Okay, I see what you mean. It's not really an offest. There are a specific number of virtual stops mapped to each of those blanks, but you're right: Unfortunately, the PAR sheets don't tell you exactly how many virtual stops are assigned to each successive blank in such cases, and they are almost
never equal.
That example, as you've displayed it, would represent a line game with no nudges or Wild Cherry type any position pays ("scatter symbols"). All PAR sheets use a different symbol to represent blanks that nudge and blanks that are part of any position pays, so those types of games shouldn't cause you any problems.
It's the type 0 line games that are giving you difficulty.For those pesky line games, there are basically three options, two of which require you to have the SS chip.
1. Install the SS chip in a machine and use the reel strip test [5] to bring up each of the blanks in question and write down the virtual stop
rages assigned to them. That will tell you exactly how many virtual stops each blank in a contiguous set has.
2. Put the SS chip in a burner and figure out the virtual stop pattern, then count the number of assigned stops for the problem blanks.
3. Calculate them through deductive reasoning.
Line games use the symbols in all three positions to create winning line combinations. The physical strips are laid out very carefully
(using computer aid) so that the number of winning combinations of each win type occurs the same number of times on every line.
That means that there have to be the same TOTAL number of occurrences of each symbol type in each of the three positions
on one reel, and that this has to be the case for all three reels.
However, a specific physical symbol can't have the same number of stops in all three window positions without affecting the neighboring symbols
in the top and bottom positions, so they have to juggle the number of virtual stops so that the sum total for every symbol does add up when all
is said and done, and
all positions are listed in the PAR sheet according to the physical stop that appears on the middle payline.
For example, if there are supposed to be a grand total of 5 triple bar virtual stops on the third reel (data available in the PAR) and there are
two 3B symbols on the strips, they may have to assign only one stop to one symbol when it's on the bottom line (that gives you the number
of virtual stops for the blank above it) and assign four stops to the other 3B symbol when it's on the bottom line. (Again giving you the number
of virtual stops for the blank above that symbol.)
Now, when those same two symbols are on the top line, they may have to give one of them two stops and the other three, and you then use that info
to figure out the number of stops for the blanks below.)
You end up tying those in with the symbols on the other line, since those symbol totals also have to match the PAR. (When 3B is on the bottom,
the number of blank stops in the middle also determines the number of stops for the symbol on the top, and vice versa.) This creates a tightly
woven fabric which becomes unraveled if even one virtual or physical stop is out of place.
This method is tedious, but doable.
Obviously, the best method is #1.
I realize that this probably isn't the answer you were hoping for, but still, I hope it helps some.
Stat