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| | |-+  More Trouble with Sizzling Sevens
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Author Topic: More Trouble with Sizzling Sevens  (Read 3211 times)
BJones
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« on: January 27, 2010, 01:21:53 AM »

My friend had moved his sizzling sevens slot and turned it on and got an error.  I went over to look at it and it had an error 12.  I pulled the board out and noticed the battery had become unsoldered on one leg.  Apparently they had trouble moving it and got a little rough with it I think.  No problem I thought.  I got it soldered back on and turned the slot back on.  It went to an error 61, which I thoiught was no problem.  I hit the test button to put it to  61-1, and cleared it with a Jackpot key reset.  Instead of going through the reel reset sequence and everything, it went back to an error 61.

Does anyone have an idea how to clear that?  Do I need to get any clear chips for this?  If so, where can I get them?



Thanks,
Brandon 
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« Reply #1 on: January 27, 2010, 01:27:04 AM »

Place a want ad in the "Classifieds" section of NLG and a vendor will see it,
telling you have for such and such,
you will PM them,
perhaps Paypal them and
a few days later there will be a package on your doorstep... propeller
That simple...
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Kevin


« Reply #2 on: January 27, 2010, 03:48:25 AM »

You may need a clear chip, but make sure you're doing the 61 clear procedure correctly:

Press and hold the white self test button until you get a "ding" and a 61-1
Close and latch the door.
Then, turn the jackpot reset key.

At that point if you still get a 61, you may need a RAM clear chip.  I changed a battery on my S+ and never had to clear it, so it's not always a necessity after the battery has been removed.
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« Reply #3 on: January 27, 2010, 06:42:47 AM »

If you do what knagl has instructed and still have the 61 error, it can sometimes  be cleared by removing the CMOS chip (located next to the game and reel chips on the MPU board) and grounding out the pins on a metal surface. This does not always work, but since you don't currently have a clear chip, it might be worth a try.
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« Reply #4 on: January 27, 2010, 03:15:09 PM »

If he has an SP game chip, you can replace it with the one that is in it, this will cause the cmos to re-initialize itself and you can then put back the original chip.  Before I had a clear chip, this was a solution that I used for those persistent 61 errors.  If he doesn't have another SP game chip that is older or newer (has to be significantly older or newer) then your solutions are to short the CMOS chip or to use the clear chip.
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BJones
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« Reply #5 on: January 28, 2010, 11:50:45 PM »

Got a clear chip on the way, thanks everyone!  Hopefully that should fix it.
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BJones
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« Reply #6 on: February 11, 2010, 01:06:22 AM »

Thanks to coorslight115 I got a clear chip and it worked great!

The slot came right up and now plays.  However now, it will automatically pay out the coins, instead of accumulating the credits in the credits display.  Is this some sort of a simple setting?

Thanks,
Brandon
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knagl
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Kevin


« Reply #7 on: February 11, 2010, 08:41:23 AM »

Brandon-

Glad to hear you got your machine up and running.  Yes, it's a pretty simple fix to change the wins to credits, instead of automatically paying from the hopper.  The setting varies depending on the SP chip installed in the machine, though.  With the power off, please check out the label on the SP chip and let us know what chip is in there, and we can guide you in the right direction to getting the machine to pay wins to the credit meter, rather than the hopper.
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« Reply #8 on: February 11, 2010, 01:50:10 PM »

Its easy to determine what you have and just as easy to change it!!!   with no credits on the machine, open door , press white test button until you get  this number displayed in the winner paid window,  5 0/1/2 ( you will only see one number displayed with the 5, it will be a 0 or a 1 or a 2 )  typically 5-0  is the setting for credits to go to display,  so when you see what yours is currently at : press the spin reels button to change the current number to the 0. that's it . Or try each setting 0-1-2- and see what each one does and select the one that applies to you liking!  Just by closing the door and going back to the play mode will effect the change.


Jim
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« Reply #9 on: February 12, 2010, 09:50:48 AM »

In addition to option 5, there is option 8, which determines how bills inserted into the validator are handled. Setting 8-1 forces all bills to always go to the credit meter, while setting 8-0 follows the player credit setting in option 5.

Option 8 won't matter if option 5 is set to 0, but you will see a difference if you end up trying options 5-1 or 5-2. In those modes, if the cash/credit switch is off, bills inserted will be immediately paid from the hopper. When set that way, it's kind of like having a change machine instead of a slot.  frying pan
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