Title: Seibu Kaihatsu Games Post by: channelmaniac on September 16, 2008, 12:22:04 AM Fixed: Raiden II:
Symptom Dead/Missing parts Replaced missing YM3014 sound DAC IC with one from a parts board. Board would come up but caused the monitor to squeal like a pig. Had bad vertical and horizontal sync. A physical inspection showed a popped pin on one corner of the surface mount custom chip at location U0135. A closer inspection revealed many pins with broken solder connections on that IC. Resoldered the surface mount IC to fix. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 29, 2011, 01:22:24 AM Model: Raiden II
Symptom: No sync. No boot. Board missing parts. Board was missing 2 ROMs and one audio controller IC. Replaced the missing sound and PRG0 ROM chips with ones programmed from the MAME dumps. Fixed 3 broken traces. Board would not boot. Resoldered U0723 and U0151 to fix some graphic issues. Resoldered U0135 and U0147 and the board booted to a normal screen but would not coin up. Played in free play mode just fine. Resoldered U096, no change. Installed missing YM2151 Sound IC at U109. Board had sound in attract mode and would coin up. Tested game. This board must have a working sound subsystem to coin up! Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 30, 2011, 05:18:02 PM Model: Dynamite Duke
Symptom: Graphic corruption Game had every other horizontal line missing from foreground/player graphics. Surface mount chip at W3 had bent pins that were pulled off their pads. Straightened out the pins to where they wouldn't short and resoldered them in place. Tested. These graphics are read from the ROMs in such a way that a ROM failure/issue results in vertical lines. Since the corruption was horizontal in nature, it was in the rendering section of the board. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 31, 2011, 03:25:23 AM Model: Raiden II
Symptom: Ships and other graphics look like blocks. Resoldered surface mount chip at U0723 and tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on January 23, 2012, 12:32:26 AM Model: Raiden Fighters
Symptom: Dead Cart was good, motherboard was bad. Resoldered 2 custom surface mount ICs, replaced a broken resistor pack, and tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on January 23, 2012, 12:34:51 AM Model: Raiden Fighters 2
Symptom: Hardware Error 82 Cart was good, motherboard was bad. Resoldered several surface mount custom ICs. Board would then boot to a Checksum Error due to corrupt flash memory. Pulled the surface mount flash chip at U1053, changed the first byte to 0x10h, and rewrote the chip. Resoldered the chip onto the board and tested the game. Tested changing cartridges and rewriting the flash to ensure the memory was working properly. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on April 22, 2012, 12:00:14 AM Model: Raiden DX
Symptom: Dead Replaced a bad ROM 2. Board would then play but had missing graphics. Reflowed CPU and 2 custom surface mount chips. Tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on June 30, 2012, 04:52:10 AM Model: Raiden DX
Symptom: Distorted, buzzing sound Board had attempted repair damage. The YM2151 sound IC had a missing pin and a damaged socket. The M6295 IC was missing a pin, 2 solder pads, and had burn damage on it. It also had 2 jumper wires on it. Replaced damaged YM2151 sound IC and socket. Replaced bad M6295 sound IC to fix the buzzing sound. Replaced 5 caps and 1 audio amp to finish fixing the distortion. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 15, 2012, 02:09:28 AM Model: Viper Phase 1 - Seibu SPI motherboard
Symptom: Dead Reflowed the CPU, Yamaha IC, Flash ROMs, and 3 custom surface mount ICs. Patched one damaged trace. Tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 15, 2012, 02:11:04 AM Model: Raiden Fighters - Seibu SPI motherboard
Symptom: Checksum Error More info: Board locked up during flash writing then would not boot past the checksum error. Removed the Flash ROM at U1053 and reprogrammed the missing region information. Reflowed the Yamaha IC, Flash ROMs, and the custom surface mount system controller IC. Tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on July 15, 2012, 02:16:38 AM Tip: Region information for Seibu SPI motherboards
The Region information is kept in the first byte of the Flash ROM at U1053. When changing cartridges the game will reprogram the flash information, but it will first erase the flash. This removes the region information and if the loading of the sound data into the flash chips is interrupted the region information is lost. The region information is written to the Flash ROMs as the last step in programming them. If the region information is lost or if the region information is incorrect (wrong region motherboard such as using a US cart on a Taiwan board) they will both show the same error on the screen: Checksum Error To fix this, remove the surface mount Flash ROM chip and reprogram the first byte with the correct region info for the cart. Region values that I know so far include:
If the region code for the motherboard is unknown, open the matching region cartridge, remove the PRG0 ROM and read it in a programmer. The last byte of the ROM is the region code value. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on September 01, 2012, 01:23:31 AM Model: Raiden Fighters Jet 2000
Symptom: Dead Replaced bad capacitor in reset circuit. Tested. Title: Re: Seibu Kaihatsu Games Post by: channelmaniac on March 13, 2013, 01:49:33 AM Model: Raiden Fighters Jet
Symptom: No sound except coin-up Replaced a bad CY7C421 FIFO RAM in the sound system. Tested. |