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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: Slam on December 14, 2013, 02:07:13 AM



Title: S+ can't get bills to go to credit meter.
Post by: Slam on December 14, 2013, 02:07:13 AM
Any idea as to why bills inserted are automatically converted to coins. I have 2 machines with this issue. both machines have sp1271 chips & have been set up correctly.  2 1, 5 0, 8 1 as laid out in "Typical home use settings for the SP1271 family of S+ game chips". What am i missing?
     Thank you.


Title: Re: S+ can't get bills to go to credit meter.
Post by: rickhunter on December 14, 2013, 02:36:51 AM
hit the credit/cash button so that it lights up before you insert the bill.  If you want to default to this state, then page 0 option 5 should be set to 2 not 0.


Title: Re: S+ can't get bills to go to credit meter.
Post by: Slam on December 14, 2013, 02:47:50 AM
I set them up so all bills go to credits, 5 0, 8 1 should do that, but for some reason it is not.


Title: Re: S+ can't get bills to go to credit meter.
Post by: rickhunter on December 14, 2013, 03:09:47 AM
You have option 5 set to 0, you must press the credit/cash button so that it lights up.  If you want it to default to credit, you set 5 to 2 not 0.


Credit Mode <0> [5]   Options are standard credit or noncredit {0}, player-initiated credit {1} and player-initiated noncredit {2}.  The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out.  The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and it remains in the credit mode when credits are cashed out  credits are accumulated.
Mechanical Bell <0> [6]   Options are ring on hand pays only {0} or ring on all pays {1}.
Drop-Door Switch
Monitoring <0> [7]   The drop-door monitoring option is automatically enabled with SAS communications.  Options are enabled {1} or disabled {0}.  If enabled, the number of times the drop door is opened is monitored and displayed in the statistical data mode.
Bill Acceptor Pay Mode <0> [8]   The bill acceptor must be enabled with the set chip to change this option.  Options are pay coins from the hopper {2}, convert bills to credits {1}, or follow the player-initiated credit {0}.  If set to follow the player-initiated credit, bills are converted to credits if the player has selected the credit mode, or paid from the hopper if the player has selected the noncredit mode.


Title: Re: S+ can't get bills to go to credit meter.
Post by: Slam on December 14, 2013, 03:33:06 AM
You have option 5 set to 0, you must press the credit/cash button so that it lights up.  If you want it to default to credit, you set 5 to 2 not 0.


Credit Mode <0> [5]   Options are standard credit or noncredit {0}, player-initiated credit {1} and player-initiated noncredit {2}.  The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out.  The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and it remains in the credit mode when credits are cashed out  credits are accumulated.
Mechanical Bell <0> [6]   Options are ring on hand pays only {0} or ring on all pays {1}.
Drop-Door Switch
Monitoring <0> [7]   The drop-door monitoring option is automatically enabled with SAS communications.  Options are enabled {1} or disabled {0}.  If enabled, the number of times the drop door is opened is monitored and displayed in the statistical data mode.
Bill Acceptor Pay Mode <0> [8]   The bill acceptor must be enabled with the set chip to change this option.  Options are pay coins from the hopper {2}, convert bills to credits {1}, or follow the player-initiated credit {0}.  If set to follow the player-initiated credit, bills are converted to credits if the player has selected the credit mode, or paid from the hopper if the player has selected the noncredit mode.

That did it, Thank you very much k+