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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: racerrex on August 04, 2009, 06:21:34 PM



Title: Need Help With Programming S+ Payout
Post by: racerrex on August 04, 2009, 06:21:34 PM
I have an IGT S+ machine that I had to do a memory reset with the reset chip.  I have everything functioning great except for this:

The Max coin payout is 1000.  When a player wins over that, it starts dispensing coins until it is back to 1000.

What setting will make it tilt and require the reset key instead of dispensing coins?

Since this is a kid friendly machine, I always want it to pay by credits or tilt.  I also unplugged the cash out button so no one can take my quarters. 

It used to function like this until I did the memory reset.

Thanks.


Title: Re: Need Help With Programming S+ Payout
Post by: knagl on August 04, 2009, 08:16:57 PM
It depends on the SP chip that is installed in your machine.  Do you know what SP chip you're running?  It's likely labeled -- turn the power off first, then remove the hopper and the MPU tray to see what the SP chip is labeled as and let us know -- we can provide some help from there.


Title: Re: Need Help With Programming S+ Payout
Post by: stayouttadabunker on August 05, 2009, 01:08:51 AM
Once we find out what SP chip you have in there -
we will be glad to show ya how to lower the coin-payout limits so the machine goes into "hand-pay" mode and
then all you gotta do is turn the reset key to run off the credits! :89-


Title: Re: Need Help With Programming S+ Payout
Post by: racerrex on August 05, 2009, 01:42:22 PM
It is a SP1271

Thanks


Title: Re: Need Help With Programming S+ Payout
Post by: stayouttadabunker on August 05, 2009, 02:37:28 PM
Somewhere near your power switch is a little white button...that's the test button.
It's a momentary switch.
Press the test button 3 times until you see a zero in the coins played window,
and 5-1 in the winner paid window.
zero is for "page zero" in the PSR sheet options.
turn the reset key until you see a 13 in the winner paid window.
13 is for setting the "hand-pay" display...
press the spin button until you get a 1 to enable seeing how much you've won when the machine locks up as in hand-pay mode.
now turn the reset key 3 more times until you see a 34 in the winner paid window.
34 is for "partial-pay" for the top award, press the spin button until you see a 39-0 in the winner paid window.
now press the test button until you get a 7 in the coins played window.
7 is for setting the hopper limits.
<7>[1] determines when hand pays and hopper pays occur.

(The <7> will be in the coins played window,
the [1] will be in the credits window and
pressing the spin button will change the rightmost number in the winner paid window)

Set it real low like 100 credits using the spin button to make the numbers go up from 0-9
turn the reset key to jump from 10ths to 100ths and 1,000th's.
turn the reset key once, the display should read <7>[2]
Set this to 99.
turn the reset key to show <7>[3], this is for the most credits you can accumulate....set this at 3,000 or 9999 if you want.
If you have a bill acceptor <7>[5], set it to max at 3,000.
close the door, and you should be good to go!
I'm going to email you a copy of the SP1271 PSR...there's a lotta good stuff in there about your game chip and the options you can play with! :89-


Title: Re: Need Help With Programming S+ Payout
Post by: racerrex on August 05, 2009, 03:12:42 PM
thanks!  I'll give a try.


Title: Re: Need Help With Programming S+ Payout
Post by: racerrex on August 06, 2009, 05:45:34 PM
After a lot of tries, I still can't get it to act like I want.  I want the machine to behave just like a Vegas machine. 

1.  Allow a max credits of 1000 (works now)
2.  Allow hopper to dispense a max of 1000 coins (works now)
3.  Bill validator only allows up to 1000 credits (works now)

What doesn't work is this:
If you are close to 1000 credits and hit any award that will now make it over 1000 credits, it pays from hopper. 

I would like it to "hand pay" if the credits exceed 1000. 
I also have a jackpot bell installed.

Maybe I'm thinking this wrong.  The main goal is to have the machine work as Vegas, but never dispense coins automatically.  When I have kids playing it, I just disconnect the middle wire on the cash out button so they can't take my quarters.

I do have all the service and owner manuals plus the PSR for my chip.

Thanks for all your help!!!  I'll be an expert in no time.


Title: Re: Need Help With Programming S+ Payout
Post by: jay on August 06, 2009, 07:13:02 PM
Hi,

The Hand Pay limit is for "PAYS" over a certain amount......
So for instance you have the Hand pay limit set to 400, and you get a hit for 1000 coins. Because your credit limit is 1000 they will go to the credit meter. If you now hit the cash out button. The first 400 quarters get paid out of the hopper and then it goes to hand pay and the other 600 coins then get paid with a cheque from the casino and cleared via vi the reset key.

Heres another scenerio you have about 800 credits on your machine, you strike a hit for 300 coins. Your creidt limit tops up at 1000 and the remaining 100 get paid out of the hopper. With a hand pay limit of 1000, Nothing here generates a hand pay as you are only PAYing out 100. Well below your hand pay limit.

Assuming you had 0 credits on the machine and hit a 1200 coin jackpot. 1000 would go to credit and 200 would be paid out. Still you have not hit your hand pay limit.

SO ...... Here are your options.

1. You could up your credit limit to 9999 which would allow your machine to rack up a ton of credits..... assuming you had 3000 credits on the machine and someone hit the cash out button the first 1000 would be paid by the hopper and the rest would go to a hand pay.

2. You could lower your hand pay option to 10 credits. This would allow a token number of coins to spew but the bulk would go to hand pay after you hit your credit limit of 1000 or hit cash out.

3. You could do both.

In addition to the PSR you might want to take a copy of The simplified  S+ setup and PSR guide put together by R273. You can find a copy in the upload a new file section.


Title: Re: Need Help With Programming S+ Payout
Post by: StatFreak on August 07, 2009, 02:07:34 AM
...
Heres another scenerio you have about 800 credits on your machine, you strike a hit for 300 coins. Your creidt limit tops up at 1000 and the remaining 100 get paid out of the hopper. With a hand pay limit of 1000, Nothing here generates a hand pay as you are only PAYing out 100. Well below your hand pay limit.

Assuming you had 0 credits on the machine and hit a 1200 coin jackpot. 1000 would go to credit and 200 would be paid out. Still you have not hit your hand pay limit.
...

Jay, I respectfully disagree with you. If his S+ credit and hopper limits are both set to 1000 coins, he has 800 credits, and hits a 300 coin win, ALL 300 coins will pay from the hopper. If the win amount would put him even one coin over the credit limit but is below the hopper limit the entire amount is paid from the hopper.

In the second scenario on the SP1271, if the credit limit and hopper limits were both 1000, the machine would go to a jackpot hand pay for a win of 1200. Coins would only be added to the meter if there was a partial pay amount set.

Just as a matter of interest, soft credit hand pays don't behave the same as a jackpot lockups, internally.
When the key is turned on a jackpot, the tilt condition is cleared (lights stop flashing) and the amount, if displayed (depends on option 13 in the setup menu), just "disappears". The amount is credited internally to the jackpot credit meter in the books.
When the key is turned for a soft credit pay, the credits are displayed as the machine counts them "out", and the coin-out meter clicks off every credit. This payoff countdown takes time. The credits are added to the soft credit collects meter in the books.

...Maybe I'm thinking this wrong.  The main goal is to have the machine work as Vegas, but never dispense coins automatically.  When I have kids playing it, I just disconnect the middle wire on the cash out button so they can't take my quarters.
...

Hi racerrex,

Basically, you can't have your cake and eat it, too. If you set it to behave like a Vegas machine, it will, which means that it's going to dispense coins. Your posts clearly indicate that you don't want the machine dispensing coins. To do that is simple, but not the Vegas way of doing things.

Use Jay's suggestions, but slightly modified:

Set the credit limit to the highest number of credits that you want to allow on the meter. Jay's suggestion of 9999 works very well.
Set the jackpot lockup amount to whatever you want (1000 as it is currently, or 1199 if you want it to lock up on wins over 1200 "Vegas" style)
Set the HOPPER LIMIT TO 0. (not 1 as described in some other threads.) This will disable all coin out.
Set page<0> setup option [5] to 0 "standard credit or noncredit", and page<0> setup option [8] to 1 "convert bills to credits". This will ensure that all bills inserted and all wins go to the credit meter, no matter what.

Here's how it will work:
Any wins that would put the machine over the credit limit (9999) will hand pay (soft lockup).
The machine will hand pay (soft lockup) anytime that the cash out button is pressed with any number of credits (even one credit).
The machine will pay all single wins up to 1000 (or 1199) to the credit meter as long as it won't exceed 9999.
Any single win over 1000 (or 1199) will lockup as a jackpot.

Hope this helps.

SF  :31-

<PS> With these settings you will not have to disconnect your cash out button to prevent coins from being paid out.


Title: Re: Need Help With Programming S+ Payout
Post by: knagl on August 07, 2009, 06:16:08 AM
Basically, you can't have your cake and eat it, too.

Wow.  I was looking at this post earlier today planning to reply to it, and that was the exact phrase I was going to use.  It's not a matter of racerrex being greedy -- just a matter of the fact that there are only so many combinations of hopper limits / jackpot lockup limits that you can set on an S+.


Title: Re: Need Help With Programming S+ Payout
Post by: jay on August 07, 2009, 08:48:36 AM
 :131-   Good catch guys   :131-

 its been a while since I played with all the options   :103- So I never mind being corrected   :71-

Once you get it working its kind of a set it and forget it world.  :89-


Title: Re: Need Help With Programming S+ Payout
Post by: StatFreak on August 07, 2009, 09:04:26 AM
Basically, you can't have your cake and eat it, too.

Wow.  I was looking at this post earlier today planning to reply to it, and that was the exact phrase I was going to use. 
...

You know what they say:  :89- "Grape rinds shrink with light!" (http://newlifegames.net/nlg/Themes/loonblue/images/post/lamp.gif) :5- -- uh -- or, something like that.  :182-       :30-   :97- :97-


Title: Re: Need Help With Programming S+ Payout
Post by: jay on August 07, 2009, 09:09:49 AM
There is a whole sienfield episode dealing with shrinkage..... don't go there.....  :72-


Title: Re: Need Help With Programming S+ Payout
Post by: racerrex on August 07, 2009, 02:27:49 PM
Thanks guys for all your help!  Now I know exactly how I want to program it.


Title: Re: Need Help With Programming S+ Payout
Post by: stayouttadabunker on August 07, 2009, 06:37:15 PM
Yeah, You'll learn from these guys... :89- but I'll bet you laughed on the way too.... :72-


Title: Re: Need Help With Programming S+ Payout
Post by: racerrex on August 07, 2009, 06:44:36 PM
I love all the posts.  It was a great help.  NLG is the best and I'm glad to see active people on this.