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Author Topic: Code 51 Ram Error  (Read 32641 times)
Frank A
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« Reply #50 on: January 16, 2010, 07:56:07 PM »

I pressed the cash button and it did not light and it still pays on every win. A puzzlement !!!

Thanks,
Frank
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Frank A
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« Reply #51 on: January 16, 2010, 08:20:14 PM »

Can you can into the test mode with a test button?
I would like to help you find out what options and tests are available without the benefit of a PSR sheet!
Give me a call from a hard line ( You still have my number?)  and I'll have a sheet of paper ready to jot notes!
I might be able to figure out what options your machine has...
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Frank A
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« Reply #52 on: January 17, 2010, 12:10:50 AM »

Thanks again. We learned alot tonight. I appreciate your taking the time.

Frank
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Frank A
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« Reply #53 on: January 17, 2010, 12:58:10 AM »

That's awesome!...
what we learned tonight is that the error code "51" means "Ram Error". Dancing Party
The Wave Ecstatic / Top Award
I'm suspecting that it's the CMOS chip perhaps or the little small 24c04 chip on the motherboard location.
The 24C04 chip does sometimes go bad and Frank's machine certainly is old enough.
I've long since replaced my "Young Frankenstein" test machine with a socket and chip for that motherboard.
If it does go bad again in my lifetime, all I gotta do is pull it out and throw in another brand new blank.
The problem with Frank's motherboard is that when he swaps it - the LCD screen goes out.
It only seems to work with that particular motherboard...I cannot explain this phenom.

I am working hard at this moment trying to type out what will become a working
PSR for this SP462 chip that he has in that machine.
We went through nearly every options settings but we also discovered much more importantly
that this particular chip has just about every error code listed in it from error code "50" to "59". obsessed drool smiley drool Jumping for Joey
I have not seen any S+ list or documentation/manual anywhere that listed these particular error codes!
I will post everything we worked on shortly when I can decipher all my scribbled notes from over a 2 hour phone call...! Tongue Out



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Ron (r273)
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« Reply #54 on: January 17, 2010, 11:55:59 AM »

This might help, this is from a SP682 Type 2:

1.      Coins in (total wagers)
2.      Coins out
3.      Coins dropped
4.      Canceled credits (hand–paid cash out amount in coins)
5.      Games played
6.      Amount of jackpots in coins
7.      Door opens
8.      Games won
9.      Games lost
10.     Coin–in tilts
11.     Coin–out tilts
12.     Power resets
13.     Hopper empty tilts
14–15   (Reserved)
16.     Games played since last door closed
17.     Games played since last power up
18–27.  Games played with from 1 to 10 coins in (number of coins in
        displayed depends on options)
28.     $1 bills accepted
29.     $5 bills accepted
30.     $10 bills accepted
31.     $20 bills accepted
32.     Bills accepted
33.     Coins or credits dispensed for bills
34.     $1 bills accepted since last meter reset
35.     $5 bills accepted since last meter reset
36.     $10 bills accepted since last meter reset
37.     $20 bills accepted since last meter reset
38.     Bills accepted since last meter reset
39.     Coins or credits dispensed for bills since last meter reset
40.     Dollar value of all bills accepted since last meter reset
41.     Dollar value of all bills accepted
42.     Drop door opens
43.     Credits played
44.     Credits won
45.     Credits paid
46.     Physical coins inserted
47.     Coins dispensed by the hopper
48.     $2 bills accepted
49.     $50 bills accepted
50.     $100 bills accepted
51.     $2 bills accepted since last meter reset
52.     $50 bills accepted since last meter reset
53.     $100 bills accepted since last meter reset
54.     (Reserved)
55.     Promotional credits downloaded
56.     Non-cashable credits downloaded
57.     Credits cashed out to the system
58.     Cashable credits downloaded

Also picked up from a SP626 Type 0, 1, 4, 5, & 12:

59.    Bonus Jackpot Wins
60.    Double Jackpot time wins
61.    Promotional coins played

Hope this helps a little.

Ron (r273)
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Frank A
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« Reply #55 on: January 17, 2010, 01:52:34 PM »

Mark did a great job last night. We made several discoveries as Mark said, but the best one will be revealed by Mark in a few days. The mystery continues ! Stay tuned.

Frank
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Frank A
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« Reply #56 on: January 17, 2010, 03:02:37 PM »

I have the same machine and mine is running SP1050 with SS4623

Chris


* IMG_0561.jpg (133.62 KB, 800x600 - viewed 402 times.)
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Wizard
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« Reply #57 on: January 17, 2010, 03:12:20 PM »

I also have another army type game called Triple Sapphires 10CM it runs SP1045 with SS8534

It suffered from the dreaded 51 RAM Error which I eventually managed to clear, but now I get Lo Bat so I guess the 51 Error is due to the battery.

New Battery on order.

Chris


* IMG_0568.jpg (171.58 KB, 800x600 - viewed 426 times.)

* IMG_0569.jpg (132.25 KB, 800x600 - viewed 407 times.)
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Frank A
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« Reply #58 on: January 17, 2010, 03:29:36 PM »

Does anyone have the chips that are mentioned here ? Does the LCD work on your machine and how did you clear the 51 error code and keep it off ? Mine comes back every time I turn it off and restart the game. Do you have PSR shhets for your chips ?
Thank you,

Frank
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Frank A
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« Reply #59 on: January 17, 2010, 03:39:43 PM »


PM sent. Yes the scrolling displays work fine in both machines. Also they do montana? credits where you can stuff loads of coins in to get it primed. All wins go to credit.

Chris
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Frank A
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« Reply #60 on: January 17, 2010, 03:50:45 PM »

How did you get it to do that ? I also would like to get the bell to work, but nothing in the system seems to support a bell. Any thoughts ?

Frank
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Frank A
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« Reply #61 on: January 18, 2010, 12:52:24 PM »

I agree with Frank,
It was difficult to find anything in the test options which
would enable the bell or change the "Player-Selectable Credit".

It appeared to me that Franks SP462 Army chip had up to 10 settings
for the Selectable Credits "<0>5-0"  to  "<0>5-9".
Here's what we had found out so far:
"<0>5-0" spits winnings out into the tray.
"<0>5-1" spun the max bet button automatically when 5 coins were inserted.

We didn't try any others but thinking about it now I'm suspecting
it might be one of the other "<0>5-x" options? Scratch Head 3

I'd start fooling around with the the remaining "<0>5" settings and
see if the "Bet One Credit" button light comes on when you get a winner.
The mechanical bell enable/disable option setting is still a mystery.
We couldn't find it because apparently there was a bunch of options that appeared missing.
Most other chips have the mechanical bell listed as option <0>6.
Frank's chip had option "<0>6" as the option to test the hopper to spit out 10 coins? Scratch Head
Normally the hopper test is <0>3???
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stayouttadabunker
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« Reply #62 on: January 18, 2010, 12:58:28 PM »

To show everyone how different this Army SP642 chip is -
I am inserting here my notes of the preliminary PSR which
Frank and I are constructing for this chip.
This is, of course, "work in progress" and there are a lot of blanks to fill...

Program Summary Report: S+ Stepper Slot Version SP462
US Army  Special Chips (Under Revision)

Game Type: 2  with a SS4623 Reel Chip which is 93.47%

This machine has 4 buttons on deck.
From left to right>>>
"Cash Out" button,  "Bet One Credit" button,  "Spin" button,  "Max Bet" button.

Hit white Test button or "Cash Out" button to flip through pages. ( < x > )
The page number is between the arrows and displayed in the "Coins Played" window.
Use "Bet One Credit" button to change selection ( [ x ] ) in pages.
This number is displayed in the "Credits" window.
Turning the Jackpot reset key or pressing "Spin" button changes settings ( { x } )
in selections of the page.
The settings you've chosen is displayed in the "Winner Paid" window.

This machine is very rare and has many of the
options displayed on an LCD screen as well.
 
The numbers appearing below enclosed in:
 < > represent the Test page number.
 [  ]  represent the the option number or selection.
 {  }  represent the setting for the option you've selected.
The self-test pages appear below in the following order:


SELF-TEST MODE <Page number>    Possible Settings


SAS Communication Address<0>       Valid address range is {001} to {127}


WAMM/CCOM Address<0>               Valid address range is {00} to {63}


Memory Test<1>                               Not tried yet.


Input Tests<2>                                  Tests whether inputs ( Optics, Deck switches, etc.)
                                                        are active or inactive.                                                                                   

Output Tests<3>                               Tests whether outputs( such as lights and bulbs)
                                                       are active or inactive.

Sound Tests<4>                               Looks like 13 sound tests in all. Selection 09 is a "hum" while
                                                       selection 13 is a very loud, high pitched sound.

Display<5>                                      Flips through the displays zero's.

Hopper<6>                                      Turning the Jackpot reset key makes the hopper spit out 10 coins.

Chips/Percentages<7>                     Displays SS chip number in Winner Paid window and it's percentage.
                                                      This one in particular is teamed up with SS4623 with a 93.47% reelchip.

Reel Strip Test<8>                           Tests reel symbols against award glass paytable.

Game Cycle Speed<9>                    Options are slow cycle {0} and Fast cycle {1}.

Date/ Time/ Denomination<10>         For setting Date/ Time / and coin denomination.

Credit Limit<11>                              To set how many credits you can accummulate on machine
                                                      before a Hand-Pay lock up occurs.

High Credits<12>                             To set maxnium credits that can be paid out of the hopper?

SRN<13>                                        To see the serial number of the reel strips or reel chip?

Sound Select<14>                           To change sounds...unknown at the moment.

User Selection<15>                         Seems to be 10 options in here.
                                                      Settings available from {050} to {059}

Meter Order Setup<16>                    Unknown at the moment. Perhaps to change which meters
                                                      keep certain accounting records? 

Tilt Codes?<17>                              It is here where the error code "51" was discovered. Codes are:
                                                      [21] coin-in optics
                                                      [22] unkown, perhaps on LCD?
                                                      [30] extra coin out of hopper.
                                                      [32] Coin Jam in hopper.
                                                      [31] Extra coin out again?
                                                      [40] to [45] Reel Tilts
                                                      [24] Divertor gate tilt error...hmm, a sensor on the coin divertor?
                                                      [50] ?
                                                      [51] The now infamous error code "51" which is displayed     
                                                             on the LCD screen as "Ram Error"
                                                      [52] G eprom  SP chip data is bad code?
                                                      [53] GPC err.  Game eprom changed?
                                                      [54] O eprom.  Some eprom is bad code?
                                                      [55] RL Ver      ?
                                                      [56] NON-Stndrd. Non-Compatible or wrong eproms code?
                                                      [57] ee-dev ?
                                                      [58] ee data?    Evil eeproms? LOL
                                                      [59] gm matc.  Game eproms not matching?
                                                      [61] low bat     Low Battery...time to change it I guess...lol
                                                      [62] err type.   Game Type Mismatch?

Programmable Message<18>           This is where you can program your own message on the LCD screen!?

Date/Time Setup<19>                      Obvious...Just hasn't been tried yet.

Port Log>20>                                  I have no clue. Perhaps to check what port the SAS or
                                                      progressive systems harnesses are hooked into?
             



« Last Edit: August 10, 2011, 12:17:37 PM by stayouttadabunker » Logged
Wizard
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« Reply #63 on: January 19, 2010, 06:50:14 PM »

Quick update, I replaced the battery on the board today ( was reading 0.6 volts and dated 1990!! ).

Fired it up and still got a LOW BAT 61 error. Finally fixed it by opening the door and turning the JP Reset.

All is fine now. The odd thing is that it played fine a couple of weeks ago, then gave the RAM ERROR 51 and finally the LOW BAT 61

Seems like the voltage detector circuitry was doing something strange and not reporting the problem.

Chris
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Frank A
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« Reply #64 on: January 19, 2010, 06:57:59 PM »

Which chip was in this one that showed the 51 and low battery ?
Frabk
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Frank A
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« Reply #65 on: January 19, 2010, 07:00:06 PM »

SP1045 / SS4623 The Triple Sapphires

Chris
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stayouttadabunker
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« Reply #66 on: January 19, 2010, 07:18:58 PM »

I think those two chips would work for yours Frank,
if Wizard's and yours are the same award paytables?
The only thing, I can't get the bell to work on mine either
and when I put in 5 coins -
it automatically spins without hitting the "Max" bet button. hissy fit
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Wizard
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« Reply #67 on: January 19, 2010, 07:37:49 PM »

Need to check if there is a bell option in the menu, both my machines don't have bells anyway so pointless at the moment.

Ah!! that would be the autospin option, which scrolls across the LED display during play. This is enabled/disabled by holding down the spin button I think.

Also this player selectable autospin can be enabled/disabled from the Test menu

I cannot see any differences between the SP1050 and SP1045, might try swapping them around just to check

Here is my Haywire top glass


* IMG_0551.jpg (159.34 KB, 800x600 - viewed 433 times.)
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stayouttadabunker
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« Reply #68 on: January 19, 2010, 07:53:59 PM »

You guys have the exact same payouts on the award glass.
Mine is all the same except for the very top line of awards.

I couldn't get the SP1050 going but the SP1045 worked good. yes
I think the SP1050 is for the 10 coin award glass SS8534 chip?

As for the bell option?...nowhere to be seen.
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Wizard
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« Reply #69 on: January 19, 2010, 07:59:14 PM »


So these SP chips are tailored for specific machines unlike the generic 1271 ?
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stayouttadabunker
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« Reply #70 on: January 19, 2010, 10:16:15 PM »

The problem is:
There's nearly no information I can find on these particular SP chips...
We don't even know what "Type" they are.
Some SP's ARE made for specific SS chips.
Take for example, a Type 2 Haywire chip like SP605.
It will not work in an S+ that needs a Type29 SP like Wheel Of Fortune.
Nor will it work in several other games for example: a nudge game like Leap Frog or Slam Dunk.

Have you ever taken a look at this?>>>

http://www.newlifegames.net/spset/gametypes.htm

I've tried mix-matching various SS and SP Types to see what will happened?
And all I get sometimes, are errors such as error code "68".

Here's a list of error codes>>>

http://www.newlifegames.net/igterrors/
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« Reply #71 on: January 19, 2010, 10:22:36 PM »

After my last post...
I thought of something...
If I try a known Type "0" chip and it boots up these SS army chips...
then I can narrow it down by trying to boot the SS chips with other types such as Type2 and son.
I am suspecting that these particular SP army chips are of Type 2
because when I played the SP1045 with the SS 5 coin -
I got a Haywire reel action win this afternoon!
It was, if I remember correctly, 25 credits w/an additional 3 haywires for a total win of 100 credits!
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