Title: BIG BUCK HUNTER PRO Post by: ROCKET on May 31, 2010, 10:22:31 AM REMOVED Title: Re: BIG BUCK HUNTER PRO Post by: ROCKET on May 31, 2010, 10:24:33 AM REMOVED
Title: Re: BIG BUCK HUNTER PRO Post by: ROCKET on May 31, 2010, 10:29:33 AM REMOVED
Title: Re: BIG BUCK HUNTER PRO Post by: ROCKET on May 31, 2010, 10:43:22 AM REMOVED
Title: Re: BIG BUCK HUNTER PRO Post by: CaptainHappy on May 31, 2010, 07:03:39 PM Rocket,
Pretty cool, but aren't you afraid that your "deer" friends outside that you picture frequently will be frolicking along and happen to look in the window while you are blasting their electronic friends away, and then they will run away and not visit you ever again??? :5- :200- :200- :97- :97- :97- I am pretty jealous of kids these days as the technology in their toys is amazing compared to what we had as kids! :8- :37- That game is a standalone game, but it seems like it uses a sensor bar somewhat like the Wii uses. There is an aftermarket sensor bar that I have for my Wii that has a switch to set it to timeout and shut off after an hour, or two hours of inactivity. That saves the batteries! Someone should invent one for your game! :89- Or like you, one could just remember to shut it off! HA HA :72- CH :95- Title: Re: BIG BUCK HUNTER PRO Post by: ROCKET on May 31, 2010, 07:11:00 PM REMOVED
Title: Re: BIG BUCK HUNTER PRO Post by: stayouttadabunker on June 01, 2010, 02:56:03 AM I wonder if you can make a simple power modification for a cheap
walwarts power supply instead of killing batteries? Title: Re: BIG BUCK HUNTER PRO Post by: ROCKET on June 01, 2010, 09:38:10 AM REMOVED
Title: Re: BIG BUCK HUNTER PRO Post by: channelmaniac on June 08, 2010, 02:09:08 PM Let's keep the tinfoil hat conversations in the Rants and Raves section only please...
|