Title: GameMaker Graphics Chips Post by: whinkle on March 13, 2009, 07:24:12 PM Could someone tell me if I am correct in identifying the graphics chips in my GameMaker? I found two chips that I think are them... they are labeled as...
In the G0 slot is... V7G100000004-12 ST In the G1 slot is... V7G200000004-12 ST If these are not the graphics chips, which ones are? I want to get the newest graphics ones for my machine. Does anyone know which ones they are and does anyone have them for sale? Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 13, 2009, 09:00:29 PM Yes, those are the graphics chips. I don't have those listed, but they are 2mb later year V7200 chips. The last set on my list is V7G100000004-10.
Title: Re: GameMaker Graphics Chips Post by: Frank A on March 14, 2009, 10:07:07 PM My Gamemaker just displayed a Use Clear Chip message. What is the procedure and what clear chip do I use ? Do I need a set chip too ? Which one ? Thanks,
Frank A Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 14, 2009, 10:32:09 PM The chip is officially labeled V7S-1000-CLEAR-02, but is usually just referred to as the P10 clear (because you put it in P10 to use it)
What changed in your machine? Do you know why it's displaying the message? Title: Re: GameMaker Graphics Chips Post by: idesign on March 14, 2009, 10:34:36 PM Check the battery Frank, it may be dead.
Title: Re: GameMaker Graphics Chips Post by: tacman on March 14, 2009, 11:44:16 PM Also Frank, here is the Clear procedure as provided by one of our other members on the old site.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: whinkle on March 15, 2009, 12:45:31 AM So does anyone know which graphics chips are the newest? What I want to do is change my mains to ones that support multi-denom (would these be 24 mains?) and I want to make sure I have graphics chips that support multi-denom also. Once I get this figured out, I will be looking to purchase these chips.
Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 15, 2009, 08:58:09 AM Mains 22, 23, and 24 support multi-denomination. As I found out, the 24 mains (2004) also support tokenization but not progressives -- there are no internal progressives available in the 24 mains. I'm not sure if the 23's support progressives.
When I bought my machine it had It's not always the newest that's the best choice. For example, if you want to play "Win Pigs Fly" you have to use the 12 or 16 mains. Here are lists of the graphics and the mains that will give you some info to go on. Title: Re: GameMaker Graphics Chips Post by: whinkle on March 15, 2009, 11:10:14 AM Do you know what the difference is between BDALL and BD3S... The mains I have right now according to the chart says BDALL.
Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 15, 2009, 12:56:23 PM Not exactly. I'm not sure what was meant by "3 Spin Button Games".
Anyone? Title: Re: GameMaker Graphics Chips Post by: whinkle on March 15, 2009, 12:57:57 PM I'm glad I'm not the only one confused... lol
Title: Re: GameMaker Graphics Chips Post by: Frank A on March 15, 2009, 01:28:17 PM Thank you for the info on the clear chip for the Gamemaker. Can you suggest a source here on the forum to purchase from ?
Frank A Title: Re: GameMaker Graphics Chips Post by: Frank A on March 15, 2009, 01:49:25 PM Another question please. Do the 7000 games take a different chip than the 7001 or 7002 games ?
Title: Re: GameMaker Graphics Chips Post by: ricker on March 15, 2009, 04:44:04 PM Frank A,
I will be the first to say that one size doesn't fit all. Stat has mentioned in other threads some of the issues with different mains/graphics. When it is mentioned 7000 games or 7200 games, they both work in your machine. I believe the only difference is that when Bally changed the production with different monitors, bill handling, etc., they changed the model number. As additional games were developed over the years, additional graphics were needed and added for those games. So these newer games can't find the graphics on the older graphic chips in G0 and G1, and they won't work or not work properly. The same I believe holds true with some of the newer graphic chips not properly working with some of the older games. I think it comes down to the customer(casino). Most want the newest for their patrons, and the needs and games change, and since from a business perspective, production is changed and geared for what sells and/or what is available for sale by the competition. They produce the mains and graphics for their current production model until there is a need to change, with their customer demand for new products/games/accounting/player tracking/ TITO/remote monitoring or whatever the new wave of features developed and or wanted by the customer or developed by the competition. You should be able to purchase a set/clear chip from most of the vendors listed above and I say try our host, Joey. Where would we be without him? The newer machines, the model 7200 could be configured with 12 button decks. I don't think the older, early 7000 were. Maybe someone else here knows. So those newer games that need more buttons may have trouble working properly with some of the older platforms. I've ranted enough. I will say it is a lot of trial and error. Richard Title: Re: GameMaker Graphics Chips Post by: tacman on March 15, 2009, 05:14:18 PM To answer the BD3S question, the dedicated games like Hot, Hot Hot, to use as an example, has 3 divers at the top of the screen. You have the ability to pick one of those divers and when say a pearl comes on that reel spot the diver will go down and retrieve it for additional bonus points.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 15, 2009, 11:36:10 PM To answer the BD3S question, the dedicated games like Hot, Hot Hot, to use as an example, has 3 divers at the top of the screen. You have the ability to pick one of those divers and when say a pearl comes on that reel spot the diver will go down and retrieve it for additional bonus points. Dan (tacman) Do these games require the 12 button bet deck or will a single row bet deck work? Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 15, 2009, 11:58:12 PM Frank, all I can tell you is that at the end of the day it's an exercise in trial and error, and surprises await around every corner. I have Double Bonus poker installed in my machine. It's one of the original games that came with it when I bought it. I haven't touched it. But when I changed from the 22 mains and old graphic chips to the 24 and the newer graphics, the WHOLE look of the game changed completely.
The display of the win amounts changed styles, the placement of the amount won and my credits moved and changed fonts, it added the denomination at the bottom middle of the screen (it's the only game I have installed right now that has this, and it wasn't at all this way before), and it even ADDED a new feature! There is now a button that takes the player to a second screen that can be scrolled through the payout tables (20 coin game), and in that screen is another button that opens an option screen to let the player choose the speed of the cards, and whether or not they want auto hold turned on! (I had enabled the auto hold feature in both incarnations of my software, so it wasn't that I hadn't turned this feature on.) Take a look at these two pictures. The personality chip hasn't been touched. It's P0640. Look at the difference. Disregard the RF, Four Aces, Four 2-4 pays in the first table as they were progressive amounts. The game was set up as a 5 coin at first, and I changed it to 20 coins. Also, the first picture was at $5 denom. Title: Re: GameMaker Graphics Chips Post by: tacman on March 16, 2009, 12:07:44 AM Stat, I do not know with the 22 or 24 mains, but used the 0604-20 Mains and was able to have LIMITED button access with the single row. Of course using the touchscreen overcame some issues as well.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 16, 2009, 12:31:57 AM Stat, I do not know with the 22 or 24 mains, but used the 0604-20 Mains and was able to have LIMITED button access with the single row. Of course using the touchscreen overcame some issues as well. Dan (tacman) Hmmm. I would think that all games would be playable using the touch screen, even if there weren't buttons for some screen functions. :103- Title: Re: GameMaker Graphics Chips Post by: tacman on March 16, 2009, 12:38:33 AM I was talking about certain features like the 3 spin games, then use the touchscreen. The 0604-20 Mains (and I assume any others) will only recognize certain buttons with the single row bet deck, hence you will loose some line or bet options.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 16, 2009, 08:41:57 AM I was talking about certain features like the 3 spin games, then use the touchscreen. The 0604-20 Mains (and I assume any others) will only recognize certain buttons with the single row bet deck, hence you will loose some line or bet options. Dan (tacman) So then BD in that table means double bet deck? Does BD-ALL mean that you need a bet deck for all 7200 games, or that all 7200 games work in the machine? The way it reads, it would seem to mean the former. Title: Re: GameMaker Graphics Chips Post by: tacman on March 16, 2009, 09:39:10 AM No, I think it means ALL bet decks, single or double row games. I don't know if the Mains themselves convert the button recognization or iff it just turns out that way with the way the wiring is set up. You knnow, now that I think of it, I think the 0604-20 Mains do SOMETHING to make the playing of the double row games easier because I rember having a problem and one of the mbers here pointed me in the directions of the 0604-20 Mains to take care of thee gameplay problems. It's been awhile since I put any dedicated games in my machine but I believe you gt the max lines and max bet buttons and a few others converted to the single row with the 0604-20 Mains. Maybe Jeff can chime in here about that. You broke new ground with me on the multi-denom feature with the GM. I have the 24 Mains in both my GM's, when I get the tiime, I'm gonna see how that works.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 16, 2009, 10:01:46 AM Thanks Dan. Now it's making much more sense to me. So if I decide to try out any of the dedicated themes I'll put in the 20 mains to get the most out of my single bet deck configuration. Another K+ to you. :71-
Title: Re: GameMaker Graphics Chips Post by: idesign on March 16, 2009, 10:55:42 AM Thanks Dan. Now it's making much more sense to me. So if I decide to try out any of the dedicated themes I'll put in the 20 mains to get the most out of my single bet deck configuration. Another K+ to you. :71- Just don't expect to get the deluxe sounds from those dedicated games unless you have the deluxe sound card in the machine and the sound chip to go with the game. Title: Re: GameMaker Graphics Chips Post by: tacman on March 16, 2009, 11:25:35 AM Idesign is absolutely correct. If or when you acquire the deluxe sound board, it is very easy to install although slight modifications are needed and an additional speaker or tie in to an existing speaker will be required. Of course with every dedicated game change you will also change the sound chip as well, which I believe are 8 meg eproms. If you have a GM then I recommend trying 1 or 2 of the dedicated games.
Dan (tacman) Title: Re: GameMaker Graphics Chips Post by: StatFreak on March 16, 2009, 12:06:56 PM I'm set with 8meg EPROMS, but I don't have the sound card/speaker setup. I was also looking for one or two extra 7000/7200 MPU boards for quick game swaps, but Jim at Blueridge doesn't have any right now. Maybe I should call April?
Buzz came over yesterday and we installed a coin tray on the machine, so now it doesn't need to have a bowl in whatever stand I end up putting it on. |