Title: Bill Validator Settings Post by: AsUWish on October 29, 2010, 07:43:33 PM Forgive me if this has already been posted, but I thought I'd post my findings playing around with the Bill Validator settings. Here's the scoop:
Bally GameMaker Bill Validator Settings The US settings match the bills, but here's what happens when you choose other settings: US (Default) (3) (4) (5) (7) 1 100 10 1000 10 2 200 20 2000 25 5 500 50 5000 50 10 1000 100 10000 100 20 2000 200 20000 250 50 5000 500 50000 500 100 10000 1000 100000 1000 200 20000 5000 None 2000 500 None 10000 None None So, when you do a RAM SET CLEAR, and change the channel for the Bill Validator, it will react accordingly. Example 1: If you set it to channel 5, when you plop in a $1.00 bill, it will reward you with $1000.00 in credits. If you plop in a $20.00 bill, it will give you $20,000.00 in credits. If you plop in a $100.00 bill, it will give you $100,000.00 in credits! Example 2: If you set it to channel 4, when you plop in a $1.00 bill, it will reward you with $10.00 in credits. If you plop in a $20.00 bill, it will give you $200.00 in credits. If you plop in a $100.00 bill, it will give you $1,000.00 in credits! I think you get the idea. Also, if you tokenize your game, you can make the quarters (or whatever you put in it) to be whatever value you choose (I set mine as $1000). So when I drop a quarter in, it thinks I just plopped in $1000.00! Now I know what you're thinking. I can't put more than $3,000 in the machine because of the stupid legal "laundering the money" issue. Well... Surprise... I fixed that too! See the other post for the Jurisdiction settings! |