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**Reel Slots** Gaming Machines => Bally Reel Games. => Topic started by: jdkmunch on May 17, 2009, 01:00:23 PM



Title: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 17, 2009, 01:00:23 PM
Hi everyone I am trying to get this kit up and running and I keep running into a problem.  When I got the game it came with several chips -

U20 and U18 - regular personality chips 8815 - fine

It also came with two sets of U28 and U43 chips - I think these are the mains for the board  -  one set is 2005 and the other set is 2004 -  again fine

I put these in the 6000 the game boots up and plays but the problem is when I get the three symbols to go to the bonus round (10 free spins) it doesn't happen -

Now here is where I need your help - there is another chip  the same size as the U28 and U43 chips that is labeled  8MB PS0000000020-00 L98-1842.  I thought this would be a sound chip -  but when I looked at the sound card on the side of the machine there isn't a socket for a chip of any kind.   Could this go in U30 or U45?? These are the only other two spaces on the mpu that could take it??

This is killing me

Here's a bad photo if it makes a difference


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 17, 2009, 01:23:19 PM
Hi Jonathan,
  There are two different types of deluxe sound boards for the S6000, one is for top box speaker equipped machines like you have, the other is for no top speaker machines, the second is the type that your chip is for, the top box type has a small chip inside the chip carrier (rear) on the sound board.  I'll see if I can get a pic of one of these.

Thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 17, 2009, 01:29:30 PM
Would that chip prevent the bonus from playing?

I'm trying to figure out what is keeping that from running.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stormrider on May 17, 2009, 01:32:22 PM
Option 26 might take care of the bonus spin



26 Rebet-Autospin

0000   No rebet, no autospin
(0001) No rebet, autospin at max wager
0002 No rebet, autospin at max coins or wage
0003 Rebet, no autospin
0004 Rebet, autospin at max credits
0005 Rebet, autospin at max coins or credits
            


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 17, 2009, 01:39:56 PM
I'll give that a try - but I think that's just for how the buttons behave.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 17, 2009, 01:59:48 PM
I'll give that a try - but I think that's just for how the buttons behave.
It's just for the buttons.  Your game shouldn't need this set.  I know there are some dip switches to do with bonus games, but I didn't think your game required them to be set.  What are your dip switch settings?  I think ds1 switch 3 off, or 4 and 6 off with the rest on.

I have to go and will look at this later.

Thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 17, 2009, 02:00:46 PM
did you try your 2006 mains?


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 17, 2009, 02:04:24 PM
Yes - I tried with them first - then the 2005 then the 2004

I get the credits with the winning combination but the bonus doesn't start - I still have to get the cable that goes from the "feature lights" on the motherboard to the top glass.  Could this do it?


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 18, 2009, 01:18:10 AM
Hi Jonathon,
   I will check to see if I have chips for this theme so I can try the setup in a machine here.  Can you tell me the position of the symbols that enact the bonus.

Thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 18, 2009, 08:16:36 AM
Sure --- I'll report back on my dip switches too.  Thanks


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 18, 2009, 08:56:56 PM
Here's a snapshot of the reels and the MPU dip switches.   I looked and looked at the sound board on the side of the machine - and I can't for the life of me where at all a sound chip would go.  I looked and looked but everything is soldered in.





Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 18, 2009, 09:02:24 PM
Oh what triggers the bonus is getting 3 angels or 3 devils in any position.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 19, 2009, 03:56:23 PM
 :97-  I just learned that the game is called Diamonds and Devils  :97-

No wonder it doesn't work... If I can't even get the name right.



Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 19, 2009, 04:00:32 PM
My wife is away for two days, so I'll take a crack at this tomorrow likely.

Thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 19, 2009, 04:01:18 PM
Thanks Wayne!


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on May 19, 2009, 04:02:38 PM
I'll also look at her Big Bang Piggy Bankin machine, this is the perfect opportunity, I hope she doesn't read this  post....... :30-

thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on May 19, 2009, 04:04:28 PM
That's much more of a mystery..... I think I have the elvis chips.. If you can confirm with your checksums you can save me weeks of sleepless nights waiting for elvis to show up.  :71- :89-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on June 05, 2009, 11:43:32 PM
I haven't forgotten about this .  I have been enjoying the Harvey Korman Jokers Wild game.   I'll check the jumpers soon. 


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: clown2948 on June 07, 2009, 09:48:59 PM
Hi are you interested in selling a set of mains. I need a U28 U 43 set for my machine.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on June 07, 2009, 10:19:27 PM
Clown,  try Jim at Blue Ridge Slots  --  He had the clear chips for the bally that I needed. 


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on June 07, 2009, 10:28:11 PM
Here are my dip switches... i don't know if they would stop the bonus round  :103-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on August 23, 2009, 11:40:09 PM
OK JD...here's the information on the Bonus harness connection you have been looking for.

The first picture below shows the back of the glass and a 20 pin Male connector.  The second picture below shows a gorgeous orange and yellow harness with a 20 pin Female connector.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on August 23, 2009, 11:42:18 PM
In the first picture below you can see the harness travels to the back left of the cabinet and drops down.  And to my surprise, in the second picture below you can see it connects to the door panel display on the right near the door jamb.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on August 24, 2009, 09:56:01 AM
Those pictures are priceless to me.   :131-

Thank you very much.  I looked over every inch of the back board trying to figure out where that sign would plug in and was shocked to see it on the side of the front panel.   The next big question I have is how to fabricate this cable.  I'm thinking of taking an IDE computer cable - cutting it to the proper number of pins and see if that fits.  


Two things:

1.   Jim can you take a picture of the mpu jumpers?  I would like to double check them to see if that's preventing the bonus round from working.

2.  Can you snap a photo of the sound card.  I think the sound board that I have is incompatible with the current chips that I have.  

Thanks again! -


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on August 24, 2009, 12:01:28 PM
Actually the more I think about it...it makes sense that it is connected where it is.  The MPU does all of the decision making...then outputs the results onto the door display panel.  The bonus round display in the top box is nothing more than an extension of displayed results being transferred from the MPU to the door then to the top box.

You can get the female connectors you need from Mouser.com.

I will take the other pictures you want tonight when I have more time.

Jim


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on August 24, 2009, 11:07:56 PM
Place your bets!  Will this work ???   :30-  

I had to leave the edge card connector in the middle so the cable would be long enough.    Anyone know the proper name for the cablehead so I can order a cable from Mouser?  Just in case my handy-work doesn't function as planned.



Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: CaptainHappy on August 25, 2009, 04:01:22 AM
Place your bets!  Will this work ???   :30- 

I had to leave the edge card connector in the middle so the cable would be long enough.    Anyone know the proper name for the cablehead so I can order a cable from Mouser?  Just in case my handy-work doesn't function as planned.



That should be what is called IDC (Insulation Displacement Cable.) Here is an example from mouser, you can figure out the number of positions and spacing etc. to figure out the right part.

http://www.mouser.com/ProductDetail/Tyco-Electronics-AMP/1-1658622-1/?qs=sGAEpiMZZMvvAo%252bip5liNz1BkpeubeNE (http://www.mouser.com/ProductDetail/Tyco-Electronics-AMP/1-1658622-1/?qs=sGAEpiMZZMvvAo%252bip5liNz1BkpeubeNE)

I attached a datasheet as well, but make sure you have the right part as this is just an example and I do not know the exact specs of your need.

You can also search IDC CABLE on mouser to get more items to look at as well.

Hope that it helps?

CaptainHappy :95-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on August 25, 2009, 06:38:17 PM
JD...here is the board.  Note that one of the jumpers was loose and sitting in the tray....I think it came from JW3.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on August 25, 2009, 07:15:15 PM
I  tried all jumpers and switches with the same results.  I had to leave JW3 on 32K - yours is not there as well as JW20 just below the battery which is not there on your board as well.  When I remove them I get an 88FF error. 

My home made cable had no effect either  :37- 

I do notice two things.

1.  When the machine hits for any amount it counts the credits twice.  This doesn't seem right.  It rings up 4 then seems to hickup and count 4 again. 

2.  When I hit the bonus I do notice a difference on the door panel buttons:  (This lasts for 10 spins. The duration of what should be the bonus.)
 
http://www.youtube.com/watch?v=ngZE3XtJEV4 (http://www.youtube.com/watch?v=ngZE3XtJEV4)


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on August 25, 2009, 08:55:48 PM
When the game counts up - the win display counts up - then both the win display and the credit display counts up.



Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 09:45:12 PM
The nightmare continues - I was lucky enough to get my hands on an MPU with original chips and a cable for the game -  I had to do a RAM clear to get the board up and running.   

The new board with the factory casino chips - from a working Devils and Angles game DOES THE EXACT SAME THING!!!  When you hit the bonus symbols the buttons on the deck blink in sequence and no bonus spins. 


Any ideas?? -  I'm going to go over every single jumper and read and read the manual to try to find out what's going on.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:01:33 PM
Does anyone know

what option 92 SAS Bonusing is?

Also

DS1 is for Secondary Device Protocol
                Anchor 1.6
                Bally Secondary Game (BSG)
                Secondary Device (SED)

Do anyone know anything at all about these?







Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 01, 2009, 10:31:20 PM
I might suggest reading in detail the results on another post for a Bally Musical Cherries here on NLG.  This is also a bonus game and I know that the dip switches needed to be changed on that board to make it operate properly.

Link to post:

http://newlifegames.net/nlg/index.php?topic=1334.0 (http://newlifegames.net/nlg/index.php?topic=1334.0)


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:41:42 PM
I tried BSG - with no luck.  Problem is  when I make a change it can take me 20 minutes and $60 before I hit the bonus again.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:43:56 PM
Oh here is another curious thing-  when I hit the bonus and "Bet One", "Spin" and "Bet Max" blink in sequence, for the next 10 spins (the number of bonus spins you win) all wins are paid by the hopper - the machine does not collect credits.  


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 01, 2009, 10:46:52 PM
Wait...are we getting close to something here?  The buttons flashing are part of the "song and dance" of the bonus round.  Is it paying from the hopper the correct amount of win?


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:52:36 PM
Yes - when the bonus is hit the flashing of the "song and dance" begin and for the next 10 spins all awards are paid by the hopper. What I have to do is see if the pay is 3x - I never bothered to count the quarters.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 01, 2009, 10:56:59 PM
Okay...so if this can be set up similar to a S-plus or S2000....then just like during normal play, you should be able to tell it to post wins either to "cash or credit".

When this setting or dip is found...then I bet the top box display will light up and then the credits one will be transferred to the total machine credits.

I think your getting close JD.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:57:35 PM
Confirmed -  the payout is 3X for the duration of the 10 spins.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 01, 2009, 10:59:04 PM
does anything display in the top box LED...or does it flash?


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 10:59:30 PM
So you think there is a separate setting for the payout for the bonus round?   I tried the cash/credit button but it is disabled during this "bonus" mode



Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 01, 2009, 11:01:04 PM
Can you set the machine for credit mode only within the MPU set up and reboot.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 11:01:15 PM
The top display is still dormant at this time - no display at all - ever


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 01, 2009, 11:10:41 PM
Is this what you mean?

27   Bet Mode
The ProSlot® 6000 provides two methods of accepting wagers:
•   Credit
•   Coin to credit
Credit (0001), where coins accepted appear in the credit in (bet) meter. Bill acceptor items, EFT transfers, and wins, appear in the credit meter.
Coin to credit (0003), where coins accepted, bill acceptor items, EFT transfers, and wins appear in the credit meter.
Note: 0003 is the only setting available if Market Code = 16 or 30, or Option 22, Tokenization, is set to 0001.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 02, 2009, 01:37:30 AM
I just wanted to say that this post is fantastic to follow... :89-
keep up the great investigative work guys.... :3-
people in the future will benifit from this discussion tremendously! :89-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 02, 2009, 11:13:57 AM
 :5- this thread cost me a few hairs on my head too.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 02, 2009, 10:50:55 PM
 :37-    I thought I would document my failures for today:

Setup

1.  four digit display - failure
2.  five digit display - failure
3.  no bonus - failure
4.  bonus enabled - failure
5.  Anchor 1.5 secondary device - failure
6.  Bally Secondary Game - failure (machine displays 1-0 . . . .)
7.  SW7 (Reserved) on and off - failure
8.  Tokenization -  ON - mpu will boot - OFF (machine displays 2-0 . . . .)
9.  5 or 6 different game settings from archjds

After each setting - pull chips - install clear chips - clear - put game chips back in
THEN hit the bonus combo  :30-

colossal failure






Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 02, 2009, 11:19:28 PM
Dontcha give up Munch!...you'll get it!
And it'll be some stupid simple thing too... :89-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: StatFreak on September 03, 2009, 12:16:16 AM
Is there someone out there with one of these, perhaps sitting in a warehouse, who could check the settings and switches for this particular top box and give Munch a hand? :103-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 03, 2009, 12:34:20 AM
Stat...thing is....I shipped JD the MPU, harness, and sound board right off the original machine that came straight from the casino....Heh...don't laugh but I bought this stupid machine just to help Munch out.  If we don't get it working I am going to post a video of me driving over top of it with my Bobcat skidloader.   :3-

Cannot figure out what the heck is going on with it...it has to be a DIP, Jumper, or MPU setting causing us the issue.  The difference in the machine I just picked up versus his is basically that he has a hopper and coin mech....but the one I picked up has none and is a straight credit / non-hopper based machine.

He did get the machine running last night....sort of....the game plays now including the bonus round....but the wins from the bonus round are cashing out immediately from the hopper to the tray instead of increasing the credits on the meter.  The other thing is that the top box has a LED display that is suppose to show a count down of free spins during the bonus....no display working even though he has the original factory harness.  

I helped him with settings today that should have killed the hopper and settings so that the machine was tokenless so cashouts should have required a jackpot reset....still the bonus round paid out coins during the bonus to the tray...

this is a real head banger...  :30-  :30-  :30-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: CaptainHappy on September 03, 2009, 03:52:15 AM
Maybe you guys should have gone with an ANGELS machine, and left the Nightmare for the DEVILS!  :25- :30- :97- :97- :97-

Sorry, I am not helping am I!!!  :79-

 >:D Made me do it!

CH :95-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on September 03, 2009, 04:15:09 AM
I't sounds like you guys are making some headway at least.  I would like to get into this, but not until things slow down. 

What mains are you using?

Thanks,
Wayne


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 03, 2009, 04:21:41 AM
I't sounds like you guys are making some headway at least.  I would like to get into this, but not until things slow down.  

What mains are you using?

Thanks,
Wayne
2004, 2005, 2006 and  Jims board came with 2008.    Each with the same result.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 03, 2009, 05:16:05 PM
I even contacted Bally directly to see on the off chance they would help me.  Sadly this is the response I got.

Jonathan,
 
You should be able to contact the company that you purchased the machine from to get these options working. We are not allowed by gaming laws to support private owners with their gaming machines.
 
Steve
 
Steve
Tech Support Specialist
Bally Technologies


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 04, 2009, 05:36:55 PM
Another round of failures.

Today I tried moving the jumper from 2 meg to 4 - that had no effect.

Options:
02 - to progressive type Over The Top -  machine threw a 91 Error
      to SAS - machine played fine but no change in the bonus behavior

26 - set to auto spin at max coins or credits  - no effect

92 set to SAS & AFT bonusing - no effect


There is something strange  - with 2006 mains the display up top lights up when you go into the 11d options.  :103-




Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: TZtech on September 24, 2009, 04:25:49 AM
Hi

Ok dont have a Bally 6000 and its been years since i worked on. Try the following.

Could the top display be faulty ? - Have you tried this test in diagnostics ?

#16 - Topbox Test
Test #16 verifies the proper operation of a topbox
feature. The specific operation depends upon the
feature installed.


This board connect to the front display board - What does it do during that diagnostic
#9 - Display Test
Test #9 tests the Message Center. Observe to make
sure all LED segments in each of the 10 display
positions are properly functioning.
Press and release the TEST button until 09 d appears
in WIN PAID, indicating the Display test is selected. A
pattern cycles in the Message Center that illuminates
each segment and decimal point

ADMIN NOTE: REMOVED EXTRA COLOR COMMANDS TO MAKE MORE READABLE. Probably was a scroll mouse thing. CH :95-  :nlg- ADMIN


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 24, 2009, 04:41:21 AM
Here is the update on our project setting up that machine.  We have it now working 99% perfect with the 2003 mains with one incredible downer that we just can't seem to figure out.

The way this game works, when you hit the bonus symbols, you immediately get 30 credits added to the credit meter.  You then are able to play 10 spins at max bet (3CM) using the 30 credits just paid to the meter and any hits during that time frame are paid at 3XPay....so pretty cool right?  The LED display in the top box is simply a count down of what 3X Pay spin you are on starting at 10 and it counts down from there.  We do have this working perfectly now.

Okay....so now here is where it gets weird.  When you make a hit during the bonus and win credits it does not go to the credit meter as you would expect.....even though when the bonus first initialized, the credits do get added to the meter.  Instead, if your machine is set up with a ticket printer, it immediately prints out the win on the ticket.  So if you hit something every spin during those 10 spins at 3 X Pay....your gonna have 10 tickets at the end of the bonus.  If your machine is set up with a hopper....again, each win during the bonus round immediately gets paid at the end of each winning spin by way of the hopper.  So why do the wins during the bonus not get added to the credit meter??????

 :103-  what the heck is going on??  No way did it play that way in the casino ?????

Maybe JD will post a video of this in action.  It's a shame so far we can't figure it out 100%....especially when we are so close....because it is really a unique game from the Bally 6000 series.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 24, 2009, 09:48:57 AM


#16 - Topbox Test
Test #16 verifies the proper operation of a topbox
feature. The specific operation depends upon the
feature installed.

This board connect to the front display board - What does it do during that diagnostic
#9 - Display Test
Test #9 tests the Message Center. Observe to make
sure all LED segments in each of the 10 display
positions are properly functioning.
Press and release the TEST button until 09 d appears
in WIN PAID, indicating the Display test is selected. A
pattern cycles in the Message Center that illuminates
each segment and decimal point


I have tried so many options with this kit it is hard to keep track of them.  One clarification-  on my machine the top display still does not work.  I've tried it with the same settings as Archjds AND with his known working cable.  I know that the display does in fact does work because when I go into the setup (11 o)  I can get it to display 00.

TZ - this is a good idea that I'll try when I get home.    I've slowed down working on this machine because September is very very busy for me.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 24, 2009, 12:11:53 PM
On a somewhat similar and parallel note...
My S+ Bonus Sizzling 7's also does something weird during the bonus round...
When the flashing light stops on let's say the 450 Bonus,
You'd think the bonus credits would go onto the Credits display...NO!!!
The machine goes into handpay mode instead....( I have to turn the reset key to "erase" it)
If it had a printer, then I think it would probably print out a ticket...ARGHH!! That's not what I want it to do! :37-
So, you see...I understand what you're going through.... :89-
Basically you want the credits won during the Bonus round to accumulate into the credits...
Same problem...just a different machine... :96-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on September 24, 2009, 12:41:38 PM
That is strange  - I bet if you find the solution the logic would be the same for both machines.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 24, 2009, 01:20:45 PM
For an S+,
I'm sure it's in the SET chip settings...
An S2000, it'll be in the Key chip settings...
so a Bally 6000?   la dee da.... :79-

I also remember somewhere that you need two reset keys to make the bonus credits go into the display....hmm...
I don't want 2 reset keys... :72-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: Bettor Slots on September 24, 2009, 01:31:19 PM
Mark,

I went through the exact same scenario on my Devils machine.  Prior to having the 2003 mains installed, after a fresh machine clear, the first pay during the bonus round would go to the printer.  All pays after that, regardless of the amount, goes right to a jackpot handpay scenario and requires a key for the game to continue the bonus round.

This is crazy....there has to be a simple setting, jumper, or dip we are missing here.

Quote
On a somewhat similar and parallel note...
My S+ Bonus Sizzling 7's also does something weird during the bonus round...
When the flashing light stops on let's say the 450 Bonus,
You'd think the bonus credits would go onto the Credits display...NO!!!
The machine goes into handpay mode instead....( I have to turn the reset key to "erase" it)
If it had a printer, then I think it would probably print out a ticket...ARGHH!! That's not what I want it to do!
So, you see...I understand what you're going through....
Basically you want the credits won during the Bonus round to accumulate into the credits...
Same problem...just a different machine...


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 24, 2009, 01:45:20 PM
I agree...it's something simple we're overlooking....
I'm going to see if I can change my machine
to make the bonus credits accumulate into the display...
There's not a whole lot of jumpers on an S+,
but there are different settings in the SET chip I can look into.
Whether this helps you guys on the 6000 ,I don't know,
but I hope to see if there's something similar in my fix that might help ya. :89-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on September 24, 2009, 01:57:19 PM
Okay,
I did some digging around and this is what I came up with which might help ya....
My S+ Bonus Sizzling 7's uses an SP944 and in the PSR sheet there's a section called "Reduced Hopper Fills".
In this section, it states and I quote from it:

["The game always attempts to direct a win to the credit meter,
unless adding the win to the meter exceeds the credit limit.
If the win cannot be applied to the credit meter,
the game attempts to pay the win from the hopper.
Wins and cash outs greater than the hopper limit create a hand-pay condition,
as does any win that exceeds the jackpot limit"]


So! The answer might be that you guys may need to raise the jackpot and hopper limits to avoid the "hand-pay condition"????!!!


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on October 14, 2009, 09:30:04 PM
I tried Stayout - no luck..

This kit is officially dead to me.  I've wasted so much time trying to get it to work.  I thank all of you for your time. 

I hope to get a 4 reel Bonus Frenzy soon.    then take a hammer to the "Devil" machine.


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: a69mopar on November 05, 2009, 12:45:25 AM
get the hammer away from him... :60-

W


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: stayouttadabunker on November 05, 2009, 12:47:50 AM
Poor Munch,
He's had nothing but headaches with that machine... :5-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: StatFreak on November 05, 2009, 03:47:08 AM
Poor Munch,
He's had nothing but headaches with that machine... :5-

Yeah Munch, it's been all Devils and no Angels. >:D  I don't blame you for walking away from this one. :177- It's too bad, though. :60-
Still, you might want to hold off on using that hammer and see if someone else here wants to buy it and continue on with the pain and suffering.  :7- :125-  :190-
You never know.. :79- :30- :96-


Title: Re: Bally 6000 Devils and Angels Nightmare
Post by: jdkmunch on November 05, 2009, 10:19:55 AM
lol I have the hammer in my hand.

Actually Thanks to Jim at Bettorslots.com  -  I was able to convert the flat to into a round top.   I love the way the machine looks now and the bonus frenzy has become one of my favorites.

Devils are dead -  look for them on eBay when I get back from Vegas.