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**Reel Slots** Gaming Machines => IGT S2000 and Vision Games. => Topic started by: knagl on February 02, 2012, 08:45:11 PM



Title: S2000 Chips Explained
Post by: knagl on February 02, 2012, 08:45:11 PM
I'm fairly new to the world of S2000 and I wanted to put together a post that helps to explain what the different chips do, and their relationship to one another.  This topic has been brought up once or twice, but I wanted to get all of the information in one place for the future benefit of newbies to the S2000 platform, as well as to educate myself further as to what all of the chips do.

Below is my understanding as to what the various chips do.  If you have additional information to add to or correct what I've posted, please do so and I'll edit this post accordingly.

An S2000 game uses the following chips in order to operate: SG (Game or GME), SB (Stepper Base), VS (Stepper Version), and an optional MMLII (Multi-media Lite II) DSV SIMM card.

  • SG (Stepper Game or GME) Chips:

    Roughly the equivalent of a S+ "SP" (or GAME PROM) chip.  The SG chips are the operating system of sorts for the S2000 games, and many support multiple game "types", using similar type definitions (Type 0 = generic, no nudging, no respin, etc. -- Type 2 = Haywire, Type 5 = 4th of July, etc.).  Per r273's post below, it may also store legacy sounds, control reel lights, coin validation, hopper operation, nudge and Haywire operation.



  • SB (Stepper Base):

    Roughly the equivalent of a S+ "SS" (or REEL PROM) chip.  The SB chip is game-specific, and contains the paytable and virtual and physical reel symbol/stop information for the specific game kit installed in the machine.  A significant difference between an S+ "SS" chip and a S2000 SB chip is that a S2000 SB chip contains multiple paytables selectable within the machine (with the use of a keychip), unlike an S+ "SS" chip which only contains one paytable. 

    As noted in this post (http://newlifegames.net/nlg/index.php?topic=11690.0), a special SB chip numbered SB001000 may be used in combination with a legacy S+ SS (REEL) chip to provide paytable information to a S2000 machine (thus allowing you to use a S+ kit in an S2000 machine).



  • VS (Stepper Version):

    Controlls currency symbol, VFD format, and other options.

    "The version PROM controls what is available to meet special jurisdictional requirements and controls what certain features and options are available. The label indicates STEPPER VERSION and the version number:

    VS011CX0 - single denomination – Colorado ONLY
    VS011CX1 - multi-denomination – Colorado ONLY
    VS011GX0 - single denomination
    VS011GX1 - multi-denomination
    VS011GX2 - multi-denomination with denomination-plus mode
    VS011GX3 - multi-denomination with fractional denominations
    VS011IH0 - single denomination – Netherlands ONLY
    VS011IH1 - multi-denomination – Netherlands ONLY
    VS011IX0 - single denomination – International
    VS011IX1 - multi-denomination – International
    VS011NX4 - single denomination – New Jersey ONLY
    VS011NX5 - multi-denomination – New Jersey ONLY"



  • MMLBII (Multi-media Lite Board II) DSV SIMM card (optional):

    The DSV SIMM card isn't an EPROM like the other chips, but is a SIMM card with memory chips built in.  It contains sound effects used by the game, and is installed on a Multi-media Lite Board II that attaches to the S2000 MPU board.  Sounds can be generic (using a DSV 42), or game-specific (using a numbered DSV card specified by the specific game).



Again, additions and corrections are encouraged, please.  :89-


Title: Re: S2000 Chips Explained
Post by: Ron (r273) on February 02, 2012, 09:35:40 PM
Based on some notes I have;

The SG (Stepper Game)  stores sound, lights, coin validation, hopper operation, nudge and Haywire operation.

The SB (Stepper Base) stores themes, payables, virtual reel stops and physical stops.

The VSO stores jurisdictional, denomination and controls what certain features and options are available.

So it looks like you are on the right track. :89-

Ron (r273)


Title: Re: S2000 Chips Explained
Post by: poppo on February 02, 2012, 09:57:47 PM
I have nothing to conribute except to say this is a great idea.  :89- I've stayed away from the S2000 platform because I am always reading about this chip needs that chip unless you have this chip, but if you have that chip you need this chip, and it makes me go.  :127-


Title: Re: S2000 Chips Explained
Post by: Foster on February 02, 2012, 11:47:42 PM
Poppo, it not really that bad.

I have not had to change my game chips or version chip to play a different theme (of course I don't have any vision or reel touch themes) but I do have themes that if I was to play them in a S+ I would have change from a 0,1,4,5 SP chip to a 2, 21 or 23, and I forget which game type is the Double Spin SP chip.

The only Reel chip not supported in the S2000 is the ST (tournament chips) that I have found
I heard that (I think it was) Chaos gave some one trouble in the S2000.

Even though 363 and 598 states that a VS011xxx has to be used, I have tried both with VX009xxx chips with no issues.
The reason for the number of Version Chips In a series (11 for example) is due to jurisdictional requirements only

Akso can a S+ during a Haywire re-spin randomly spin 1 or 2 reels backwards. Nope.


Title: Re: S2000 Chips Explained
Post by: zarobhr on February 03, 2012, 11:45:24 AM
Poppo, it not really that bad.

I have not had to change my game chips or version chip to play a different theme (of course I don't have any vision or reel touch themes) but I do have themes that if I was to play them in a S+ I would have change from a 0,1,4,5 SP chip to a 2, 21 or 23, and I forget which game type is the Double Spin SP chip.

The only Reel chip not supported in the S2000 is the ST (tournament chips) that I have found
I heard that (I think it was) Chaos gave some one trouble in the S2000.

Even though 363 and 598 states that a VS011xxx has to be used, I have tried both with VX009xxx chips with no issues.
The reason for the number of Version Chips In a series (11 for example) is due to jurisdictional requirements only

Akso can a S+ during a Haywire re-spin randomly spin 1 or 2 reels backwards. Nope.
most of my machines use 363so i assume it is basically generic, but i had a few Slant top ones that had 251 in them and i upgraded them to 363. is 598 another upgrade to 363 or is there an upgrade to the 363


Title: Re: S2000 Chips Explained
Post by: Foster on February 03, 2012, 10:49:19 PM
When I say ST I am not referring to S2000 Tournament Base chips I was referring to the ST (tournament) chips for the S+, which can not be used in a S2000.
it wont even let you use it for the standard pay table in the chip.
I tried everything you have to get a tournament base chip.


Title: Re: S2000 Chips Explained
Post by: zarobhr on February 03, 2012, 10:57:35 PM
When I say ST I am not referring to S2000 Tournament Base chips I was referring to the ST (tournament) chips for the S+, which can not be used in a S2000.
it wont even let you use it for the standard pay table in the chip.
I tried everything you have to get a tournament base chip.
sorry for ST i meant slant top


Title: Re: S2000 Chips Explained
Post by: Buzz on February 04, 2012, 03:50:39 AM
 :212- :212- Kevin  I think you hit this one right on, THANKS for the time and work. Before I forget  THANKS  for all the RED shirt work you have been doing. You do realize I'm in the know, that meaning I know I don't want the job. again "Thanks"

poppo If you didn't know a thing about S2000's  Fosters reply #3 sure doesn't help.  I know Foster knows S 2000 but I haven't a clue what the hell he was talking about. 

Let me try to simplify a S 2000, say you have a machine with Double Diamond Deluxe game, using SB******, SG000363, and a VS011GX1 (multi denom version chip) and you wish to change to a 5 X Pay. All you have to do is change the SB chip. ( you will have to use a key chip)  With the exception of a few games they being Vision, Reel Touch, Barcrest, and some WOF type games the above will hold true.

In the last couple of years I have had about (150 ) S2000 machines just as a guess I'd say 60 to 75 different game themes. I think I have had one machine that gave me a hard time using SG000363 game chips. Now some here will say I've went off my rocker again, and I don't mind. I do kind of get tired of this pissing match as to which game chips to use. I don't read a PSR to see which ones IGT thinks I should use, I use the ones that I know they are going to work. Isn't that the whole idea, you press the spin button and the machine does it's thing.


Title: Re: S2000 Chips Explained
Post by: knagl on February 04, 2012, 04:24:05 AM
Thanks for the feedback and the kind words, everyone.

Buzz, thank you too -- I love learning about this stuff, and I love being able to try and spell it out in a clear fashion so that others can figure it out in the future, too.


Title: Re: S2000 Chips Explained
Post by: slotsx2 on February 29, 2012, 10:57:18 AM
On several games that didnt have a specific sound card of it's own, I was using the basic machine sounds, even tho I had a sound card. Every time I put a DSV 42 card in I got an error message, so I removed it. I finally figured wth, I'm gonna try to set it anyway... IT WORKED!

The DSV 42 has MUCH better sounds and a larger variety of sounds than the standard game sounds. So, if you put a DSV 42 card in and get an error message, IGNORE it, set your sounds and enjoy the sounds as they should be.......


Title: Re: S2000 Chips Explained
Post by: slots4home on April 25, 2012, 02:40:43 PM
I have worked with the S 2000 for about the last year and the one thing I have noticed is that the sg 198 works the easiest for me for setting up multi denom. The sg  598 works best for setting up fpr coin operation. It allows you to set the coins to game instead of coin to credit which I think is a better way to set it up.
I know others sg allow you to do it also, but it seams to work easier for those processes.
Darell


Title: Re: S2000 Chips Explained
Post by: Foster on April 25, 2012, 11:25:15 PM
When I had mine set up for coins I would set it for coin to game then credits, cant be done if coin and player denom do not match.

Multi-donom I have only used 363 and 598 either with the denom player button or touch pad

 


Title: Re: S2000 Chips Explained
Post by: gposing on July 13, 2012, 02:09:09 AM
I purchased an S2000 and it came with an extra board.  How do I figure out what game it is.  SG000155  SB100009 VS011GX1? 

Thanks


Title: Re: S2000 Chips Explained
Post by: Foster on July 13, 2012, 03:00:12 AM
SB100009  Triple Butterfly Sevens 3 reel 1 line 3 coin multiplier 6000 credits top award


Title: Re: S2000 Chips Explained
Post by: Yoeddy1 on July 13, 2012, 03:36:03 AM
SB100009  Triple Butterfly Sevens 3 reel 1 line 3 coin multiplier 6000 credits top award

That's a good chip to have.  Also works for Triple Stars, Triple Red Hot Sevens, and Triple Lucky Sevens.  Same configuration that Foster mentioned.

Jason


Title: Re: S2000 Chips Explained
Post by: gposing on July 13, 2012, 10:43:57 AM
Thanks.  Now i know what glass and reels i can buy.


Title: Re: S2000 Chips Explained
Post by: Buzz on July 13, 2012, 02:09:01 PM
gposing  You will be doing yourself a favor by throwing those SG000155 in the trash.


Title: Re: S2000 Chips Explained
Post by: gposing on July 13, 2012, 02:38:43 PM
What should i replace them with.


Title: Re: S2000 Chips Explained
Post by: Yoeddy1 on July 13, 2012, 02:53:29 PM
SG000363

Thanks,
Jason


Title: Re: S2000 Chips Explained
Post by: gposing on July 13, 2012, 03:02:35 PM
Thanks. What is wrong with the other ones


Title: Re: S2000 Chips Explained
Post by: Buzz on July 13, 2012, 03:50:07 PM
What should i replace them with.

Read reply #7  I'll try to explane a little bit. I bought a load of S 2000 50 or 60 I don't remember exactly, not all but most of them had SG000155 game chips. One of the first things I do with a new machine that I've never had that game before is pull the board and remove the SB chip  read and save those files using a eprom burner. While the board is out might as well remove that ol nasty green battery, OK base chip is off the board might as well do a clear and key and get rid of all that old Casino BS book keeping.

I now have a machine with the battery removed that's been cleared and keyed. Tested machine and all I could get was reel tilts, sometimes had to reset 4 or 5 times to complete one game. After a lot of trouble shooting I found if I replaced the 155s with 363s no more reel tilts. ( this was maybe 20 machines doing this )  Game theme had nothing to do with it, I could have one machine tilting and another of the same game theme with 155s working fine.

Foster has posted when removing the green battery, solder a jumper wire between the two pos. post and this will take care of the reel tilts. I have never tried this so I can't say if it works or not. Wish I had known of this jumper at the time might have saved me 12 bucks worth of eproms for each machine. ( close to $500 )

You now see why I have a erection for SG000155s.


Title: Re: S2000 Chips Explained
Post by: Big Ed Deline on September 07, 2012, 02:20:54 PM
IS there any kind of SB chip reference guide? 
Ive seen a pretty good list out here for SS chips, but I was more curious for the s2000 platform of SB's
What I mean is a guide to say like.....Double Diamond 5 coin 5 line is  SBXXXXXXX, or  Triple Double Diamond 2 coin is SBXXXXX and so on.....


Title: Re: S2000 Chips Explained
Post by: Foster on September 08, 2012, 12:03:41 AM
THe one I use is maintained on IGT site you do not need a log in to use it and sometimes it wont load.

here is the link I use
You wont be able to access PSR or PAR files or such.

http://www.igt.com/us-en/games/spinning-reel.aspx#&&+Wa3JZ/Lx8TI/ncPx0OKdSnO9twnZRU4hZ5VhMNYBtZyM9ZK8HGW+xI2omuuKIiDUjGqxVNNZtDj2nVgFViP6/7MDS6mutAKbYIZAc88W0ft3VZpobjZwAkvWVfA2uknIPZe+s2FoHg8LiaLJd6CcUjccN6EyhSy51FjscBn/ECRj52zltpARoz+cFZfwpMd0QPBIGkUhFgY02B+Gm2QQzHSL2E= (http://www.igt.com/us-en/games/spinning-reel.aspx#&&+Wa3JZ/Lx8TI/ncPx0OKdSnO9twnZRU4hZ5VhMNYBtZyM9ZK8HGW+xI2omuuKIiDUjGqxVNNZtDj2nVgFViP6/7MDS6mutAKbYIZAc88W0ft3VZpobjZwAkvWVfA2uknIPZe+s2FoHg8LiaLJd6CcUjccN6EyhSy51FjscBn/ECRj52zltpARoz+cFZfwpMd0QPBIGkUhFgY02B+Gm2QQzHSL2E=)


Title: Re: S2000 Chips Explained
Post by: Big Ed Deline on September 08, 2012, 06:33:13 PM
Thanks Foster. That's awesome. Exactly what I was looking for.