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**Video Slots** Gaming machines => IGT I-Game and Game King. => Topic started by: Yoeddy1 on July 07, 2010, 06:33:06 PM



Title: Limit Menu (Need GK 5.3 Users input)
Post by: Yoeddy1 on July 07, 2010, 06:33:06 PM
Hey guys,

If I access the Limit menu in standard mode or even in a 22 key mode, there are two areas that I'm not able to change and I wanted to get your .02 or if this can be fixed.  Keep in mind, I have the 5.3 game and a 22 key chip.  I have heard that a 5.3 game MAY require a 40 all-in-one key chip and I'm wondering if this is what's causing denied access.

Anyway, if you look at the photos, I get into the Limit Menu, and "Jackpot Reset to Credit" is always set to disabled.  If I try to enable that, I get a message that states "Turn Credit Reset Key."  At first I thought this meant turn the "Jackpot reset" key, but when I do that, nothing happens.  It appears that it's referring to another key.  Look at the photo of my MPU.  Is the missing lock/key hole where this would be?

Also, "Coin Payout" in the Limit menu is always set to "Disabled."  I cannot for the life of me figure out how to enable that.  Even in 22 key mode it cannot be manipulated.  My machine is paying out coins fine and I can set the other limits just fine.

Any ideas what's going on?

Thanks,
Jason


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 07, 2010, 06:33:42 PM
One more photo:


Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 07, 2010, 08:24:19 PM
I believe that a second key switch has to be installed for that to work, but don't quote me. :96-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: CaptainHappy on July 07, 2010, 08:43:59 PM
I believe that a second key switch has to be installed for that to work, but don't quote me. :96-

 :212- :205-

Stat is correct! :244-

CH :95-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 07, 2010, 09:13:28 PM
Cool, thanks guys.  If that's the case, once the lock is installed onto the MPU tray, what do the wires connect to?  Honestly, this looks like something I wouldn't worry about messing around with.  My bigger area of interest is the "Coin Payout" function not being accessible is of more interest.  Thanks!

I believe that a second key switch has to be installed for that to work, but don't quote me. :96-

 :212- :205-

Stat is correct! :244-

CH :95-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 07, 2010, 09:21:06 PM
I don't know about the I-Game/Game King, but on my GameMaker there is an unused, tied up set of two wires with female tabs on them right next to the two wires that connect to the JP reset switch. I am 99% positive that they are for the jackpot to credit feature.

Of course, in my case (and probably yours), I'd have to drill a second hole in the side of the machine for the second reset switch or buy a new bidirectional switch to replace the standard JP switch to put it into regular service. One of these days I'm going to just try it by shorting the wires together.  :96-

I can't say whether or not you will find a set of wires near the JP switch on the I-Game.  :103-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: CaptainHappy on July 08, 2010, 03:58:55 AM
As mentioned in Stat's above post you're not going to use the key switch that is in the cpu tray. It would be a second switch next to your reset switch on the outside of the cabinet. Some newer machines are already configured with the wiring and a hole for a second reset switch. But most older machines are not.

CH :95-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Buzz on July 08, 2010, 04:29:05 AM
Cool, thanks guys.  If that's the case, once the lock is installed onto the MPU tray, what do the wires connect to?  Honestly, this looks like something I wouldn't worry about messing around with.  My bigger area of interest is the "Coin Payout" function not being accessible is of more interest.  Thanks!


THIS help


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 08, 2010, 05:01:29 AM
Do you suppose that's what J9 is for on a 3902 board?  I peeled all of that MGM tape off btw.  I'm a bit nervous now when it comes to things that could cause overheating. 



Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 08, 2010, 09:14:10 AM
...
My bigger area of interest is the "Coin Payout" function not being accessible is of more interest.  Thanks!

It occurs to me that the reason that that function is disabled is that it is used when you have both a ticket printer and a hopper installed and want to set the coin out limit. You already have a hopper limit setting.

By the way, your credit limit of $400 is way too low, IMHO, and it just also occurred to me that that might be why you can't set the jackpot to credit option. After all, how can you add $1200+ to your credits when you have a credit limit of only $400? I'm just guessing, but it's worth a try. :79-

Stat :31-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: CaptainHappy on July 08, 2010, 03:12:47 PM
Yes, $400 is probably too low, but that is not the current problem with jackpot to credit feature. You must have the second key switch or you could not enable that feature. With a low limit like that I assume that the portion that is under the credit limit will go to the meter and the rest would be a hand pay.

CH :95-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 08, 2010, 04:34:13 PM
Yes, $400 is probably too low, but that is not the current problem with jackpot to credit feature. You must have the second key switch or you could not enable that feature. With a low limit like that I assume that the portion that is under the credit limit will go to the meter and the rest would be a hand pay.

CH :95-

Ahh, so that's why it prompts for the key to be turned. Closing the switch during the setup procedure activates the function. :71-

Thanks CH :95-  :3-

SF :31-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Buzz on July 08, 2010, 05:05:35 PM
I took a look at some of my Game Kings, and right behind the jack pot switch I see two wires that don't go to anything. I'm thinking if these are the wires to another switch that's not installed, could you not switch the present wires to the JP switch with these wires, do your set up and switch them back. ( I'm not a big fan of drilling holes in machines)  Matter of fact I would not drill a hole, if all else fails I would drape a couple of wires with  a switch out past the monitor, do my set up and then remove them. (same for the MPU switch) Casino standards, I don't think so, my standards, if it will work go for it!!! NO EXTRA HOLES  :3- :3- :3- :3-



Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 08, 2010, 05:14:53 PM
Buzz, the flaw in your idea is that the switch is not just for one time use. Once set up, it would be used to apply jackpots to the credit meter. Basically, the operator gets a choice of using the regular JP key to hand pay or the second key to credit the win. It would be a permanent installation, and one that would have been done to the machine when it was new if the target jurisdiction and casino had requested the feature.


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Buzz on July 08, 2010, 06:03:23 PM
I think I'm about half or three quarters confussed as to where this thread is going.

I never hit a Jack Pot so I have to ask, if you set the Jack Pot limit real real high, does not the hit go to credits?    :103- :103-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Buzz on July 08, 2010, 06:17:07 PM
Another question, with this second switch, does the door have to be closed to apply the win to credits? In other words can the new switch be installed inside the machine.  :99- :99-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 08, 2010, 06:27:21 PM
I think I'm about half or three quarters confussed as to where this thread is going.

I never hit a Jack Pot so I have to ask, if you set the Jack Pot limit real real high, does not the hit go to credits?    :103- :103-

That would certainly work, but then you wouldn't have a jackpot. In other words, no music, no lockup, no flashing screen to take cool pictures of to share in our "greatest hits at home" thread. :8-  I've played my machines with low and high lockup limits, and personally, I like having a jackpot lockup, even if it means losing the credits, because that's what we're playing for, after all.  :199- It's just not the same when the credits simply add up like any other win.


Another question, with this second switch, does the door have to be closed to apply the win to credits? In other words can the new switch be installed inside the machine.  :99- :99-

I'm not sure, but I think so, since the normal jackpot reset has to occur with the door closed, and since the jackpot "tilt" is interrupted when the door is opened and starts again once the door is closed (This is at least true for S-pluses, Bally ProSlots, Wms Dotmations, and Bally GameMakers.)


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 08, 2010, 07:27:33 PM
Guys, I think I need to apolgize here as my understanding was off.  I think I am asking for something that does not/cannot happen. 

When a machine hits a jackpot, it's going to lock-up, go into handpay, and play the music.  I thought when this happened, there may have been a setting to have it lock-up as normal, but then dump coins while it is doing it at x amount of coins, and then have a ticket print off reflecting the jackpot amount.  If a jackpot is hit, does a ticket get printed or is it just a handpay?   If this cannot be done, lets put a knife in it and be done.  I'm cool with jackpots just going into handpay.

On the other hand, if I have the printer and hopper activated, I can set the machine up for a typical cash out (pressing cash out button) to pay out x amount in coins as per "Limit Settings" and pay out the remainder via a ticket instead of a handpay.  If my hopper limit is set to 20 dollars and I have 18 dollars currently in credits, if I hit the cash out button, it would pay the entire amount via the hopper.  If I have 25 dollars in credit, I would get 20 dollars in coins, and 5 dollars via ticket.  In theory.

Are my assumptions correct?

Jason


Title: Re: Limit Menu (2 Questionable Areas)
Post by: StatFreak on July 08, 2010, 07:48:27 PM
Guys, I think I need to apolgize here as my understanding was off.  I think I am asking for something that does not/cannot happen.  

When a machine hits a jackpot, it's going to lock-up, go into handpay, and play the music.  I thought when this happened, there may have been a setting to have it lock-up as normal, but then dump coins while it is doing it at x amount of coins, and then have a ticket print off reflecting the jackpot amount.  If a jackpot is hit, does a ticket get printed or is it just a handpay?   If this cannot be done, lets put a knife in it and be done.  I'm cool with jackpots just going into handpay.

You can have a partial pay when a jackpot hits. It would have to be a prefixed amount. This amount would be put on the credit meter, and the rest would be treated as the lockup amount. I don't see that option on the screen that you posted, but even the old S+ machines have a partial pay option when the machine locks up, so the I-Game should have it, too.

With a normal jackpot clear, it would be a hand pay, so the remaining credits would just "disappear" when you turn the JP key; there would be no ticket for the remaining amount -- UNLESS you have enabled the jackpot to credit feature with the second key. In that case, an amount up to the limit set in the jackpot to credit option would go to the credit meter when you turned the special key. You would then have to clear any further credits with a regular handpay.

Once the credits are on the meter...

On the other hand, if I have the printer and hopper activated, I can set the machine up for a typical cash out (pressing cash out button) to pay out x amount in coins as per "Limit Settings" and pay out the remainder via a ticket instead of a handpay.  If my hopper limit is set to 20 dollars and I have 18 dollars currently in credits, if I hit the cash out button, it would pay the entire amount via the hopper.  If I have 25 dollars in credit, I would get 20 dollars in coins, and 5 dollars via ticket.  In theory.

Are my assumptions correct?

Jason

... then yes, if your SG chip supports it, you can set a split payout so that a set amount is payed by the hopper and the remainder printed on a ticket, just as you describe above.


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 09, 2010, 04:25:29 AM
Well, I finally figured out how to enable "Coin Payout" as per the first screenshot in my original post.  I performed a FULL 22 key reset this time and during setup I went to Machine Setup and under Redemption/Validation options, I selected SAS Standard Validation and then under Handpay Receipt Validation, I chose "Print Handpay Receipts."  For the heck of it, I also enabled Print Promo Tickets.  Under Redemption Setting, I left it as is "No Redemption."  At any rate, I then enabled the printer and hopper under "Peripheral Devices."  Then in Limit Settings, "Coin Payout" is now active.  My hopper limit is "25.00" and I set my Coin Payout as "25.00" as well.  Once I get the tickets, I will perform the final tests and see how it goes.

:)


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 12, 2010, 01:11:19 AM
Ok guys, I have tickets installed and customized and they are now printing.  I have my hopper limit set to $100 and my "coin payout" set on $50.00.  So in other words, the way that it's currently working is if I drop 60 bucks in the machine and hit the cash out button, it will payout $50.00 in nickels to the tray, and the remainder is coming out in a ticket for $10.00.  WOO HOO!!! IT'S FINALLY DONE!!!

However....

As I mentioned in my post above, I have SAS Standard Validation enabled to make this work.  The game is playing great, but I noticed that the top candle always flashes slow.  If I turn the jackpot key, it states under Pending Tilts..."Validation System Error." 

Like I said, the game is playing just fine, but the candle is an annoyance.  Is there any way to get this pending tilt/flashing candle status to go away?

Thanks,
Jason


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Buzz on July 12, 2010, 01:35:20 AM
That's so easy I would have thought you would have thought of it.REMOVE THE LIGHT BULB


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 12, 2010, 01:51:53 AM
LOL!!!  That's awesome Buzz!  Is that the final solution?  I guess I could live without the service light.  ;)

That's so easy I would have thought you would have thought of it.REMOVE THE LIGHT BULB


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 12, 2010, 09:51:26 PM
Just bumping once...is the solution from Buzz really the answer for home use or is there a menu tweak that will get rid of the issue. 

Thanks,
Jason


Title: Re: Limit Menu (2 Questionable Areas)
Post by: slotsteve on July 12, 2010, 10:45:32 PM
sunglass,s or eye patch, last resort hammer :208-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: reho33 on July 13, 2010, 12:26:33 AM
SAS Standard Validation is not enabled on mine, my candle doesn't flash, and I can print tickets out just fine also.


Title: Re: Limit Menu (2 Questionable Areas)
Post by: stayouttadabunker on July 13, 2010, 01:49:00 AM
SAS Standard Validation is not enabled on mine, my candle doesn't flash, and I can print tickets out just fine also.

 :212-                :212-                            :212-


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 13, 2010, 01:51:39 AM
SAS Standard Validation is not enabled on mine, my candle doesn't flash, and I can print tickets out just fine also.

On an IGT Game King with a hopper and a printer both enabled?  Please share your settings.


Title: Re: Limit Menu (2 Questionable Areas)
Post by: reho33 on July 13, 2010, 12:12:53 PM
SAS Config 3.4.1.3 cashless primary


Title: Re: Limit Menu (2 Questionable Areas)
Post by: Yoeddy1 on July 14, 2010, 12:16:21 AM
Thanks reho33.  I'm striking out all over the place.  I reinstalled my original 526 game and in the process broke a pin on the CG1 EPROM...sigh.  Anyway, that's another post, but it looks like the light didn't flash, but the settings were much different from y 5.3 version.  I guess I'm going to have to find somebody with version 5.3 because I am at a complete loss how to turn off or stop the bottom light from blinking or doing what I want to do without enabling SAS Standard Validation.  It has beaten me.  I'm waving the white flag, unless there is anything else.

Thanks for the help guys.


Title: Re: Limit Menu (2 Questionable Areas)
Post by: stayouttadabunker on July 14, 2010, 12:52:17 AM
Take a deep breath...shut off the machine.
I mean it.
You're driving yourself into a tizzy over a bloody bulb.
Take the bulb out for now.
Later on, you're own bulb will light up on top of your head and
you will attack the problem anew.
At that time - you will be smacking your head because it was something so simply overlooked.
Right now, all you're doing is rushing and busting eprom pins.
Sit back and have a beer. On me!  :140- :154- :253- :151- :198- :152- :171- :222-


Title: Re: Limit Menu (Need GK 5.3 Users input)
Post by: Yoeddy1 on July 14, 2010, 01:01:41 AM
Taking your advice Bunker.  It's driving me batty. 

Take a deep breath...shut off the machine.
I mean it.
You're driving yourself into a tizzy over a bloody bulb.
Take the bulb out for now.
Later on, you're own bulb will light up on top of your head and
you will attack the problem anew.
At that time - you will be smacking your head because it was something so simply overlooked.
Right now, all you're doing is rushing and busting eprom pins.
Sit back and have a beer. On me!  :140- :154- :253- :151- :198- :152- :171- :222-