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**Reel Slots** Gaming Machines => IGT S and S-plus Reel Games. => Topic started by: Coinopcollector on March 13, 2011, 06:58:19 PM



Title: OPTION attract sound
Post by: Coinopcollector on March 13, 2011, 06:58:19 PM
Just been into the options for a S+ dozens of diamonds.
I could choose from different attract sounds.
Now i have set one but guess what.......

It's calling with a delay as short as 1 minute or something.....
After a while this becomes annoying so I had a look in my manual but could not find any settings for a longer delay in the manual.

QUESTION: Is it possible to make a longer delay between attraction sounds or NOT?

Offcourse, IF the answer is YES, then please advise HOW TO  :284-


Title: Re: OPTION attract sound
Post by: poppo on March 13, 2011, 07:15:10 PM
What SP chip? Do you have the PSR? All options should be listed in there. BTW, I didn't think many S+ chips supported attract.  :103-


Title: Re: OPTION attract sound
Post by: Coinopcollector on March 13, 2011, 07:22:07 PM
have to check for the number, will update later on today.


Title: Re: OPTION attract sound
Post by: cowboygames on March 13, 2011, 09:42:49 PM
I've been told if you leave 1 credit on the machine it greatly extends the attract time without software adjustments. :97-

Sorry, I'm bad, I was born with the smartass gene. :89-


Title: Re: OPTION attract sound
Post by: OhioGaming on March 13, 2011, 09:48:06 PM
Go into the multimedia settings .. attract time.


Title: Re: OPTION attract sound
Post by: poppo on March 13, 2011, 09:49:07 PM
Go into the multimedia settings .. attract time.

I thought this was for a S+

Just been into the options for a S+ ......


Title: Re: OPTION attract sound
Post by: OhioGaming on March 13, 2011, 09:54:39 PM
Go into the multimedia settings .. attract time.

I thought this was for a S+

Just been into the options for a S+ ......

I didn't realize S+ machines had an attract mode.


Title: Re: OPTION attract sound
Post by: poppo on March 13, 2011, 10:00:41 PM
I didn't realize S+ machines had an attract mode.

I agree which is why I asked:
What SP chip? ...... BTW, I didn't think many S+ chips supported attract.  :103-

But, I thought I had read somewhere that a that a few SPs did have it. And from the OP's previous posts, he has some oddball SPs.


Title: Re: OPTION attract sound
Post by: cowboygames on March 13, 2011, 10:27:24 PM
It would seem the s+madhines could only have attract mode if it was set and limited options as their type of programming wouldn't generally support this function.


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 13, 2011, 10:41:21 PM
My S+ has 5 different attract tunes to choose from.

Generally it sounds like music from Beethoven,Bach, Tchaikovsky, or Pop Goes the Weasel... :96-

By the way, the SP chip I'm using is SP1213.
There are no options for when the sounds play.
Basically, they choose to play whenever you don't want to hear it... :208- :208-


Title: Re: OPTION attract sound
Post by: cowboygames on March 13, 2011, 10:42:54 PM
But can you adjust the attract time?


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 13, 2011, 10:44:12 PM
But can you adjust the attract time?

no, they added that to the options settings when they designed the S2000 platform.


Title: Re: OPTION attract sound
Post by: cowboygames on March 13, 2011, 10:54:39 PM
and unfortunately...time is of the essence in this case


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 13, 2011, 11:09:48 PM
This is an setting in the Options to "Turn It Off"... :96-


Title: Re: OPTION attract sound
Post by: poppo on March 13, 2011, 11:16:47 PM
Out of curiosity, what is the average time between them? Is it random at all, or a fixed time?


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 14, 2011, 12:06:27 AM
I didn't time it but I'm pretty it runs off of the RNG...  :97-


Title: Re: OPTION attract sound
Post by: dale on March 14, 2011, 12:51:19 AM
On mine I can set them from 0 to 10 minutes, with 0 being off in my S+ Barcrest. This is reached when you press the test button to 2-1 (or 2-0) and then the reset key to 59-5. I have these SP chips 1113, 1141 and 1261. There is actually 2 places that have to be utilized. Another place for the Barcrest Bonus is  reached when the test button is 2-3 flashing in the coins played window where you can set your volume, your light show and music tunes. Not sure if this helps but the SP chips I mentioned do support the attract mode in an S+ Barcrest at least.

BTW, the attract mode only works with NO CREDITS on the machine! 


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 14, 2011, 12:55:48 AM
No! That's great Dale!
This can build a little list of SP chips that support this Option!

SP1113
SP1141
SP1213
SP1261 
so far, four SP's are known!


Title: Re: OPTION attract sound
Post by: knagl on March 14, 2011, 02:52:52 AM
I think the attract sounds that Dale mentioned come from the Barcrest unit, though, not the S+ sound generator.


Title: Re: OPTION attract sound
Post by: PLUNGER BOY on March 14, 2011, 03:05:51 AM
I've been told if you leave 1 credit on the machine it greatly extends the attract time without software adjustments. :97-

Sorry, I'm bad, I was born with the smartass gene. :89-
BE glad you didn't get option B . The dumbass gene as it can run through your whole family gene pool and passed on for ever  :208- :208- :208- :208- :208-


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 14, 2011, 12:28:56 PM
Okay,
 I will make adjustments to the little list of "Idle Mode Music Selections"...
I've always especially liked the SP1137 because of the Montana credits capabilities.
But it's not a Type 2 chip and won't work with Haywire Type 2 games which I love.
I only found only two SP chips that will work with Type 0,1 games.
Here's a few SP's with Attract Sounds I've found...

SP968 (Type 38 "Little Devils" only; also has volume control for attract)
SP978 (Type 33 "Top Dollar" only; also has volume control for attract)
SP1113 (Barcrest)
SP1137 (available in Type 0, 1, 4 ,5, 14 !!!)
SP1141 (Barcrest)
SP1213 (available in Type 0, 1, 4, 5, and 12)
SP1261 (Barcrest)





Title: Re: OPTION attract sound
Post by: poppo on March 14, 2011, 12:34:48 PM
Are you sure about the SP1048? I am running that now in my Spin Till You Win and don't see an attract option in the PSR. It does have multiple tunes to select from though for the STYW feature. Or is it always on? I don't know if I have ever not had credits on the machine and had it idle.


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 14, 2011, 12:41:18 PM
Are you sure about the SP1048? I am running that now in my Spin Till You Win and don't see an attract option in the PSR. It does have multiple tunes to select from though for the STYW feature. Or is it always on? I don't know if I have ever not had credits on the machine and had it idle.

SP1048 allows activation and selections of songs played
during the Spin Till You Win & 4th of July modes.
It doesn't have the "Attract mode"  sorry... :25-

I may have overlooked that...arghh!!
Boy... that list is going to shrink after I go through the PSR's again...lol







ADD>>>Wow... did it EVER shrink! lol
I was only able to locate 2 chip with attract sounds that would work with the Type 0,1 games.
One of my favorite chips (SP1137) is still in there! lol
Thanks to Poppo for making go back and check those PSR's.

Apparently the ones I listed earlier can pretty much change the sounds
during a special spin that are available on Type 4 and 5 games.
I'm sure there's more for regular SP's that utilize Type 0,1 games.
I don't think there's any for the Type 2 Haywire games...though I've been wrong before...lol


Title: Re: OPTION attract sound
Post by: Ron (r273) on March 14, 2011, 01:02:43 PM
Are you sure about the SP1048? I am running that now in my Spin Till You Win and don't see an attract option in the PSR. It does have multiple tunes to select from though for the STYW feature. Or is it always on? I don't know if I have ever not had credits on the machine and had it idle.


SP1048 allows activation and selections of songs played
during the Spin Till You Win & 4th of July modes.
It doesn't have the "Attract mode"  sorry... :25-

I may have overlooked that...arghh!!
Boy... that list is going to shrink after I go through the PSR's again...lol

Would you hurry up and make your mind up?  :97- I have change my library three times.  :30- :30- :30-

Ron (r273)


Title: Re: OPTION attract sound
Post by: stayouttadabunker on March 14, 2011, 01:05:36 PM
Would you hurry up and make your mind up?  :97- I have change my library three times.  :30- :30- :30-

r273


 :72- :72- :72- :97- :97- :208-
Sorry! It was work in progress! lol