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Homebrew Player Tracking and EFT Systems. => NLG Homebrew Player Tracking and EFT Systems. => Topic started by: TZtech on December 23, 2011, 06:45:47 AM



Title: Optimum play trainer for poker machines
Post by: TZtech on December 23, 2011, 06:45:47 AM
My SAS project is coming along nicely and have had a thought for a side project and would like some opinions.
My test machine for the SAS microcontroller  project is an old PE+ - On a game started event I can retrieve the on screen card information and decode it as per attached pic
(Once I have figured out how to define custom characters on the OLED the H,D,C and S will be replaced with symbols)

The idea is for the microcontroller to analyze the current cards and then indicate which cards to hold/discard for optimum return - Any ideas on how to do this would be welcome.


Title: Re: Optimum play trainer for poker machines
Post by: knagl on December 23, 2011, 06:24:20 PM
Wow, that's great.  How is it determining which cards have been dealt -- is it just scraping the graphics on the screen, or does the machine output them somehow?

I know there are software programs out there that can determine the best play, as well as websites (like VPGenius.com (http://www.vpgenius.com/)) that let you plug in specific hands and it will analyze the hand and give you the best play.  The best play depends on the type of game (Deuces Wild vs. Jacks or Better, for example) as well as the paytable in use.  I don't know how you'd get your data from your machine into a hand analyzer program, however.   :60-


Title: Re: Optimum play trainer for poker machines
Post by: TZtech on January 02, 2012, 07:08:23 PM
Hi

The microcontroller is getting the data from the machine via SAS. I have seen these programs - What i would like to know is what the logic behind these are and If I can code that Logic into a microcontroller.

Ian