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Progressive Controllers, Displays and Slot Toppers => Mikohn Progressive Systems. => Topic started by: Red7 on October 02, 2010, 11:41:05 PM



Title: PSP v2???
Post by: Red7 on October 02, 2010, 11:41:05 PM
Hey Guys, New to the forum. I must say I have been on here every night for the past month reading up on all the topics. Just last night my new Babies arrived. 4 x Blazing 7's Progressive machines. I tore one down today and got it all up and running just fine. Thanks to all your posts on here I was able to do it without asking questions!!!!!!!

But now I am stumped.. I'm at the progressive Display...

Right now I have one machine that runs great with out the progressive display. I am missing the cable going from the Machine to the display controller, but I found the pin-outs for the 4 wires so I think I am all good there. I plugged the display in (On the test bench) and it boots up and then the display reads back and forth $0.00 - C1

These machines were from Niagara Falls and were part of a 8 Bank Progressive system with multiple displays and so on. So I need to figure out what to do next, I connected the 4 wires to the machine but got nothing, I went in and tried to turn things on in the "Progressive Section" but to no avail..

So I did some more reading in my manuals and it looks like I need a program to hook up to the display driver and program it??? If anyone could please help me and lead me in the right direction would be greatly appreciated. 

Thanks in advance guys..

Steve



Hey Guys and Gals.. been doing a lot of reading on here about my Mikohn ChamII I have. It came in the top of my Bally's 6000 Blazing 7's... I Have taken the machine down to clean it all up and got it back running great. Although I am running into issues with the progressive stuff. I have a Mikohm ChamII, but it was used in a linked setup at the casino it was in. I have check all the connections on the machine and found all the proper wires i need to interface it. But before I do so, do I need to have a PSP program to tell the display that it will now be a stand alone unit and not linked? Is there any other way? I have the unit working on my test bench, and from another post on here I found settings that they set in there menu's using the buttons on the board it self. My unit seemed to skip functions or they were missing????? But it does come on and red $0.00 then flashes back to "C10" the back to 0.

If i need this program where do I get it? I have searched the net with out any luck, any help would be awesome.. thanks in advance..  





MODERATOR NOTE: Steve, I included a copy of your first post since it had some other info. It has been deleted since your problem was resolved here. SF :31-


Title: Re: PSP v2???
Post by: coorslight115 on October 03, 2010, 12:56:57 AM
Check your e-mail :3-


Title: Re: PSP v2???
Post by: Red7 on October 03, 2010, 01:15:31 AM
Thanks a million..I will be sure to post a million more question when I cant figure anything out!  :99-


Title: Re: PSP v2???
Post by: knagl on October 04, 2010, 02:26:11 AM
Do you have a ChamII+, or just a ChamII?  Is there any indication of "SA" or "STAND" or "STNDALNE" on the controller box?  If it's not the "+" version (or have some definite indication of it being a stand-alone unit), it doesn't support stand-alone progressing, and no amount of PSP programming will fix that.

That said, most of the Blazing 7s I've seen on the casino floor use stand-alone progressives, so hopefully you have that?


Title: Re: PSP v2???
Post by: Red7 on October 04, 2010, 04:00:42 AM
login password?


Title: Re: PSP v2???
Post by: jay on October 04, 2010, 04:02:23 AM
The ChamII non plus requires a COn2 supercontroller to drive it.
Joey (our forum host) has a Con2 (non I version for sale). THe I version is for IGT given that you have a Bally this unit would be ideal for your needs.


Title: Re: PSP v2???
Post by: stormrider on October 04, 2010, 08:21:44 AM
login password?


Password is: 135642
F10 for enter


Title: Re: PSP v2???
Post by: stormrider on October 04, 2010, 10:59:28 AM
Hey Guys and Gals.. been doing a lot of reading on here about my Mikohn ChamII I have. It came in the top of my Bally's 6000 Blazing 7's... I Have taken the machine down to clean it all up and got it back running great. Although I am running into issues with the progressive stuff. I have a Mikohm ChamII, but it was used in a linked setup at the casino it was in. I have check all the connections on the machine and found all the proper wires i need to interface it. But before I do so, do I need to have a PSP program to tell the display that it will now be a stand alone unit and not linked? Is there any other way? I have the unit working on my test bench, and from another post on here I found settings that they set in there menu's using the buttons on the board it self. My unit seemed to skip functions or they were missing????? But it does come on and red $0.00 then flashes back to "C10" the back to 0.

If i need this program where do I get it? I have searched the net with out any luck, any help would be awesome.. thanks in advance.. 

C 10 error= Progressive is not set up
you need a straight through serial cable from the Mikohn board to the pc (XP or older)
If you say it is missing functions make sure press the padded switches down
to go through the menu correctly for stand alone you want
Menu=Disp
#Display=1
JP GRP 1 = SA0

Of course you need to set up the jackpot value in the psp program
I suggest you read the manual and Mikohn threads.

Also on the Mikohn board at U19 position if you have an older chip
you could be missing some options you say you don't see,so please post
back what the label reads on that chip at U19.

You might want to post a close up picture of the Mikohn board you are working with here
so we can further help you along.

Tim


Title: Re: PSP v2???
Post by: Red7 on October 04, 2010, 02:34:27 PM
U19 Chip

CH2 STA/V1.26
(c)96 Mikohn
U19 sc DD7E


I'm certain this unit for work then right?

Thanks Steve


Title: Re: PSP v2???
Post by: stormrider on October 04, 2010, 02:54:21 PM
U19 Chip

CH2 STA/V1.26
(c)96 Mikohn
U19 sc DD7E


I'm certain this unit for work then right?

Thanks Steve

Steve,

That is an older chip for sure
I can't say for sure what options might have changed
since then so it might still get into the options you want
try pressing the padded buttons on the board to navigate through
the menu and see if you can set it to JP GRP 1 = SA

My chip is V2.11

Also please post a nice close up picture of the Mikohn main board
so we can see what model you have for sure.


Tim


Title: Re: PSP v2???
Post by: knagl on October 04, 2010, 03:59:31 PM
CH2 STA/V1.26

The "STA" makes it a stand-alone unit, so yes, you should be good to go.  You will need to make a special serial port cable with two of the pins jumpered.  A diagram of the cable can be found attached to this post (http://newlifegames.net/nlg/index.php?topic=106.msg433#msg433).


Title: Re: PSP v2???
Post by: stormrider on October 04, 2010, 04:32:49 PM
Not to confuse Steve
but I used a straight through cable 9 pin serial without the jumper wire
I believe that is just a double ground from pin 1 to 5 anyway
you can find them at most electronic stores maybe rat shack even fleabay
I just had a box of cables here with straight and Null type
I just know I never had to jumper mine and it worked on many setups so far
so I guess when Steve gets to the point of programming it will find out.


Title: Re: PSP v2???
Post by: Red7 on October 04, 2010, 05:21:34 PM
Hey Guys...

Everything worked out awesome..

I programmed the display... although it it said error or something like that when I hit F10, it still took the programming. I have it installed in the machine.. and the counter is working. For every 12 coins in it goes up a penny??? Is that normal? Can I change this and if so what should it be changed too?

I have been playing and playing trying to hit the 777 Blazing but to no luck.. So i don't know what will happen when it hits.. I remember reading somewhere where you can "Fake a jackpot", is this hard to do??

Thanks again guys.. I will keep you posted.. I will try and take some photos of all my gear soon..

No time to program no hopper, and have hand pay for all payouts.. Wish me luck!




Title: Re: PSP v2???
Post by: stormrider on October 04, 2010, 05:42:48 PM
 :wa

 :105-

Steve,

Glad to hear it worked out
What I meant by F10 was when you first enter the psp after the password
when you are ready to send the progressive info you programmed hit F1 to send it, not F10
anyway you got it running.

If you want it to add faster than a penny per every 12 spins
you need to go back into psp jackpot programming and enter a higher # in the increment area
off the top of my head I can't say as I am on pain meds at the moment..LOL

But when you hook everything back up press F2 load (under jackpot programming)and that will display your current settings
on the display from there adjust the increment higher then reload with F1.

I assume you left the Bally machine alone as far as menu settings for the progressive
which is good but there are settings inside 11d which are a must for the jackpot to trigger.
You can fake a jackpot under test 80 make the reel strips aline to the top award and see
if it triggers the progressive display,could be an easier way but I'm on to many pain killers to help off the top of my head.

Tim


Just a side note not sure how you have it all setup but
if you set MFILE TO #4 under display the colors will dazzle
and under font choose flip 18 the numbers on the display will flip as they increment
it really looks much better in my opinion set up this way.


Title: Re: PSP v2???
Post by: jay on October 04, 2010, 07:00:48 PM
Assuming the denomination is 25c, I set mine to 4%. This way for every coin it goes up by 1 penny.



Title: Re: PSP v2???
Post by: StatFreak on October 04, 2010, 08:10:10 PM
Personally, I like the odometer setting, although the flip is probably my second favorite. I suggest trying out the different animation options to see for yourself what they do.

You can also code them in the jpot.do file if you create one or more messages to display in between displaying the progressive. I did that so that I could control the colors and animation of the text and still select the dazzle and odometer settings for the jackpot display.

I'm not sure about the flip animation, but the odometer speeds up as the difference between the displayed amount and the "current" amount increases. For a single machine, the only way to get it really going is to program a very large. unrealistic increment percentage, but it does look cool. You just end up with ridiculously high jackpots. :96-  :97-

The odometer also has an overall speed setting that is set through the buttons on the board.


Title: Re: PSP v2???
Post by: Red7 on October 04, 2010, 09:55:31 PM
Hey thanks guys..

But if you change the increment to go up to fast, i take it you will get less jackpots??? As well the Progressive display sends the "Current amount" back to the machine via data? So it knows how much its at and when to pay???

Thanks for all the info.. I'm still tweeking.. I have 3 more machine to get working.. but it look's like one is going to be a "dust collector" 

I will keep you posted..

Thanks again.. I really appreciate all the input.. I still have 4 IGT S+ I need to get working!! Lot's of fun.. so excited.. 


Title: Re: PSP v2???
Post by: StatFreak on October 04, 2010, 10:04:04 PM
Hey thanks guys..

But if you change the increment to go up to fast, i take it you will get less jackpots??? As well the Progressive display sends the "Current amount" back to the machine via data? So it knows how much its at and when to pay???
...

OH NOOOOO!  :8- :8- :8-  It seems that I'm endlessly debunking this myth. :30-

The progressive has NOTHING to do with the odds of hitting the jackpot or any other prize. It's strictly an appendage. The machine outputs a simple pulse every time a credit is wagered and the programming (that you've set up) in the Mikohn determines how much is added to the meter. The mikohn starting value is also independently programmed.

The payout percentage of the chip and all of the slot's functions remain unchanged. The return communication is SOLELY for the bookkeeping meters.


Hope this helps.


Stat :31-


P.S. If you believe that the machine "looks" at anything to "decide" when to pay a jackpot, please read this thread (http://newlifegames.net/nlg/index.php?topic=9674.0).


Title: Re: PSP v2???
Post by: StatFreak on October 04, 2010, 10:35:52 PM
OH NOOOOO!  :8- :8- :8-  It seems that I'm endlessly debunking this myth. :30-
...

Hey Red, don't take that the wrong way. it's nothing personal. :88-   :200-   :72- :72- :72-
I gave you a K+




It just makes me sad that all of these myths about slot machines seem to live on in perpetuity.

SF :31-


Title: Re: PSP v2???
Post by: jay on October 04, 2010, 11:04:21 PM
Just to add to Stats's post. The typical %% payback from a casino is 1/8th of 1percent.  So for every $8.00 (thats 48 quarters) it goes up 1c.

The casinos use large progressive amounts to attract more players and thusly they write the whole thing off as a marketing fee...

....... but we still pay taxes if we win   :137-


Title: Re: PSP v2???
Post by: StatFreak on October 04, 2010, 11:52:55 PM
....... but we still pay taxes if we win   :137-


But Jay, you're Canadian.  :246-  Do you pay taxes on wins in U.S. casinos? I know you answered this once, but CRS is setting in again. :128- :96-


Title: Re: PSP v2???
Post by: Red7 on October 05, 2010, 01:05:35 AM
Well, I understand it has nothing to do with it.. What I'm saying is that the machine is programed to pay out a certain percentage no matter what. But on a quarter machine.. lets say the blazing 7's I have... If I set the progressive to start at $2500.00 and go up at 10 Cent per credit increments the progressive will get high very fast. So the machine should see this "Large figure" and internally keep putting a little of that payback percentage aside so it can build up enough "Internal Money" to pay that large jackpot, if it decides to do so.  Versus the alternative.... If I start if off at $250.00 and progressive grows at 1 cent per every 10 coins in... the odds are that it will pay that lower jackpot more frequently then the larger one. That's what I'm asking.. The lower the progressive starting amount could change the odds of how often the "Grand progressive prize is won". Does this make sense??..Or am I just stupid?? It doesn't change the odds at all, it might just pay 10 little jackpots in the same amount of time it would take to pay a larger one if it decides to. Hell it may never pay the top prize.... Please correct me if I am way wrong..

I know this is off topic, but you guys are smarter then me at this. I got my blazing seven modified so when a coin goes in is is diverted back to the tray. You put a coin in and you get it back. I turned off the bill acceptor and ticket printer(don't have tickets yet). Shorted out the wires to the hopper so it thinks its there?.. and got my progressive working today.. The only thing is, My top candle light is flashing now once every 2-3 sec.. but the machine runs fine. Is this because it is telling the "casino" coins have been deposited in the coin bucket and not the hopper? Any help would be greatly appreciated.         


Title: Re: PSP v2???
Post by: jay on October 05, 2010, 01:34:53 AM
That is not how slots do math.

The RNG(Random Number Generator) controls which numbers are picked.
Each number corresponds to a spot on the reel strips.
While there might be 12 symbols on a reel strip there could easily be 64-256 (or more) virtual stops.
The difference between a 92% payback and a 96% payback chip is maniupulated by altering the number of reel stops and/or the number of winning reel stops.
Then the simple laws of probablility kick in.
When you average this out across 10million spins your theoetical payback percentages are obtained.

There is a possibility that the top award will never be hit. There is a possibility that a single cherry 2 coin payback will never be hit.
However the probabilities for each are different. Because a lot more of those virtual stops are dedicated to the single cherry.

Slots do not "reserve" funds or set aside amounts to force the machine to payback at any percentage rate.....its all dumb luck.
The percentage held by the progessive is no way integrated into the slot, and the data line that feeds back to the machine is only there to be able to display the progressive amount in the winner paid windows.





Title: Re: PSP v2???
Post by: knagl on October 05, 2010, 04:03:02 AM
To expand on Jay's last sentence, the chip that sets the payback percentage of the slot doesn't know if there's a progressive or not.  If you have a 95% chip in your machine, and programmed the progressive to add 10%, your machine would pay out 105% over its lifetime (not good for the casino!).

US Class III slots ("Vegas" slots) do not make adjustments to their paytables based on previous spins and previous wins or losses -- every spin is an independent event.  Over the life of the machine, it will end up holding darn close to the percentage chip installed, but short term it could pay out 300% or more, or 30% or less.


I know this is off topic, but you guys are smarter then me at this. I got my blazing seven modified so when a coin goes in is is diverted back to the tray. You put a coin in and you get it back. I turned off the bill acceptor and ticket printer(don't have tickets yet). Shorted out the wires to the hopper so it thinks its there?.. and got my progressive working today.. The only thing is, My top candle light is flashing now once every 2-3 sec.. but the machine runs fine. Is this because it is telling the "casino" coins have been deposited in the coin bucket and not the hopper? Any help would be greatly appreciated.

You'll have better luck if you post this question in the Bally reel section of the forum, as the knowledgable Bally folks frequent that section.  I'll take a stab at it, though.  I'm pretty sure that the Bally hoppers have a few coin probes/detectors in them, and the machine can detect when the coins in the hopper are low and need to be refilled soon.  Because you don't have a hopper installed, you might be getting a blinking candle because the machine thinks the hopper is low.  If/when you ask this question in the Bally section, please elaborate on what exactly you did to "short out" the wires to the hopper.  :89-


Title: Re: PSP v2???
Post by: Red7 on October 07, 2010, 01:19:20 AM
How do I test and see if the progressive works properly and resets as programed?  I tried some setting I believe it was 81? But could not get it to do anything..

Thanks in advance...



Title: Re: PSP v2???
Post by: brichter on October 07, 2010, 02:09:39 AM
If it's a Mikohn, you trigger it with PSP.


Title: Re: PSP v2???
Post by: knagl on October 07, 2010, 04:49:07 AM
I think he wants to test it in the Bally machine to see if it will trigger correctly with a JP pulse output from the machine.  Again, a better question in the Bally section since it's not really specific to the ChamII+.

(If I knew the answer, I'd gladly post it here -- I don't know the answer, though, but hopefully someone more familiar with Bally machines will be able to help you.)


Title: Re: PSP v2???
Post by: brichter on October 07, 2010, 05:13:04 AM
He should try reading this:
http://newlifegames.net/nlg/index.php?topic=6738.15 (http://newlifegames.net/nlg/index.php?topic=6738.15)

There may be something in there...


Title: Re: PSP v2???
Post by: StatFreak on October 07, 2010, 09:44:51 PM
It's option 80.

Option 80 is a single use setting (it reverts to 0 after you exit the testing menus). You set it to 1, then leave setup group 11 d by pushing the test button until you get to group 10 d. Make sure that you don't exit the test groups completely or you'll lose your option 80 setting.

You then set the reels to the jackpot combination, set the bet to max coins and press spin. That should trigger the Mikohn.


This thread should help if you're having trouble with the hardware and software setup of the progressive.
http://newlifegames.net/nlg/index.php?topic=7606 (http://newlifegames.net/nlg/index.php?topic=7606)


Title: Re: PSP v2???
Post by: stormrider on October 07, 2010, 10:31:25 PM
Stat,

You are correct on the 80 test
I tried pointing that out earlier in this thread
whenever I set up a progressive I always use this test
to make sure the top award triggers the progressive.

Tim


Title: Re: PSP v2???
Post by: Red7 on October 10, 2010, 12:12:01 AM
Thanks guys.. everything works as planned.. could not have done it with out your help..

I will post picks of the projects first of the week... 

Take care

Red7