Ozzy
« Reply #17 on: December 24, 2006, 10:22:20 AM »
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Well a Con1 will be a lot cheaper than the Con2 and you will not need the gateway, so if that be it you would connect pin 1 of the molex (machine side) to pin 18 of J1 on Con 1 and pin 2 of the (machine molex) to pin 16 of the Con1 J1 connector. Settings in Psp (M- & MS- I would make the same as previously posted for the Con2 setup.
You just need the dps settings for stand alone prog on the machine side, I do believe it is somewhere between 1 and 8
not a clue on that one mate, good luck.
cheers
Ozzy
uniman
« Reply #18 on: December 24, 2006, 10:32:54 AM »
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Thanks Ozzy. I have the Universal manual for dip settings. I also have the page Joeylc posted. Just didn't know I had it!
Holiday Cheers!!!!!!!!
uniman
« Reply #20 on: December 24, 2006, 07:34:51 PM »
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Dip settings are different depending on MPU board type, Type 1 or Type 2. Type 2 has a "piggy-back" board plugged into EPROM socket at location 1A. That board is a 8116-SW1(B-D).
On a Type 1 board there are 4 dips at location 7D.
#2 dip is on for progressive environment / off if it is non-progressive. (game will lockup if set for progressive when it is not progressive)
#4 dip is either off or on depending on the game model number(theme).
There are charts in the manual that show you which games require switch #4 to be on or off.
Also depends on what symbols you want to send a jackpot signal.
On a Type 2 board there are the 4 dips at location 7D and 8 more dips on the piggy-back board.
On the 4-pack dips only dips #1 and #2 are used.
#1 #2 Progressive Signal Sent ON OFF Terminal 5 only (on 8116-SUB)
ON OFF Terminal 5 + 4
OFF ON Terminal 5 + 4 + 3
ON ON Non - progressive environment
On the 8 dips located on the piggy-back board you use only #8. If #8 is on, machine will lockup on jackpot hit.
If #8 is OFF, machine will partial pay on jackpot hit.
Again there are charts for jackpot signals to be sent depending on game.
Please note, my machine is a Double Whammy Jackpot and is not listed in the charts!
Clear as mud?