestions!!
here is what i have....6 of the 27c512-90, 1 at29c256-12 *i think this is a flash chip*....2 burners....topwin2004 and needhams emp10...not sure if i have a way or the smarts to stack the way it is described here..im not tooo tech savy, but give me a hammer and a nail!!! lol i was also thinking of a currupt file, altho i doubt it, i am having the file emailed in about 15 mins so i will try that on a 64 chip also...i know it will be very difficult to explain better than what you all have done, but i would really appreciate if you can try thanks!!! Steve Title: Re: s+ mag 7 Post by: poppo on October 12, 2011, 08:44:04 PM Another alternative is to just use the 'dos' copy command
copy /b 1.bin+1.bin+1.bin+1.bin+1.bin+1.bin+1.bin+1.bin 27512.bin /b or copy /b 1.bin+1.bin+1.bin+1.bin 27256.bin /b Where 1.bin is the name of the bin file you are using. Works on any Windows machine. I use it in a batch file. Just copy and rename the original file to 1.bin and run the batch file and you are done. Title: Re: s+ mag 7 Post by: Buzz on October 12, 2011, 08:51:51 PM Check Sum for a SS6159 is 4500
Title: Re: s+ mag 7 Post by: Buzz on October 12, 2011, 09:44:45 PM :172-
Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 10:04:53 PM not ignoring any of you...working on this project right now...so far, 27c512-12 gave me the same results...will be programing a -90 in about 5 mins...while im waiting...do i need to do a clear on this machine? the machine originally had a 2 coin double jackpot in it so i dont think its necessary...also, the sg chips are 363 but i do not know what the version chip is as it is unmarked but i do have access to a few of the others...just wondering
thanks!!! S Title: Re: s+ mag 7 Post by: Foster on October 12, 2011, 10:30:35 PM If you are using a 27C512 in a S+ use offset of C000, if for a S2000 no offset is used.
There are additional address lines for the 512 that the 64 does not have (I believe they are the programming enable pins on the 64) and the S+ holds A15 and A14 high (logic 1) so the chip accesses the 8K starting at C000 and not 0000 The S2000 does not bring A15 and A14 high from what I have figured out. I can test the Mag 7 in my S2000 with 598 and enhanced board and see what I get. Give me about 30minutes to test Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 10:49:53 PM am trying to use a 27c512 with a s+ mag 7 game in my s2000 machine...the board im using has the 960 chip but does not have the enhanced sound board or lighted reels...appreciate what you can do also!!!
thanks!!! S Title: Re: s+ mag 7 Post by: scratchee35 on October 12, 2011, 11:38:29 PM i programmed 2 of the 27c251-90 chips...one with my top2004 using xp, and one on my needhams emp10, using win98...still have the same results...invalid eprom ....im about at my wits end!! i dont know why this is so hard...have changed litterally dozens of machines out to other games and never had this problem...
currently using sg363 and version chip vs011gx1 thanks!!! S Title: Re: s+ mag 7 Post by: Foster on October 13, 2011, 12:11:57 AM I tried both 363 and 598, I kept getting invalid SS ROM errors, no matter what I tried.
I know that SS6160 worked in my S+ I only tried it because I ended up with about 3 sets of the strips when I bought a lot off ebay a few years ago. I even checked the CRC with HxD it is valid. maybe the SB001000 does not support it, even though the S2000 Game chips do. Title: Re: s+ mag 7 Post by: Buzz on October 13, 2011, 12:26:42 AM Foster I've tried it with a 27C512, 27C256, and 27C64 , two different Version chips and two different sets of SG chips. I can't get the damn thing to boot up. The check sum of the SS chips I have been using is 4500. :103- :103- :103-
Title: Re: s+ mag 7 Post by: scratchee35 on October 13, 2011, 12:36:49 AM all of you guys are either very stubborn or very dedicated...i dont blame you tho...im the same way...
is there another sb chip that the s2000 could run on with the s+ programs? i have to get to bed because of a super long day tomorrow but ill check any progress tomorrow evening when i get home. again, THANKS to everyone trying to get this issue fixed for me!!! Scratchee35 Steve Title: Re: s+ mag 7 Post by: Foster on October 13, 2011, 12:50:36 AM I found out that the SB001000 does not support Type !4 (S+ Tournament)
I guess we need to add Type 19 (S+ 4 Coin Buy A Pay) Title: Re: s+ mag 7 Post by: scratchee35 on October 13, 2011, 09:19:43 PM does anyone know if the s2000 software work for this s+ game in a s2000 machine?
are there any other options other than the sb1000 to work with older s+ games that encounter this same issue that i am having? thanks!!! Scratchee Title: Re: s+ mag 7 Post by: Foster on October 13, 2011, 09:30:44 PM I do not have the Mag 7 SB chip to even test to see if it a 3 line 3 Coin with 4th coin used for Buy A Pay.
IGT info on the that SB chip does not say one way or another. Title: Re: s+ mag 7 Post by: scratchee35 on October 13, 2011, 09:43:00 PM thanks EVERYONE!! i know how how you all tried to make this work...ill go to wtb and see if anyone has the sb chip for it.
will let you all know what comes of it. thanks again!!! Scratchee35 Steve |