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| |-+  IGT S and S-plus Reel Games. (Moderator: knagl)
| | |-+  Will an S+ Hopper work in an S slot?
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Author Topic: Will an S+ Hopper work in an S slot?  (Read 22208 times)
StatFreak
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« Reply #25 on: February 07, 2009, 02:32:56 AM »

Well, we fabricated a temporary solution. We took the cash can sensor switch out of a Bally 5500 and mounted it on a makeshift aluminum bracket that Buzz cut from a 90 degree strip of aluminum. We removed the optic and placed the switch so that the coins roll under the tiny wheel on the end of the switch.

It turned out that we needed to connect to the red optic wire, not the yellow So once side of the switch is plugged into the second blade from the top on the handle side of the machine of the hopper plug, and the other side of the switch to ground. The switch is wired normally closed.

It works just fine, but the little wheel on the switch is so small that some of the quarters end up dropping back into the hopper after they trigger the pulse, so it short pays. But no tilts! I took pictures and I'll post them in this thread when I get home.


We removed the hopper optic completely and replaced it with the switch, so no wires needed to be cut. The optic had three wires: green (ground), red (supposed to be power for the optic transmitter), and yellow (supposed to be the receiver/coin count). The yellow wire attached to the top handle-side lug of the hopper plug and the red to the lug just below that.

As I noted, it turned out that the microswitch needed to be attached to the lug that the red wire was attached to.

Buzz fabricated a bracket using a piece of aluminum as seen in the pictures. We later trimmed this piece down after everything was fitted and working.


* Bally cash can microswitch that we used in the IGT S hopper.jpg (130.05 KB, 1200x797 - viewed 542 times.)

* Bally microswitch mounted in modified IGT S_Plus hopper.1.jpg (239.09 KB, 1200x797 - viewed 654 times.)
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StatFreak
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« Reply #26 on: February 07, 2009, 02:35:12 AM »

Pictures of the switch. It is normally closed and opens when a coin passes under it.


* Bally microswitch mounted in modified IGT S_Plus hopper.2.jpg (239.96 KB, 1200x797 - viewed 610 times.)

* Bally microswitch mounted in modified IGT S_Plus hopper.3.jpg (213.5 KB, 1200x797 - viewed 602 times.)
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StatFreak
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« Reply #27 on: February 07, 2009, 02:36:29 AM »

Here is a picture of the female hopper plug and of the working machine. The switch was connected to the male plug on the hopper and grounded to the hopper frame.


* IGT S hopper plug. The switch is connected to the male tab on the hopper side.jpg (221.71 KB, 1200x797 - viewed 659 times.)

* IGT S Wild Cherry - Up & Running.jpg (253.94 KB, 641x1199 - viewed 1180 times.)
« Last Edit: February 07, 2009, 02:54:31 AM by StatFreak » Logged

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StatFreak
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« Reply #28 on: February 07, 2009, 02:38:07 AM »

Hey  StatFreak; after going through all this he won't need a hopper in that machine----at that payout% the machine will never hit anyway.

Sorry about the quality of the pictures I posted    Had camera set on wrong setting!!!

I'll keep an eye out for an old hopper with the mech. payout

Jim

 rotflmao rotflmao rotflmao You may be right. It was pretty hungry once we started playing it. He can always buy a better RS chip someday. Truthfully, though, it is needed because the S can't be set to auto credit mode; the player has to remember to turn on the credit switch before play each time. If the player were to forget and hit any payout at all, the machine would tilt. In addition, if the player accidentally puts four coins into the machine instead of three, the machine has to be able to kick out the extra coin and count it, otherwise it tilts.
« Last Edit: February 07, 2009, 02:50:13 AM by StatFreak » Logged

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StatFreak
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« Reply #29 on: February 07, 2009, 02:49:53 AM »

I looked and I don't have a single PAR sheet for any RS chip. Jim, what is the payout percentage of the chip?
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Jim
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« Reply #30 on: February 07, 2009, 03:34:51 AM »

according to my book----3coin wild cherry,super joker,seven seas,cartoon wild cherry, and lucky ducks are all the same game themes that use the same program chips.

RS/SS3413=85.232 %
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« Reply #31 on: February 07, 2009, 03:47:17 AM »

it is needed because the S can't be set to auto credit mode; the player has to remember to turn on the credit switch before play each time


There is a way with a board mod to get credits to hold, I never did it, however I have had many S Slots that did and most were from up around Reno, but if I find a game that does hold credits I will look and see what was done, if I remember it is some jumper wires on the bottom side and a diode, but it has probably been 8 years or so since looking at one to see what it was
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StatFreak
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« Reply #32 on: February 07, 2009, 04:04:47 AM »

Well, this machine will hold credits as long as you light up the credit button before you start playing. Once you get some credits on the machine then the machine will stay in credit mode until you cash out. It just can't be set to have all wins automatically go to the credit meter like the S Plus.

85% huh?  Ouch!  Thumbs Down

Maybe Buzz can find a higher paying chip. BTW, I know that he would still like to get the correct switch and coin rocker-roller to replace our modification, if possible. It's always nice to have stock parts. yes

I took pictures of some of his slots, but managed to forget to take pictures of the ones in the house. He's got about 50 machines in his house and garage, and a semi-tractor trailer full of machines out back.
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« Reply #33 on: February 07, 2009, 04:10:18 AM »

I did mean Auto Credit, not Player Selectable, it will drive me nuts until I find a game that has it now
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« Reply #34 on: February 07, 2009, 02:35:52 PM »

I looked and I don't have a single PAR sheet for any RS chip. Jim, what is the payout percentage of the chip?

You can use the NLG game bible just treat the 'R' as if it were an 'S'
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« Reply #35 on: February 07, 2009, 02:46:10 PM »

The ones I remember having the mechanical switches were the smaller plug like from a Fortune 1, guess it could have been a patch job, I looked at a bunch of the S machines I had here and all had the Optic


I operate both 'S' and 'S+" machines and all parts are interchangeable except the circuit boards, the 'S+' hopper should work in the 'S' machine with no problems.
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StatFreak
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« Reply #36 on: February 07, 2009, 06:58:17 PM »

You can use the NLG game bible just treat the 'R' as if it were an 'S'

Thanks asgard. applause applause  So he should be looking for an RS3663 or an RS4098. propeller

The ones I remember having the mechanical switches were the smaller plug like from a Fortune 1, guess it could have been a patch job, I looked at a bunch of the S machines I had here and all had the Optic

I operate both 'S' and 'S+" machines and all parts are interchangeable except the circuit boards, the 'S+' hopper should work in the 'S' machine with no problems.

Joey told me that the S didn't have voltage to power the optic, and this machine definitely didn't have it. ?  Scratch Head Scratch Head
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« Reply #37 on: February 07, 2009, 08:35:33 PM »

The programs are difficult to find, I got a few 90% programs from Jim at Blueridge including 3-coin Wild Cherry. I would also try a different 'working' circuit board in the machine and see what happens.
« Last Edit: February 07, 2009, 08:44:32 PM by asgard » Logged
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