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**Reel Slots** Gaming Machines => IGT S2000 and Vision Games. => Topic started by: jdkmunch on January 08, 2012, 10:05:31 PM



Title: Vision sound problem = no enjoyment
Post by: jdkmunch on January 08, 2012, 10:05:31 PM
I've replaced the Mpu nd bypassed the LCD top box and the sound is still corrupt. As you can hear from the video.  What else lies between the mpu out and the speaker?


it completely destroys the experience for me  :99-


http://www.youtube.com/watch?v=snP8Co-Gxmk&feature=player_embedded (http://www.youtube.com/watch?v=snP8Co-Gxmk&feature=player_embedded)


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 08, 2012, 11:06:54 PM
Have you tried bypassing the MPU and going straight to the amp from the top box?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 08, 2012, 11:11:30 PM
No how?


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 08, 2012, 11:14:54 PM
Run the jumpers from the LCD output straight across to the amp input. I did it this way on my Double Diamond run back before I sold it


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 08, 2012, 11:18:55 PM
Im trying to picture this --  no out from mpu

Audio out from LCD into amp and amp to speaker


I don't think I have an amp - this is a vision
ready cabinet - no bat ear speakers


Title: Re: Vision sound problem = no enjoyment
Post by: brianfink on January 14, 2012, 02:04:46 PM
you probly need a new MPU board


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 02:06:42 PM
Tried a known working mpu with same results
Someone suggested bypassing the amp
And going directly to speaker


Will try that next when I figure out how to
Do it


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 14, 2012, 02:20:19 PM
You can't bypass the amp as there is no other way to get any kind of volume from the machine.


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 04:17:41 PM
Does anyone know what connector has the sound out on the back motherboard?  I traced the wire down from the top box to motherboard and it looks like the molex above the multimedia connector labeled door


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 08:21:43 PM
Well I traced the wires and there definitely is no amp.

Molex goes from motherboard door and led (4 wires) up to top box where I plugged it directly into the speaker.
So my next move would be to replace the motherboard?




Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 10:37:18 PM
Well I traced the wires and there definitely is no amp.
Molex goes from motherboard door and led (4 wires) up to top box where I plugged it directly into the speaker.
So my next move would be to replace the motherboard?

How is your tray speaker hooked up?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 10:38:28 PM
There is no tray speaker


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 10:49:58 PM
okay...hoo boy, your machine doesn't have anything...  :25-
It's barebones baby!  You need a sound amp man!

Well....is the topbox speaker harness Molex anything like the 4-pin/2-row squarish connector on the back of the LCD computer?
If so, have you tried to plug it in there yet?



Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 10:57:15 PM
Yes - you may hold the critical information I need .....


LCD works fine -   Here is how it's connected

Motherboard connector runs up into a two wire connector that runs into the audio input on LCD. 
 LCD audio Out goes to speakers



Mark on the motherboard there is a multimedia connector


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 10:59:10 PM
Ok...gimme a minute...I'll go look at my Ms.Little Green Men machine.
I disconnected my audio amp to see if I could replicate your problem.
Short video coming up...it's still processing...okay done!>>>


http://www.youtube.com/watch?v=wT0XJWoKDOw (http://www.youtube.com/watch?v=wT0XJWoKDOw)



Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 11:23:21 PM
Now, look at this video clip I just made for ya Munch.

BTW I caused a reel tilt... :72- 
It's still processing at youtube I think...>>>

http://www.youtube.com/watch?v=bg49ll5rAbg (http://www.youtube.com/watch?v=bg49ll5rAbg)





Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 11:27:07 PM
Problem

http://www.youtube.com/watch?v=7VmurSInFKY (http://www.youtube.com/watch?v=7VmurSInFKY)


Sent from my iPhone


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 11:40:03 PM
I don't have anything connected to the back of my LCD on that "audio Input" 2-pin connector near the LCD hinge.
Pull that out ( the 2-pin audio harness) and go into the "Set-Up"/"LCD sounds"/ and turn that one up.
Now you should ONLY have the LCD sounds and not the two that are presently playing.
You've already turned off the machines "generic" sounds - that's good.

Me I like both running at the same time...but that's me and my twisted mind....lol



In other words....all you want is that 4-pin suqare Molex coming out of the back of the LCD to the speakers!


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 11:46:17 PM
When I do that no reel sounds only
LcD sounds


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 11:47:32 PM
Hmm...  :129-
I'll be right back in a minute...


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 14, 2012, 11:51:20 PM
Your LCD should have it's own spin sounds programmed into one of the folders in the top-of-LCD PCMCIA flash card.
Listen to mine...( I'm making a short clip for you on my LCD "Spin" sounds...) gimme a minute...

Okay, I turned of my machine sounds and it's associated "generic" spin sounds as well.
I'm just running on the PCMCIA flash card sounds only!
It HAS...."Spin" sounds or "reel" sounds...>>>



Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 14, 2012, 11:53:57 PM
It does not

Pinball is a newer game right?

Could this be because it's a vision ready cabinet not a newer one?



Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:00:34 AM
Your flash card should have the "reel" or "spin" sounds programmed into the PCMCIA card.
Does your Pinball use a DSV sound card on a MMLB?

Here's my spin/reel sounds coming from my LCD flash card only.
I turned off the machines "generic" sounds...>>>

http://www.youtube.com/watch?v=MyZ01vvs6eM (http://www.youtube.com/watch?v=MyZ01vvs6eM)


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 12:05:59 AM
Dou you have any cable coming off the motherboard from the multimedia commector?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:07:59 AM
I do but it's not hooked up to anything in the topbox at all.
I only use it for Non-Vision games and it would go to the audio amp.


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:11:16 AM
Just to make sure...I just went and TOTALLY dis-connected my audio board.
I still have complete LCD sounds!


Like I said, the audio amp is just for non_vision games ads the LCD computer has it's own sound driver built into it -
grabbing the sounds off of the PCMCIA CF flash card.


Are you capable of reading your PCMCIA card?
There needs to be a spin sound file in the BGM folder.


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 12:18:31 AM
All I can tell you is right now with pinball and dd mine the LCD does not make any reel spinning sounds

Maybe a jumper or something?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:25:00 AM
I getting stumped.
All I can think of is for you to add a spin sound file to the BGM folders in the Pinball flash card -
like the same way I did with the Beverly Hillbillies on my exit printer ticket sound file...lol

BTW they are .wav files.... :79-


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 12:28:41 AM
I'll go buy a PCMCIA reader tomorrow and see what's on the card.

Does the spin sound file have a special name like spin.wav?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:39:45 AM
Wait...I just checked the files for DD MINE...there's no spin files on that BGM folder that I can see.
I don't have a Pinball folder so I'm only assuming it's like DD MINE.
My particular game (Ms.Little Green Men) HAS a file folder called: "SNDTABLE"
It has a bunch of .wav files for sounds for different sections of the game.

Real Player corrupted one of my other cards because now I can't see what's in it anymore.
If I open it with word - it's all garbled mess.
I just want to open them like windows..WTF?
I really hate REAL Player in how they want to control how my folders should open on my desktop...!!! :37-
If I delete REAL Player from my computer - does my files go back to their original form?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 12:43:12 AM
BUT if I add a spin file it should fix my problem right


I add a nice generic spin sound


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 12:45:40 AM
Yes they will


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 12:47:59 AM
BUT if I add a spin file it should fix my problem right


I add a nice generic spin sound

I am NOT sure...it might change the ...uh.....checksum? I wonder?
Gee...do flash cards have checksums?
It's been awhile...I didn't have any problems when I changed my ticket out sound -
the only limitation was that it had to....fit!
anyways...here's a screenshot of a "SNDTABLE" folder I opened for you to see.

Click on picture to enlarge...>>>


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 05:43:20 PM
I've been able to read the flash card -   It looks like ATA10065 does not have spin sounds -   does anyone know if I can use another ATA that does have spin sounds with this pinball game?


Title: Re: Vision sound problem = no enjoyment
Post by: Ron (r273) on January 15, 2012, 06:03:33 PM
BGM's handles showing the reel movements and the sound wav for each.

ATA handles fixed pictures like Win, Tilt, Gook Luck, Cashing out, Ticket printing, etc.,
along with the wav sounds.

Ron (r273)


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 08:59:57 PM
I guess that means I'm SOL

Next move replace motjwrboard


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 15, 2012, 09:50:37 PM
Munch..my hearing is terrible at best.
I do actually have a hearing impairment.
I actually cannot hear precise sounds in your video when you say you hear a "glitch" or "corrupt".

Is my assumption right in that YOU are hearing two separate sounds from your machine at the same time correct?
In other words, are you hearing the machine's "generic" sounds AND the LCD 's flash cards sounds simultaneously?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 15, 2012, 10:24:08 PM
No

There are no LCD reel spin sounds at all

I hear a pooot poooot pooot as each real spins


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 12:55:33 AM
It's truly depressing - I chose the vision ready
Cabinet because it was black
And not marble beige -


Now the only hope I have is to replace
The motherboard.

If that doesn't work I might
scuttle the ship

If I can't fix the sound then
I really can't play the machine


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 12:58:30 AM
It's truly depressing - I chose the vision ready
Cabinet because it was black
And not marble beige -


Now the only hope I have is to replace
The motherboard.

If that doesn't work I might
scuttle the ship

If I can't fix the sound then
I really can't play the machine


Title: Re: Vision sound problem = no enjoyment
Post by: idesign on January 16, 2012, 11:57:19 AM
Aren't the spin sounds the same as when you had the Diamond Mine kit in the machine?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 12:13:05 PM
Mine sounds -   (It sounds to me like the sounds are out of order)  But they are mpu generated tones

http://www.youtube.com/watch?v=SgQGFyxfVU0 (http://www.youtube.com/watch?v=SgQGFyxfVU0)

Pinball sounds -

http://www.youtube.com/watch?v=7VmurSInFKY (http://www.youtube.com/watch?v=7VmurSInFKY)


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 01:20:09 PM
I looked at your last video again.
You turned off the machine's generic sounds but
I didn't see you turn up the LCD volume to a setting of somewhere around "5".
Pull out the 2-pin connector on the LCD ( It's for the 'generic' sounds anyways.)
but leave the 4-pin speaker outputs as they are.

Basically, what we're doing is turning off the 'generic' machine sounds but
running the speakers directly from the LCD's speaker outputs to your speakers to try
and play the sounds from the flash card only.

I'm afraid it may not work for your game though because
you've indicated that there was no "SNDTABLE" folder in the flashcard.
The snapshot I posted a few posts ago was from the BGM folder - not the ATA folder.

Can you see if this "SNDTABLE" folder with the sound files was located in the BGM folder or others?
If not, then I wonder if it would work if you've added a "new" folder, named it "SNDTABLE"
and added a .wav spin sound file to it?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 01:27:48 PM
In my BGM folder there are only two files bgm00041.dll and bgm00041.rms

that's it

I tried turning up the volume for lcd -  the sound effects get louder but no reel  spin sound with the wire from the mpu disconnected


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 01:29:10 PM
In my BGM00000 folder there is one file called bgm00000.dll


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 02:04:19 PM
In my BGM00000 folder there is one file called bgm00000.dll

That's the Dynamic Link Library file.
That particular BGM folder doesn't have the sound files.


I found it Munch!
It's in the ATA folder!
See my snapshot attachment  :317- below of your flash card from my computer.
I blocked my name in black for privacy...right!  :182- LOL
That means all you gotta do is turn up the LCD volume under setups and
make sure the 4-pin speaker outputs from the back of the LCD go directly to your topbox peakers!

If it still doesn't work, then for some reason, the SB chip isn't sending a reel spin signal to the LCD flash card to play it?

Click on snapshot to enlarge it...>>>


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 02:06:15 PM
:( I added that file to give it a try

And I that's in the ata folder ?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 02:16:22 PM
:( I added that file to give it a try

And I that's in the ata folder ?

Yes, it's in the ATA10065 folder under the "SNDTABLE" folder.


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 02:18:15 PM
So I added that spin file and added
The name of that spin file to the .cfg
File with no results - no spin sound from the
LCD


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 02:31:37 PM
Okay put it back where it was.
We don't want to screw up anything.
I just found out something...

I played your sound on my computer and got a long drawn out, smooth sound almost spacy sound.
Your sound byte is sized at 363kb and plays at 705kbps.
However, when I played mine - it sounded more like a jingly, jingle.
It's much shorter at 83kb but plays at the same speed as yours (705kbps).

What is a given here is that: mine is a different game entirely so that would account for the differing reel spin sounds and sizes.
That makes sense and I'm sure that other BGM's would have even different reel spin sounds than these particular ones we're looking at.

So...what do we do?
Thinking about it...I revert back to me and r273's posts about the .wav sounds placed in the BGM folders
and being "conducted" through the SB chip - the flash card and LCD computer is the "orchestra"!
The communication MUST be via the Netplex cables then...

I don't know why your LCD isn't playing the reel spin sound file from the flash card in the computer
because it's definitely in there.
Maybe Idesign or r273 might have some ideas?



Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 03:05:33 PM
How is your MPU configured? Are you using a multimedia board with simm or just generic sounds? Which MPU is in there?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 03:31:15 PM
How is your MPU configured? Are you using a multimedia board with simm or just generic sounds? Which MPU is in there?

That's an excellent question cowboy!
I didn't know some Vision games use SIMM cards?


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 03:41:08 PM
I wish I still had mine, but it seems like there was a simm plugged into the top box board. I didn't ever have a reason to really check and see if it was a simm or memory card though. I'm wondering along the lines of whether he might have conflicting sounds because of two differant sources. Those being the ATA card and a sound simm. Just a thought...


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 03:51:04 PM
The LCD computer does in fact have enough room and the right connections to add an
optional MMLBII enhanced sound board and it's required SIMM card.

I've tried it in my LCD computer 2 years ago but, without the proper SB chip installed - 
I was not able to utilize it or get any extra sounds to play.

I'm still not quite certain of how the SB interacts with the flash card sound files -
whether it may be via the Netplex or 2-pin LCD audio input connector.
Because my particular game doesn't not have that 2-pin audio connector in use -
my game is getting it's souds outputted via the 4-pin LCD audio output channel.

I wish I knew which possible Vision games would ever need an MMLBII board installed in the computer.
That's something I never heard of anyone else trying or succeeding with.
Tonight I will install an MMLBII board in my LCD computer
and try to see if  I can enable it to play a DSV00042 SIMM card.  :79-


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 04:02:44 PM
When I had my Double Diamond Run it ran audio from the top box to the MPU and out to the amp board and speakers. Sounded good except for the common speaker noise from the MPU multi media board so I bypassed the MPU and went directly to the amp from the LCD board. I know Munch can't do this because he doesn't get reel sounds from his LCD board, I'm just stating how mine was set up and a configuration that worked. It never dawned on me that my Lcd may have been capable of it's own amplification to the speakers. I wish I could look at the damn thing to offer a better solution. I wonder if rewiring the machine with an amp might solve the problem. Maybe there was differant software for games they used an amp in and games they didn't


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 04:11:01 PM
...Maybe there was differant software for games they used an amp in and games they didn't

I am pretty sure you are correct with this statement because my Ms.Little Green Men game does NOT use the amp board.

However, in Munch's game, when he turns off the "generic" machine sounds - he loses ALL sounds!  :37-
When he turns on the "generic" machine sounds - his sounds are garbled.  :8-

Maybe he does need an audio amp board I'm not sure -
but I don't know if his topbox has the required harness to utilize one either.


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 04:28:05 PM
The plugs for that aren't unique or difficult to get. Most of us probably have them floating around in a parts box somewhere. It doesn't sound like his wiring is a whole lot differant other than they chose not to include some wire runs that regular machines had


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 04:34:35 PM
I agree but my question now would be - why does his flash card contain a reel sound file in the ATA10065 folder?
That would mean the game is designed to play that sound file from the LCD?

Are you thinking that if he hooked up an amp board, the file may be played via the audio amp to the speakers?
Where does the amp get connected into from, the LCD, the motherboard, or both?


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 04:47:59 PM
I don't think adding an amp will pull spin sounds from the ATA card if it's not already. I'm leaning more toward the idea that the machine needs spin sounds from the MPU and for whatever reason it's not able to resolve an issue with going from the motherboard to the LCD to the speakers. SO, I'm wondering if going from the LCD to the MPU to an amp and out to the speakers might solve the issue


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 04:52:11 PM
An audio amp installed will certainly amplify the sounds - whether they are corrupt or not.

A member just relayed to me privately that it's possible that what we're really hearing are sounds like it is feedback from the reels.
Be that it might be the motors feeding back?
I can't help here because my hearing isn't that good.  :'(


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 04:58:11 PM
When I listened to it I was wondering about real noise, but it was hard to hear on my phone. That's why I was asking about which MPU he's using and whether there's a multimedia board in the earlier post


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 05:00:01 PM
In previous threads about reel feedback noise - how did the guys figure out how to stop it?
It had something to do with the backlit reels right?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 05:11:48 PM
Im out right now - but it's important that spin
File was not there!  I added it to see if I
Could get different spin sounds


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 05:12:31 PM
Common speaker noise problem. Add resistors or use a 504B board. I don't think he has the problem with both game kits though using the same cabinet and wiring. That was part of the reason I didn't mention it at the beginning of this thread


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 16, 2012, 05:18:02 PM
Im out right now - but it's important that spin
File was not there!  I added it to see if I
Could get different spin sounds

Oh okay...it wasn't on the Pinball BGM flash card in the 1st place.
That means the SB chip doesn't have the "data triggers" to set it off - thus, it would not play the sound file you added.

Common speaker noise problem. Add resistors or use a 504B board. I don't think he has the problem with both game kits though using the same cabinet and wiring. That was part of the reason I didn't mention it at the beginning of this thread

This might be the fix...? After 64 posts...I HOPE so!  :72-

Add the speaker resistors (47 ohm resistors on the white speaker wires)
and turn back on your machines' generic sounds again.

BTW I have the 47 ohm resistors on my topbox speakers too
and I'm not using the audio amp board either.


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 07:42:21 PM
Model 1952-0

P/n. 75510502 rev a


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 07:54:31 PM
Perhaps if I used a different game version I could get it to play sounds from the LCD?


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 07:56:27 PM
I noticed with the dd mine game under options . Sound and spin there are three choices - on, off and enhanced

With the pinbal it's only on and off and you must leave it on ON


Title: Re: Vision sound problem = no enjoyment
Post by: cowboygames on January 16, 2012, 09:37:04 PM
The 502 boards are notorious for reel noise in the speakers, but usually only if you have a multimedia board plugged into it. If you have a 504B board handy you might give it a try


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 16, 2012, 11:22:48 PM
I must find out what chips are needed to make my game sound like this:

http://www.google.com/url?sa=t&rct=j&q=igt%20pinball%20slot%20machine&source=web&cd=6&ved=0CFcQtwIwBQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4EjNFxCMihw&ctbm=vid&ei=jswUT5rqG6TX0QHq8rCiAw&usg=AFQjCNHCCYiHYsvctuTtuXYMjR35Bm96sQ (http://www.google.com/url?sa=t&rct=j&q=igt%20pinball%20slot%20machine&source=web&cd=6&ved=0CFcQtwIwBQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4EjNFxCMihw&ctbm=vid&ei=jswUT5rqG6TX0QHq8rCiAw&usg=AFQjCNHCCYiHYsvctuTtuXYMjR35Bm96sQ)


These sounds are nice - these sounds are not MPU driven


Title: Re: Vision sound problem = no enjoyment
Post by: Yoeddy1 on January 17, 2012, 12:02:15 AM
The reel spin sounds are coming from a DSV00026.

Jason


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 17, 2012, 12:04:18 AM
So that MPU has a mmlite board with SIMM dsv00026?

Will my game work with that ?


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 17, 2012, 02:03:38 AM
So that MPU has a mmlite board with SIMM dsv00026?

Will my game work with that ?

The plot thickens.... :79-


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 17, 2012, 02:05:17 AM
Munch...what SB and SG chips are you using for your Pinball?


Title: Re: Vision sound problem = no enjoyment
Post by: Yoeddy1 on January 17, 2012, 02:13:51 AM
Munch, I'm not a Vision guy, but I'm guessing that if your LCD game plays all of the same sounds as the video that you recently posted, the reel game is no different than a standard S2000.  By the sounds in the first video of this thread, it looks like your reel spin sounds are the default IGT reel spin sounds indicating that there is no MM Lite II and DSV SIMM installed.  Those default spin/rollup sounds are embedded on the MPU on a standard S2000. Does your Vision game already have a MM Lite II board and DSV SIMM installed somwhere?  I wasn't sure if the Pinball LCD game sounds were on a CF or on a sound SIMM.

Anyway, like I said, I'm not a Vision dude, but since the recent video has the spin/rollup sounds of the DSV00026, I don't see why yours wouldn't work...granted the hardware in the video is the same as yours.

Jason


Title: Re: Vision sound problem = no enjoyment
Post by: stayouttadabunker on January 17, 2012, 02:18:03 PM
The reel spin sounds are coming from a DSV00026.

Jason

Yoeddy is dead spot on about the DSV00026 being in there in the video you've posted up!
I found this in my lists...>>>

IGT DSV00026 VISION S2000 SLOT SIMM CAR C5A9

Apparently that particular SIMM card is made for the Vision sounds.
It's definitely worth a shot Munch! :89-
Blueridge oughta have it!


Title: Re: Vision sound problem = no enjoyment
Post by: idesign on January 17, 2012, 03:03:13 PM
Not sure this helps but IGT MAN, who used to be a member of this site, posted several videos on youtube.  Here is one of the spin sounds.

http://www.youtube.com/watch?v=7Yux9QUGh9E (http://www.youtube.com/watch?v=7Yux9QUGh9E)


Title: Re: Vision sound problem = no enjoyment
Post by: Yoeddy1 on January 19, 2012, 10:29:57 PM
...and remember, if your game nudges, it will play sounds for the nudge too!  ;)

Jason

http://www.youtube.com/watch?v=yB3f_HNW5SQ (http://www.youtube.com/watch?v=yB3f_HNW5SQ)


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 21, 2012, 03:46:53 PM
Raging success!! Got the 26 SIMM from
Jim at Blueridge - popped it in and sweet
victory!  Thank you all so much

My game is really enjoyable now !


Title: Re: Vision sound problem = no enjoyment
Post by: jdkmunch on January 21, 2012, 07:26:31 PM
I have to say - - -   I've went to the s2000 forum and started reading threads from the beginning - 

http://newlifegames.net/nlg/index.php?topic=145.0 (http://newlifegames.net/nlg/index.php?topic=145.0)

If you scroll down to reply #37 on page 2 you will see video that Karaoke Mike posted video with the EXACT I mean 100% the SAME issue.

I did have to replace my MPU with a 504B model -  that eliminated the common static issue.