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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: ajenka on October 14, 2013, 02:24:40 PM



Title: IGT S+ Haywire, Error 12 won't clear
Post by: ajenka on October 14, 2013, 02:24:40 PM
Hi All,  I have an IGT Haywire Slot, I believe it is an S+ but I can't find a manufacturer's panel anywhere, but it does have a Bill Validator.  I had it shut off for a few months, when I turned it on it showed an Error 12 (Low Battery), I ordered and replaced the battery, tested the voltage on old battery, 0 V, new battery 3.6 V.  When I plugged the board back in the Error 12 did not clear or change to an Error 61.  I have tried every reset sequence that I could find online, but nothing will clear the Error 12.  The candlestick lights flash - top slow, bottom fast, I can cycle through the test sequences but when I turn the system off and on, error 12 always comes back.

Can anybody help?


Thanks


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: CVslots on October 14, 2013, 02:32:56 PM
Sounds like you have a good battery, but a bad solder. Check continuity on the board, NOT the battery itself.


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: ajenka on October 14, 2013, 02:35:06 PM
Thanks, I'll check that tonight.


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: harp on October 14, 2013, 02:53:54 PM
Also check that you have soldered the Battery in the correct position, + to + and - to -


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: ajenka on October 15, 2013, 01:18:03 AM
I hate to admit this, but the battery was in backwards... thanks Harp!

Error 12 cleared, 60 & 60-1 cleared but now the bottom candle flashes constantly, no error codes.  I have tested the front door optics, they work, the machine resets and tests itself every time the door is opened and closed.  I do not have a coin drop door or sensor.  I have taken the bill accepter out and reseated it, it appears to work fine.

Sorry to ask again, but any ideas?  I've searched online and can't find anything.


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: harp on October 15, 2013, 07:45:57 AM
Candle will continue to flash until you have played at least 1 game

Play a couple of games and the Candle should stop flashing


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: ajenka on October 15, 2013, 02:20:10 PM
I can't play any games, it accepts quarters but they just fall into the hopper, the game doesn't play.  The Coins Played window always stays at 0.

When I turn it on the game runs through the setup, the reels spins to the last game played, then the bottom candle flashes and it won't do anything else.


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: knagl on October 15, 2013, 03:41:10 PM
Does the bill validator enable?  Can you insert a bill to gain credits?

Also, you can try the psuedo coin button on the coin-in optics.  Open the door, and press the tiny white button on the bottom of the coin-in optics assembly (just below the coin comparator).  The machine should "ding" each time you press it, simulating a coin being inserted.  You can then press the Spin Reels button to have it play a test game.

If the psuedo coin button doesn't do anything, your coin-in optics may be disconnected or broken.


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: harp on October 15, 2013, 04:16:55 PM
In addition to all that has been mentioned, also check that the game is seeing that the Door is Closed


Title: Re: IGT S+ Haywire, Error 12 won't clear
Post by: ajenka on October 21, 2013, 01:50:01 AM
I got it working, thanks for all of your help guys.  It ended up being the bill validator, it must not have been seated well, when I took it out and reseated it properly the game would finally accept a quarter and when I played a game everything reset, just like you said it would.  The bill validator won't accept any bills but that's a small matter, we always use quarters anyway.  I do have a Set 15 chip for the validator but I'm not sure if I want to mass with that right now, I have a party next weekend and really wanted the game working for it!  I think I'll just be happy with it right now and mess with the validator after the party.

Thanks again!