Type |
Description |
none |
NONE (not 0 or TYPE 0) |
TYPE 0 and 14 |
Special S-Plus: Selectable tournament game
- Standard Type 0 S-Plus game with a feature that allows for
the play of a Type 14 Tournament Game to be selected in self
test. |
TYPE 0 |
For comparison purposes, all Type 0 games
are listed under the 'Standard' category of S-Plus games with
no special features, existing as numerous varieties. Name of
the Type 0 game is normally taken to be the graphics theme
assigned to the game. All Non-System Software Slot Game Types
use a Standard Type 0 data table file as the development base.
STANDARD - NO SPECIAL FEATURES |
TYPE 1 |
Slam Dunk, Balloon Bars, Knockdown, Sevens
Up, Leap Frog, Nudge Up, Nudge Down. Special S-Plus: Single
nudge up and/or nudge down; when the specified symbol lands on
the pay line, the game will either 'nudge' the reel up one
symbol, or 'nudge' the reel down one symbol. NUDGE IN ONE
DIRECTION |
TYPE 2 |
Special S-Plus: The game will pay out
certain awards (as prescribed by the pay table) a
predetermined amount of the total pay, then re-spin the reels
to the current win combination and pay the predetermined
amount again. This will continue until the total amount has
been paid. |
TYPE 3 |
Special S-Plus: If a particular reel
symbol lands above or below the pay line, the reel will
re-spin to put the symbol on the pay line. If the symbol lands
on the line, the reel is not re-spun. The remaining reels that
do not have symbols on the pay line will re-spin randomly once
to try to improve the result. The remaining reels that already
have symbols will not be re-spun. Type 3 slot games are not to
be confused with the similar features of the Type 6, 'Tidal
Wave.' |
TYPE 4 |
Special S-Plus: After a specified symbol
or symbol combination is hit, the game will pay the pay table
amount,if any, for the combination. The game will then re-spin
randomly until a regular pay combination is hit. If another
special combination is hit while in this mode, the game will
again pay the pay table amount, if any, and continue to
re-spin again until a regular pay combination is hit. |
TYPE 5 |
Special S-Plus: Enhanced Type 1 and 'Free
Play' capability (the majority of requested Type 5 S-Plus pay
tables do not have the 'Free Play' mode enabled, although this
option is available). Multiple nudges consists of a maximum of
three 'Nudge Up' symbols and/or a maximum of three 'Nudge
Down' symbols: Upon any of these special symbols landing on
the pay line, the game will 'nudge' the reel upwards one
symbol, or 'nudge' the reel down one symbol. Depending on the
Type 5 pay table theme, all the nudging symbols shall be
graphically visible on the reels or all graphically blank in
others. |
TYPE 6 |
Special S-Plus: If a particular reel
symbol lands above or below the pay line, the reel will
re-spin to put the symbol on the pay line. If the symbol lands
on the line, the reel is not re-spun. The remaining reels that
do not have symbols on the pay line will repeatedly re-spin
randomly in order to improve the result. The remaining reels
that already have symbols will not be re-spun. Type 6 slot
games are not to be confused with the similar features of the
Type 3, 'Volcano' S-Plus. |
TYPE 7 |
Special S-Plus: Winning combinations which
include a special symbol are multiplied by a counter number
which increments all wins. The counter range is operator
selectable. |
TYPE 8 |
Special S-Plus: Game references special
pay combinations that will cause the reels to automatically
re-spin and award the player the next lowest win level. Each
spin in 'Count down to Cash' mode, will cause a separate pay
to occur, until all lower pay levels have been hit. |
TYPE 9 |
Special S-Plus: Hopper pays out a
different denomination than the coin in ; game has the ability
to handle 'tokens' out of the hopper. For each physical token
paid out of the hopper, the coin out meters will be
incremented by the value of the token. For example, if the
token is 'worth' 10 quarters, than for each token paid out of
the hopper, the coin out meters will increment by 10 instead
of by 1. Certain reel stop combinations can also award a free
play. |
TYPE 10 |
An Interactive Stepper Slot Game - a skill
stop reel is added to a normal slot game. The player must stop
the skill stop reel in a win position to receive winnings
randomly lined-up on the other reels. When no winning
combination appears on the other reels, 1/10 of a credit is
awarded for successfully stopping the reel. |
TYPE 11 |
Special S-Plus: Game incorporates a second
pull feature which allows the player one additional pull if a
loss occurs on the first pull. |
TYPE 12 |
Special S-Plus: When the specific symbol
is detected on the payline AND maximum coins are played, a
number of special games are awarded. The special games are
played by betting the max. number of coins while in this mode.
The payout on winning combinations for this special game are
paid from a second, higher paytable. The game will alternate
between the standard paytable and the special, higher paying
paytable; in effect, the game that initiates special games
from the standard game mode is paid from the standard
paytable. When the special game initiator symbol is hit while
playing a special game, that game is paid from the special
paytable and the special games are awarded to the meter. Type
12, 'Tropical Fever' is not to be confused with the Type 22
S-Plus, 'Jungle Fever.' |
TYPE 14 |
Special S-Plus: A Slot Tournament game,
which normally possesses an extremely high percent pay back,
due to the lack of 'ghost' symbols. Game is designed so that a
number of slot players can compete against each other on a
single bank or banks of machines for the most amount of
credits, awards, winning combinations, and/or the most amount
of progressive payouts each player can individually accumulate
on their own machine. Type 14 Slot Games can operate in three
modes: time limit only, credit only, or time limit and
credit. |
TYPE 15 |
Special S-Plus: Certain reels are spun
dependent upon the previous game's outcome; special symbols
are designated as reel holding symbols. Not to be confused
with the Type 24 S-Plus, 'Hold-A-Reel'. |
TYPE 16 |
Special S-Plus: As certain specific
combinations land on the pay line during game play, one bonus
light per coin bet will be turned on. When the fifth light is
turned on the game will immediately go into a special game
mode, of which the awards are one or more of a multiplicity of
predetermined features: a bonus award, a number of feature
games, a number of free feature games, a bonus plus a number
of feature games, or a bonus plus a number of free feature
games. When the bonus is paid in the case of paying a bonus
only then the game will return to the normal play mode. In all
other cases, the game will return to the normal play mode when
the last feature game is played. This game also has the
optional ability to incorporate the multiple reel / multiple
direction features of the Type 5 slot game. |
TYPE 17 |
Special S-Plus: When certain specific
combinations land on the pay line, the game will then award
from one or more of a multiplicity of predetermined features:
a bonus award, a number of feature games, a number of free
feature games, a bonus plus a number of feature games, or a
bonus plus a number of free feature games. When the bonus is
paid, in the case of paying a bonus only, the game will return
to the normal play mode. In all other cases the game will
return to the normal play mode when the last feature game is
played. This game also has the optional ability to incorporate
the multiple reel/multiple direction features of the Type 5
Game. The pay out for wins during the special feature mode
will be equal to the normal pay out multiplied by a constant
in the data EPROM. |
TYPE 18 |
Special S-Plus: An Interactive Stepper
Slot Game, which awards Type 5 reel 'nudging' choices to the
player, depending upon the combination hit. If a certain
combination is hit, up to four 'Nudges Available' lights are
displayed (numbered '1','2','3' and '4'), with the
illumination of the 'Nudge' light. The player may then choose
to press any of the three 'Skill switches' and nudge down the
particular reel that is associated with that Skill switch. At
this point, if any nudges remain, the 'Nudge light' will
remain lit and the next lowest, 'Nudges Available' light will
be illuminated. Pressing the Spin switch at any time will
cancel the nudges and proceed with the game. If the Top Award
is spun to or nudged to, all nudges will be canceled so that
the Top Award may remain. |
TYPE 19 |
Special S-Plus: Game possesses a special
fourth coin buy-a-pay feature. It is a 3-payline, 4-coin game.
If only 3 coins were played and the top award is hit, the
bonus amount is not awarded in addition to the top award. If 4
coins were played, then the bonus amount is paid in addition
to the respective line pay for the top award. The fourth coin
also buys a scattered win bonus amount, if the scattered
symbol is truly scattered around he center payline. If the
game is in the progressive mode, the progressive amounts are
paid as a bonus as well as any other existing applicable line
win amounts. |
TYPE 20 |
Special S-Plus: For every play, the reels
are evaluated and the game attempts to improve a non-winning
reel combination or generate a higher paying winning
combination, by re-spinning the farthest reel to the right,
once. The last reel will never re-spin if the initial re-spin
results in a lower paying winning combination or if it can
result in the winning combination being lost completely. |
TYPE 21 |
Special S-Plus: Combining the features of
a Type 2 S-Plus, with Type 5's multiple reel nudging
feature. |
TYPE 22 |
An Interactive Stepper Slot Game. When the
specific symbol is detected on the payline with max coins
played, a number of special games are awarded and a game meter
displays the number of special games awarded. The special
games reference a second set of reel maps and a separate
paytable with higher percentages. In normal game mode (when
the special game meter is equal to zero), the standard reel
maps and standard paytable are used. When less than maximum
coins are played while there are special games available, the
special game meter will not decrement, the standard reel map
is used, and the standard paytable is referenced for the
payouts. Type 22 'Jungle Fever' games are not to be confused
with the Type 12 game, 'Tropical Fever.' |
TYPE 23 |
Special S-Plus: A special feature has been
added to the game to allow the data EPROM to determine which
symbols will be nudged and in which direction they will be
nudged. It is possible for any symbol ¿ including graphically
blank symbols -- to nudge in any direction. Since any symbol
could nudge in either direction, the symbols will lack graphic
indicators that could show the player the direction the reel
will nudge. In addition, if multiple nudges are awarded, the
game will determine a random order in nudging the reels. |
TYPE 24 |
An Interactive Stepper Slot Game, allowing
the player to hold up to two reels. Reels not held are spun,
offering the player a chance to construct a winning reel
paying combination. Not to be confused with the Type 15
S-Plus, 'Hold Symbols.' |
TYPE 25 |
Special S-Plus: When a specific
combination is hit with max coins, the game pays varying coin
amounts randomly, accompanied with special lighting and sound
effects. |
TYPE 26 |
Special S-Plus: When a specific
combination is detected, the player is awarded the standard
pay table amountand a number of special games, the number of
which is limited to the number of coins or credits bet when
these games were awarded. The payout on winning combinations
for this special game are paid from a second, higher paying
pay table. The game will not award any additional games until
all the current special games are completed. In normal game
mode (when the special game meter is equal to zero), the
standard pay table is used. |
TYPE 27 |
Type 0 Megajackpot (Wide Area Progressive)
System S-Plus, with a single progressive level and an overhead
wheel, partitioned into 11 different payout amounts. When a
bonus spin symbol is hit on the third reel with maximum coins
bet, the bonus wheel is spun. The bonus amount on the reel is
then awarded to the player. WOG games can also utilize the
features as found in S-Plus Types 1, 4, or 5. WOG games can
also be configured and released in the 'Standalone' format.
BONUS IS INITIATED ON THE THIRD REEL. |
TYPE 27.1 |
|
TYPE 27.2 |
Auxillary VFD |
TYPE 28 |
Special S-Plus: Pay table consists only of
three progressive levels; winning combinations which are all
buy-a-pay progressives. Game also uses progressive increment
rates which are different for all progressives and vary
according to the number of coins played. |
TYPE 29 |
Type 0 Megajackpot (Wide Area Progressive)
System S-Plus with a single progressive level and an overhead
wheel, partitioned into 22 different payout amounts. When a
bonus spin symbol is hit on the third reel with maximum coins
bet, the bonus wheel is spun. The bonus amount on the reel is
then awarded to the player. WoF games can also utilize the
features as found in S-Plus Types 1, 4, or 5. WoF games can
also be configured and released in the 'Standalone'
format. |
TYPE 29.1 |
This type number has replaced type 35,
please use type 29.1 in place of type 35. |
TYPE 29.2 |
|
TYPE 29.3 |
|
TYPE 29.4 |
|
TYPE 30 |
Special S-Plus: Game uses a base slot game
with a n auxiliary gaming device connected above it. The Type
30 game awards a play of the auxiliary game when a bonus spin
symbol in the base slot game lands on the third reel with max.
coins bet. When the auxiliary game is played, the bonus amount
won is awarded to the player. Type 30 slot games, as an
option, can include features from the Game Types 0, 1, 4, or
5. The base stepper slot game is supplied by IGT, while the
current configuration for the auxiliary device connected above
it, is a flat-screen display of a video card game, as supplied
by the I.G.C.A. |
TYPE 31 |
An Interactive game based on the TV game
show of the same name, offered under two formats: as a
Megajackpot (Wide Area Progressive) System game, or as a
'Standalone' S-Plus game. This S-Plus machine will initiate
the feature game when maximum coins are bet and either the
'Jeopardy!' or the 'Double Jeopardy!' symbol lines up on the
pay line for the third reel. The 'Spin Reels or Play Jeopardy'
button flashes and the theme music is played as the thirty
bonus boxes in the top box light up. Once the player presses
the Spin switch or pulls the handle, the bonus box lamps start
turning off in a random pattern until only one award remains
lit. The player is then awarded the indicated amount (doubled
if in 'Double Jeopardy') with congratulatory theme music
played in the background. |
TYPE 32 |
An Interactive game of which a stepper
slot base communicates with a top-mounted box which serves as
the Barcrest 'Pinball' unit. When the special 'Pinball' symbol
lands on the reels' payline, the game will initiate a special
'Pinball' mode. The player may fire up to 5 pinballs (this is
a sequentially-lit display simulating the ball motion and ball
direction) of which a lit pinball can land on a variety of
different awards and are summed up for a final bonus award.
The Bonus credits on the 'Pinball' unit are transferred to the
S+ game where the player is paid the award. The amount of
pinball rounds played are dependent upon the coins bet for
that game: 1 coin = 1 round, 2 coins = 2 rounds and 3 coins =
5 rounds. The base cabinet's stepper slot machine is supplied
by IGT, while the top-mounted pinball bonus display is
supplied by Barcrest. |
TYPE 33 |
An Interactive game in which the player
participates in the bonus round. The bonus round is activated
when a special symbol lands on the payline. During the bonus
round four offers of varying dollar amounts are offered to the
player. Each offer contains 1 - 4 different dollar amount
combinations. There are two switches on the top glass which
allows the player to 'take' or 'leave' the current offer. If
the player 'leaves' an offer, another offer is presented to
the player to once again 'take it' or 'leave it'. If the
player leaves all offers, then the fourth (last) offer is
automatically paid. The stepper slot machine is supplied by
IGT, while the top-mounted 'Top Dollar' bonus display is
supplied by Barcrest. |
TYPE 34 |
An Interactive stepper slot machine of
which a top-mounted box serves as the bonus feature for the
slot game below it. The player participates in the bonus
round. The bonus round is activated when a specific
combination of symbols which contain up to two of the special
symbols lands on the payline. During the bonus round the
player is awarded a pay from the paytable, then the player is
prompted to press the 'Hit' button which selects a multiplier
(1, 2, 3, 4, 5, 6, or 10) to multiply the pay with. If the
combination of symbols contains two of the special symbols,
then the player is allowed to press the 'Hit' button again and
receive another multiplier. Both multipliers and the original
award are multiplied to give a final win amount. IGT supplies
the stepper slot base game, while Barcrest supplies the
top-mounted bonus display. |
TYPE 35 |
This type number is being replaced by
29.1, please use type 29.1 in place of Type 35." A Local Area
Systems, Mikohn-Linked Progressive version of the Type 27 or
Type 29: Wheel of Gold / Wheel of Fortune games. Currently,
'Wheel Winners' slot games have 22 stops within their bonus
wheel, making the game structurally similar to a Type 29,
Wheel of Fortune pay table, but paired with its own
glass-graphics themes and cabinet design. |
TYPE 36 |
A Megajackpot System S-Plus (a Wide-Area
Progressive, Interactive, Joint-Venture game) consisting of a
slant-top stepper slot machine, with a vertically-mounted
pinball machine which is above and a part of the slant-top. If
a special reel symbol lands on the pay line of the stepper
slot game, the vertically-mounted pinball machine goes into
action, under a self-playing routine which controls the path
of the launched pinball. The player is then awarded the
pinball's prescribed pay table score after the pinball exits
the playing field. The slant-top's stepper slot game is
supplied by IGT, while the vertically mounted pinball machine
is supplied by Anchor Gaming. |
TYPE 37 |
An Interactive stepper slot machine of
which a top-mounted light board serves as the bonus feature
for the slot game below it. The primary slot game
(manufactured by IGT) has reels with special bonus symbols,
while the secondary device (as supplied by Barcrest) serves as
the bonus feature. If a 'Run For Your Money' bonus symbol on a
reel lands on the payline, the bonus feature is initiated. The
bonus feature consists of an upper-mounted display, a light
board of four concentric circles, of which have various awards
placed around the circles. When in the bonus mode and the
'Player Bonus Initiate' switch is pressed, the Barcrest unit
lamps will light up, swirling around the outer circle to
finally stop on an award of which the value is awarded to the
player. If the unit lamps stops on a lit arrow pointing
inward, the next inner concentric ring is entered by the
lights and the above scenario starts over again in the new
inner circle. This inward circling of the lightswill continue
until the lamps stop to light up an award, or the lights
advance all the way to the innermost circle which contains the
maximum award for the game. |
TYPE 38 |
An Interactive game consisting of two sets
of stepper slot reels, of which one set of reels is positioned
atop another. When certain pay combinations or special symbols
are hit on the pay line of the base slot game, it initiates
the bonus slot game in the top box. The base slot game is
supplied by IGT, while the top box or secondary device serves
as the bonus reel slot game as supplied by Barcrest. |
TYPE 39 |
An Interactive Game stepper slot machine
of which a top-mounted light board serves as the bonus feature
for the slot game below it. The primary slot game
(manufactured by IGT) has reels with special symbols
graphically represented by precious gems. The secondary device
(as supplied by Barcrest) consists of a light board which has
a three by five configuration, and this device is initiated
when a gem lands on the pay line of the reels of the primary
slot game. When an initiating symbol lands on a pay line with
the max. coins bet, a light in a corresponding row (from left
to right) is lit. A win occurs when all three lights in one
row are lit. The player is awarded the win amount for the row
along with any pay amount on the reel game. If more than one
row is completed, all wins are paid. |
TYPES 40-56 |
An Interactive, Joint-Venture Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. The primary slot game
(manufactured by IGT) has reels with special combinations or
special symbols upon which landing on the pay line will
initiate the top box or secondary device for bonusing
features. The appearance, design and function of the secondary
device or bonus frame ¿ as supplied by Anchor -- will vary
depending upon the theme or style of the game. Anything won on
the S-Plus or on the Secondary device is transferred to the
S-Plus machine of which then credits the player at the end of
the game. This Type 40 / 56 version adds some capabilities to
the original Type 40 Anchor Gaming Secondary Device Conversion
Kit. |
TYPE 40 |
Eureka, Casino Bowling, and Tic Tac Disco.
An Interactive, Joint-Venture Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The primary slot game (manufactured by IGT) has
reels with special symbols, upon which landing on the payline
will initiate the top box or secondary device for bonusing
features. The secondary device -- as supplied by Anchor Gaming
-- comes in different themes and styles. |
TYPE 41 |
An Interactive Progressive Systems Game of
which a top-mounted board serves as the bonus feature for the
slot game below it. The primary slot game is manufactured by
IGT, while the secondary device is supplied by Barcrest. The
'Cash Quest' Bonus, is a grid displayed on the secondary
device known as the 'Play Field.' The player initiates the
bonus by pressing the 'Cash Quest' button, which starts
spinning a small , single, 12-stop reel in the top box. The
reel may land on either an alternating 'Up Arrow' or a 'Right
Arrow,' and there is a 50-50 chance for which arrow will be
selected. The player moves up, or to the right, one square. If
the player lands on 'Continue,' the reel spins again to move
the player to a new square. This continues until the player
lands on a credit value, of which the player is paid that
amount. |
TYPE 42 |
An Interactive Progressive Systems Game of
which a top-mounted, three-reel slot machine serves as the
bonus feature for the slot game below it. The bonus game is
initiated when a special symbol lands on the S+ pay line and
more than one coin has been wagered. In the bonus game mode a
random number is selected and the game will prompt the player
to press the Jester Spin button to spin the Jester Game's
reels. If the bonus reels stop on a winning combination, the
winning amount is incremented to a display meter. The bonus
game will continue until the assigned random number of bonus
reel spinning opportunities is used up. The cumulative amount
for the bonus game will then be transferred to the lower slot
machine and awarded to the player. |
TYPE 43 |
An Interactive Game of which a
top-mounted, three-reel slot machine serves as the bonus
feature for the slot game below it. The bonus game is
initiated when a special symbol on the third reel lands on the
S+ pay line The 'Take Your Pick' bonus theme consists of a
grid of multiplier values ranging from x1 to x10 and a grid of
several coin amounts ranging from 10 to 100. These two grids
on the bonusing top box may appear as two sets of an encircled
jumble of numbers displayed side-by-side. This bonusing game
offers a multiplier and coin amount to the player and gives
the player the following three choices: collect the total
value of the win (coin value times the multiplier value),
change the coin value, or change the multiplier value. The
player has two chances to change to coin value and/or
multiplier value. The multiplied coin value that is accepted
by the player or is awarded to the player by default * is
credited to the player. * If the player has used up his or her
chances to change or accept the first two offered values, the
bonus game awards the player the third and final multiplied
values. |
TYPE 44 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The Type 44 bonus game is initiated by the HR ('Hot
Rod') symbol landing on the payline with max coins bet. The
bonus displays a race on a figure-8 track; when the race
stops, a pay value is offered. The player can either accept or
reject the offer. If the offer is rejected, the player will be
given a second and final offer with another race around the
track. Pay values awarded in the bonus game are credited to
the player. Any offer resulting in the top bonus award of 1000
ends the bonus and the player is paid. |
TYPE 45 |
An Interactive, Joint-Venture Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. The primary slot game
(manufactured by IGT) has reels with special combinations or
special symbols upon which landing on the pay line will
initiate the top box or secondary device for bonusing
features. The appearance, design and function of the secondary
device or bonus frame ¿ as supplied by Anchor -- will vary
depending upon the theme or style of the game. Anything won on
the S-Plus or on the Secondary device is transferred to the
S-Plus machine of which then credits the player at the end of
the game. This Type 45 is an expanded version of the Type 40's
'Light Conversion Kit for the Secondary Device.' This newer,
expanded version of the 'Secondary Device,' also offers a free
play or bonus game of one coin less than the max bet, can
operate for multi-line, and/or multi-coin games, and
implements a variety of other flexible capabilities over the
original Type 40. Anchor Gaming - Secondary Device Conversion
Kit, Multi-Line - Multi-Coin |
TYPE 46 |
An Interactive Progressive Systems Game
which is a member of the 'Party Time' series of Megajackpot
S-Plus Games. The bonus game is activated by the
bonus-initiating symbol on the payline with any amount bet. A
number of electronic light 'balls' will be fired into the play
area, and will make their way down, diverted by lit bumper
posts, landing in cups that each display stacked prize values.
The player will have a number of chances to take what is
offered ('Take Offer') and collect the accumulative prize
value, or 'Try Again' to try to gain a better win. |
TYPE 47 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The bonus game is activated when a special 'key'
symbol lands on the payline of any one of the three reels with
max coins bet. The first time the player acquires one or more
keys, the available prize zones will be lit on the bonus
display: zone one if the player has one key, zone two if the
player has two keys, and zone three if the player has three
keys. The zones with their displayed values are of increasing
average worth. The player can use the keys immediately, or
decide to save them and acquire more keys to access prizes in
higher-valued zones. When the player saves the keys, they can
elect to use one or more keys on one or more zones after every
spin of the reels in the base game. When the keys are used, a
pay value from the applicable zone is awarded to the player.
The total number of keys a player can accumulate is 99. |
TYPE 48 |
An Interactive Progressive Systems Game
which is a member of the 'Party Time' series of Megajackpot
S-Plus Games. A top-mounted secondary device serves as the
bonus feature for the slot game below it. The bonus starts
when the bonus initiating symbol lands on the payline with max
coins bet. The player is offered a prize value and a
multiplier value. The player may choose to accept the offer or
may change either of the values. Only two changes are allowed.
The player may choose to change both the prize value and the
multiplier, or change the prize value twice, or change the
multiplier twice. For all values, the odds for the changes are
the same as the original offer. The player is not allowed to
change the prize value or multiplier when the highest amount
is offered. The prize value multiplied by the multiplier is
paid to the player when the offer is accepted or when the two
changes have been applied. |
TYPE 49 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The top box bonus is initiated by three FH symbols
on or within one position of the payline with max coins bet.
The top box has a light board showing rows of three of each of
seven base game symbols forming a three by seven grid. Each
column corresponds to a reel on the base game: the first
column corresponds to reel 1, etc. Additional columns show
corresponding pay amounts for each row of symbols. All top box
lights and sounds are turned off when no top box bonus is in
play. When the top box is initiated music starts playing and
lights are lit. For games following the initiating game, top
box symbols that land on the line will be lit in the
corresponding column. Play continues until all three symbols
in any row are lit. The bonus mode ends and the player is
awarded the corresponding pay amount. |
TYPE 50 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The BD symbol on the payline with max coins bet
initiates the bonus. Pressing the 'Boulder Dash' button lights
prize values and arrows on an outer ring in the top box. If
the light stops on an arrow (?), the light will move to the
next inner ring and continue lighting prize values and arrows.
If the light stops on a double arrow (? ?), the light will
move two rings closer to the center. When the lights stop on a
prize value, that value will be awarded to the player and the
bonus game will end. |
TYPE 51 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The SB symbol on the payline with max coins bet
initiates the bonus. The top box display consists of a
'Current Number' display, the values 1 through 12 listed twice
in two columns, and the pays listed in an ascending order from
the bottom to the top of a pay ladder. There are also two
buttons; one labeled 'Higher' and one labeled 'Lower.' The
first current number displayed for each bonus round has an
equal chance of being 12 or 1. Excluding the current number,
subsequent values displayed have an equal chance of being from
1 to 12 inclusive. When the 12 or 1 is displayed, the player
must push the appropriate button, higher for 1 or lower for
12, to continue. At the beginning of the bonus, the lowest pay
amount on the ladder is lit. The number on the current number
display will be lit on both columns of numbers. The player
must press the higher or lower button to continue. Based on
the player's choice, all of the appropriate values above or
below the current number will be lit in the first column. The
second column light goes up and down until landing on a new
current number. Choosing correctly increases the pay, lighting
the next higher pay amount on the ladder. The light on the
first column moves to match the light on the second column and
the player selects higher or lower again. Play continues until
the player chooses incorrectly or when 14 correct choices have
been made. The pay amount last reached on the pay ladder is
awarded to the player. |
TYPE 52 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the slot game
below it. The bonus is initiated by the HB symbol on the
payline with max coins bet. The top box display has 42
locations divided into three trails, two counters for trail
symbols, a win meter, each of the six sides of a die, a
'Continue/Collect' sign, and a counter for the number of die
rolls. All of the trails have pay amount, 'Collect', and
mystery locations. The start location on each trail is
signified by a square encompassing a pay amount. The mystery
location is indicated by a question mark. In addition, the
first two trails have symbol locations relating to the next
trail available for play. When the bonus is initiated the
start position on the lowest trail is highlighted and the pay
amount listed is added to the win meter. The player presses
the 'SPIN' button on the machine to roll the die. The die roll
amount will be displayed on the trail in a clockwise
direction. For each type of location on which the die roll
lands, one of four things may happen: 1: A Pay Amount - The
amount is added to the win meter. The die is rolled again. 2:
Collect - The bonus ends and the total on the win meter is
awarded to the player. 3: Mystery (?) - The 'Continue/Collect'
sign flashes and there is a 50/50 chance that the bonus game
will continue or end. When 'Collect' is highlighted, the bonus
ends and the total on the win meter is awarded to the player.
When 'Continue' is highlighted, the die is rolled again. 4: A
Trail Symbol - One of the symbols on the trail symbol counter
is lit. When the third trail symbol is lit, the start location
of the next higher trail is highlighted and the amount is
added to the bonus meter. The die is rolled again. The total
numbers of die rolls completed without hitting a collect is
highlighted on the die roll counter. Bonus play continues
until a collect is hit or until the die has been rolled 30
times without hitting a collect. When the die has been rolled
30 times without hitting a collect, a special bonus award of
500 is added to the win meter, the bonus ends, and the total
on the win meter is awarded to the player. |
TYPE 53 |
An Interactive Game of which a top-mounted
secondary device serves as the bonus feature for the Slot game
below it. The bonus is initiated by three BP symbols on a
played line. The top box display has a game board with 54
squares, an offer meter, each of the six sides of a die, a
'Roll the Dice' button and a 'Take Offer' button. The game
board includes 40 bonus amount squares as well as: 6 Knight
squares, 6 Dragon squares, a Start square, and a 'Red Hot
Roll' square. The bonus begins with the first roll of the die
made automatically by the machine. From the start position,
the marker moves forward the number of squares equal to the
roll amount. When the marker lands on a square with a bonus
amount, the player has the option of collecting the award with
the 'Take Offer' button or continuing the bonus round by
rolling the die again. Bonus amounts do not accumulate. When
the marker lands on a square with a Knight, the marker is
moved to a position higher on the board. The player has the
option of collecting the bonus amount with the 'Take Offer'
button or continuing by rolling the die again. When the marker
lands on a square with a Dragon, the marker is moved to a
position lower on the board. The bonus amount is awarded to
the player and the bonus ends. If the marker lands on one of
the lower bonus amount squares without landing on a Dragon
first, the square is played as noted above. The player can
continue rolling the die until the marker lands on a Dragon or
the 'Red Hot Roll' square. If the marker reaches the 'Red Hot
Roll' square, an automatic die roll determines which of six
bonus amounts at the top of the board the player will receive.
The bonus amount is awarded and the bonus ends. The marker
will land on the 'Red Hot Roll' square even when the roll
exceeds the number of squares between the marker and the
square. (For example: A roll of 6 from position 46 will land
the marker on position 48.) |
TYPE 54 |
An Interactive, Joint-Venture Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. The primary slot game
(manufactured by IGT) has reels with special combinations or
special symbols upon which landing on the pay line will
initiate the top box or secondary device for bonusing
features. The appearance, design and function of the secondary
device or bonus frame ¿ as supplied by Anchor -- will vary
depending upon the theme or style of the game. Anything won on
the S-Plus or on the Secondary device is transferred to the
S-Plus machine of which then credits the player at the end of
the game. This Type 54 is an expanded version of the Type 40's
'Light Conversion Kit for the Secondary Device,' which offers
various configuration options for special scatter pay and
multiplier configurations arranged for a 3 reel, 3 payline
bonus display. Anchor Gaming ¿ Secondary Device Conversion
Kit, with Special Pays |
TYPE 55 |
This is the non-system tournament S-Plus
version of the WoG (Wheel of Gold, Type 27) or WoFII (Wheel of
Fortune II, Type 29) bonus tables with the virtual reel maps
moved to MAP2R(x) in the uncompiled DAT file. Tournament
Version of the Wheel Game |
TYPE 57 |
A non-system, Interactive Game of which a
top-mounted secondary device serves as the bonus feature for
the slot game below it. The bonus game is initiated when the
BN symbol lands on the payline with max coins bet. Bonus play
starts and the first of four offers is made to the player. The
player can choose to accept the offer or try again for a
better offer. On the fourth offer the player is automatically
paid the bonus amount. An offer consists of at least one and
up to four pay amounts on the display. When either one of the
x2 symbols is lit, the offer is doubled. When both x2 symbols
are lit, four multiplies the offer. When the top bonus pay
amount is offered, the player is automatically paid that
amount and does not get the option to try again. BONUS
INITIATOR IS THE BN SYMBOL ON THE THIRD REEL. |
TYPE 58 |
A non-system Interactive Game of which a
top-mounted secondary device serves as the bonus feature for
the slot game below it. The bonus is initiated by the BN
symbol on the payline with max coins bet. The top box display
has 36 locations divided into two trails, a counter for the
trail symbol, a win meter, each of the six sides of a die,
'Continue' and 'Collect' lights (hidden), and a counter for
the number of die rolls. Both of the trails have pay amount
locations. The first trail has mystery locations indicated by
a question mark, 'Collect' locations, and symbol locations
relating to the second trail. The second trail has 'Spin Out'
locations relating to the first trail. When the bonus is
initiated the start position on the lowest trail is
highlighted and the pay amount listed is added to the win
meter. The player presses the 'SPIN' button on the machine to
roll the die. The die roll amount will be displayed on the
trail in a clockwise direction. For each type of location on
which the die roll lands one of five things may happen: 1: A
Pay Amount - The amount is added to the win meter. The die is
rolled again. 2: 'Collect' - The bonus ends and the total on
the win meter is awarded to the player. 3: Mystery ('?') - The
'Continue' and 'Collect' lights flash back and forth and there
is a 50/50 chance that the bonus game will continue or end.
The player must press the 'Spin' button to stop the flashing.
When 'Collect' is highlighted, the bonus ends and the total on
the win meter is awarded to the player. When 'Continue' is
highlighted, the die is rolled again. 4: A Trail Symbol - One
of the symbols on the trail symbol counter is lit. When the
third trail symbol is lit, the start location of the next
trail is highlighted and the amount is added to the bonus
meter. The die is rolled again. 5: 'Spin Out' ¿ The bonus
returns to the starting position of the first trail and the
pay amount listed is added to the win meter. Also, one trail
symbol highlighted onthe trail symbol counter is removed or
unlit. The die is rolled again. The total numbers of die rolls
completed without hitting a collect is highlighted on the die
roll counter. Bonus play continues until a collect is hit or
until the die has been rolled 25 times without hitting a
collect. When the die has been rolled 25 times without hitting
a collect, a special bonus award of 250 is added to the win
meter, the bonus ends, and the total on the win meter is
awarded to the player. |
TYPE 59 |
A non-system, Interactive S-Plus Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. The bonus is initiated by
the TB symbol on the payline with max coins bet. The top box
display has 13 playing cards ¿ Deuce through Ace, a score
meter, a win meter, an Ace/King bonus jackpot meter, pays
listed for each type of winning hand, a 'DRAW CARD' button and
a 'TAKE WIN' button. The Ace/King bonus jackpot meter has a
starting pay amount and conditions for the increase of the
total. The player must press the draw button to start the
bonus. The cards are selected with replacement on each draw
from all thirteen cards. The Ace is worth 1 or 11. The Jack,
Queen and King are worth 10 each. All other cards are worth
their face value. The player must draw cards until the score
is equal to or over 12 or until 5 cards have been drawn. The
player can continue to draw cards until five cards have been
drawn or the total of the cards drawn is 1or more. When the
player scores 22 or more, the bonus game is ruled a bust, the
bonus ends, and no pay amount is awarded to the player. Every
bust that occurs increases the Ace/King bonus jackpot meter by
10. When the player scores 21 with the Ace and King as the
first cards drawn, the bonus pay is awarded along with the
amount on the Ace/King bonus jackpot meter and the bonus ends.
When the player scores 21 with three sevens as the first cards
drawn, the bonus pay is awarded and the bonus ends. When the
player has drawn five cards and has not reached a total equal
to or over 21, the bonus pay is awarded and the bonus ends. On
all other hands the player is allowed to continue
drawing. |
TYPE 60 |
A non-system S-Plus game that is under
development. |
TYPE 61 |
Barcrest - Triple Double Diamond Deluxe
with cheese. |
TYPE 62 |
An Interactive, Joint-Venture Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. This game is pending
development. |
TYPE 63 |
KENNY ROGERS |
TYPE 64 |
S2000 Cleopatra 5R9L |
TYPE 65 |
BARCREST MONEY MAD MARTIANS |
TYPE 66 |
I Love Lucy S2000 |
TYPE 67 |
BARCREST QUACK SHOT |
TYPE 68 |
BARCREST KING CASH |
TYPE 69 |
SPAM |
TYPE 70 |
Beetle Bailey |
TYPE 71 |
Triple Texas Tea Quartermania bonus is
initiated when there is one BN symbol on the third reel. |
TYPE 71.1 |
Triple Texas Tea Quartermania The bonus is
initiated by three BN symbols. |
TYPE 72 |
Diablo Diamond Quartermania 3 line |
TYPE 72.1 |
Diablo Diamond |
TYPE 73 |
Big Times Pay |
TYPE 73.2 |
Bonus is initiated when a TP symbol shows
up on the third reel. |
TYPE 74 |
Payback for Barcrest |
TYPE 75 |
Multi Pull |
TYPE 76 |
Super Spin Sizzling 7's |
TYPE 77 |
UNO |
TYPE 78 |
Super Mag 7 Also is CLASSIC 7'S TYPE
NUMBER. |
TYPE 79 |
Harley WAP S2000 |
TYPE 80 |
Family Feud 3R1L |
TYPE 81 |
Double Diamond Run with free spins S2000
Bonus initiator is on reels 2,3 and 4. |
TYPE 82 |
BARCREST TOP DOLLAR 3R1L BONUS INITIATOR
IS THE SF SYMBOL ON THE THIRD REEL. |
TYPE 83 |
Barcrest Top Dollar 3R5L |
TYPE 84 |
Family Feud 3R5L |
TYPE 84.1 |
|
TYPE 85 |
DIABLO DIAMOND QUARTERMANIA |
TYPE 86 |
FAMILY FEUD TRIPLE ROUND 3R5L |
TYPE 87 |
FAMILY FEUD TRIPLE ROUND 3R1L |
TYPE 88 |
TOP DOLLAR LUCKY ROLL |
TYPE 89 |
Triple Texas Tea 3R5L |
TYPE 90 |
MAGIC MIRROR |
TYPE 91 |
Double Diamond with free spins S2000 Bonus
initiator is on reels 1,3 and 5. |
TYPE 92 |
Bonus is initiated by 3 BN Symbols. |
TYPE 93 |
Bonus initiator is the BN symbol on the
third reel |
TYPE 94 |
Marilyn Spinning Triangle Bonus initiated
when WF symbol on 3rd reel. |
TYPE 95 |
A non-system, Interactive S-Plus Game of
which a top-mounted secondary device serves as the bonus
feature for the slot game below it. The bonus is initiated by
the TB symbol on the payline with max coins bet. The top box
display has 13 playing cards ¿ Deuce through Ace, a score
meter, a win meter, an Ace/King bonus jackpot meter, pays
listed for each type of winning hand, a 'DRAW CARD' button and
a 'TAKE WIN' button. The Ace/King bonus jackpot meter has a
starting pay amount and conditions for the increase of the
total. The player must press the draw button to start the
bonus. The cards are selected with replacement on each draw
from all thirteen cards. The Ace is worth 1 or 11. The Jack,
Queen and King are worth 10 each. All other cards are worth
their face value. The player must draw cards until the score
is equal to or over 12 or until 5 cards have been drawn. The
player can continue to draw cards until five cards have been
drawn or the total of the cards drawn is 1or more. When the
player scores 22 or more, the bonus game is ruled a bust, the
bonus ends, and no pay amount is awarded to the player. Every
bust that occurs increases the Ace/King bonus jackpot meter by
10. When the player scores 21 with the Ace and King as the
first cards drawn, the bonus pay is awarded along with the
amount on the Ace/King bonus jackpot meter and the bonus ends.
When the player scores 21 with three sevens as the first cards
drawn, the bonus pay is awarded and the bonus ends. When the
player has drawn five cards and has not reached a total equal
to or over 21, the bonus pay is awarded and the bonus ends. On
all other hands the player is allowed to continue
drawing. |
TYPE 96 |
Mystical Diamond Spin 2Coin |
TYPE 97 |
Pinball 2 Coin |
TYPE 98 |
Pinball 3 Coin |
TYPE 99 |
5Xpay Quarter mania - 3R3L bonus initiated
when there is one BN symbol on the third reel. |
TYPE 99.0 |
|
TYPE 99.1 |
5Xpay The bonus is initiated by three BN
symbols |
TYPE 100 |
AMERICAN GRAFFITI QUARTERMANIA II |
TYPE 101 |
|
TYPE 102 |
DD is a two times Multiplier TD is a three
times multiplier F1: BA BB BC pays the $100 jewelry prize F2:
BA BB BD pays the $300 jewelry prize. |
TYPE 103 |
|
TYPE 104 |
Mystical Diamond Spin 3Coin |
TYPE 105 |
Unicorn Feature is Triggered when Unicorn
appears anywhere on reels 2,3 or 4. (45 Coin) |
TYPE 106 |
Silver Strike F1 -- -- 10 F2 -- --
40 |
TYPE 106.0 |
The symbol ¿10¿ or the symbol ¿40¿ on
the 3rd reel on a played line initiates the TYPE 106.0 bonus
feature. There are 6 tubes in the top box, each containing
coins or tokens of a certain denomination. For each initiating
combo a certain number of coins will be dispensed from one of
the tubes. Pay Combo Tube Coins Dispensed Total Value Average
Pay* -- -- 10 Any of 1 - 5 1 $10 10 -- -- 40 6 only 1 $40 40 *
In credits. Based on $ 1 game denomination. Pay Combo Tube
Coins Dispensed Total Value Average Pay* -- -- 10 Any of 1 - 5
1 $10 40 -- -- 40 6 only 1 $40 160 * In credits. Based on $
0.25 game denomination. The tube for each coin dispensed is
selected with replacement. Tube Value per Coin Weight Range
Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10 - 18 20.00% 3 $10
9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5 $10 9 37 - 45 20.00%
Total 45 100.00% Tube Value per Coin Weight Range Probability
6 $40 1 1 - 1 100.00% Total 1 100.00% |
TYPE 106.1 |
The symbol ¿10¿ or the symbol ¿40¿ on
the 3rd reel on a played line initiates the TYPE 106.1 bonus
feature. There are 6 tubes in the top box, each containing
coins or tokens of a certain denomination. For each initiating
combo a certain number of coins will be dispensed from one of
the tubes. Pay Combo Tube Coins Dispensed Total Value Average
Pay* -- -- 10 Any of 1 - 5 1 $10 40 -- -- 40 6 only 1 $40 160
* In credits. Based on $ 0.25 game denomination. The tube for
each coin dispensed is selected with replacement. Tube Value
per Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9
10 - 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5
$10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin
Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1
100.00% |
TYPE 106.2 |
The symbol ¿10¿ or the symbol ¿40¿ on
the 3rd reel on a played line initiates the TYPE 106.2 bonus
feature. There are 6 tubes in the top box, each containing
coins or tokens of a certain denomination. For each initiating
combo a certain number of coins will be dispensed from one of
the tubes. Pay Combo Tube Coins Dispensed Total Value Average
Pay* -- -- 10 Any of 1 - 5 1 $10 10 -- -- 40 6 only 1 $40 40 *
In credits. Based on $ 1 game denomination. The tube for each
coin dispensed is selected with replacement. Tube Value per
Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10
- 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5
$10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin
Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1
100.00% |
TYPE 106.3 |
Three 1B, three 2B or three 3B symbols on
a played line initiate the TYPE 106.3 bonus feature. There are
6 tubes in the top box each containing coins or tokens of a
certain denomination. For each initiating combo a certain
number of coins will be dispensed from the tubes. Pay Combo
Tube Coins Dispensed Total Value Average Pay* 1B 1B 1B Any 1
$10 40 2B 2B 2B Any 2 $20 80 3B 3B 3B Any 3 $30 120 * In
credits. Based on $0.25 game denomination. The tube for each
coin dispensed is selected with replacement. Tube Value per
Coin Weight Range Probability 1 $10 9 1 - 9 18.00% 2 $10 9 10
- 18 18.00% 3 $10 9 19 - 27 18.00% 4 $10 9 28 - 36 18.00% 5
$10 9 37 - 45 18.00% 6 $10 5 46 - 50 10.00% Total 50
100.00% |
TYPE 106.4 |
Three RB, three HB or three BB symbols, or
[RB HB BB] on a played line initiate the TYPE 106.4 bonus
feature. There are 6 tubes in the top box each containing
coins or tokens of a certain denomination. For each initiating
combo a certain number of coins will be dispensed from the
tubes. Pay Combo Tube Coins Dispensed Total Value Average Pay*
RB RB RB Any of 1 - 5 1 $10 40 HB HB HB Any of 1 - 5 2 $20 80
BB BB BB 6 only 1 $40 160 RB HB BB 6 only 2 $80 320 * In
credits. Based on $0.25 game denomination. The tube for each
coin dispensed is selected with replacement. Tube Value per
Coin Weight Range Probability 1 $10 9 1 - 9 20.00% 2 $10 9 10
- 18 20.00% 3 $10 9 19 - 27 20.00% 4 $10 9 28 - 36 20.00% 5
$10 9 37 - 45 20.00% Total 45 100.00% Tube Value per Coin
Weight Range Probability 6 $40 1 1 - 1 100.00% Total 1
100.00% |
TYPE 106.5 |
Three 7 symbols on the play line initiate
the TYPE 106.5 bonus feature. There are 6 tubes in the top box
each containing coins or tokens of a certain denomination. For
each initiating combo a certain number of coins will be
dispensed from the tubes. Pay Combo Tube Coins Dispensed Per
Coin In Total Value Average Pay Per Coin In* 7 7 7 Any 1 $10
40 * In credits. Based on $0.25 game denomination. Pay Combo
Tube Coins Dispensed Per Coin In Total Value Average Pay Per
Coin In* 7 7 7 Any 1 $40 40 * In credits. Based on $1.00 game
denomination. Tube Value per Coin* $0.25/$1.00 Weight Range
Probability 1 $10/$40 9 1 - 9 18.00% 2 $10/$40 9 10 - 18
18.00% 3 $10/$40 9 19 - 27 18.00% 4 $10/$40 9 28 - 36 18.00% 5
$10/$40 9 37 - 45 18.00% 6 $10/$40 5 46 - 50 10.00% Total 50
100.00% *The value of the coin dispensed depends on the game
denomination. |
TYPE 106.6 |
The symbol ¿BN¿ on the 3rd reel on the
played line with max coins played initiates the TYPE 106.6
bonus feature. There are 6 tubes in the top box, each
containing $10 tokens. For each bonus initiation a $10 token
will be dispensed from one of the tubes. $0.25 Game
Denomination Pay Combo Tube Tokens Dispensed Total Value
Average Pay* -- -- BN Any tube 1 $10 40 * In credits. This is
based on $0.25 game denomination. Tube Value per Coin Weight
Range Probability 1 $10 9 0 ¿ 8 18.00% 2 $10 9 9 ¿ 17 18.00%
3 $10 9 18 ¿ 26 18.00% 4 $10 9 27 ¿ 35 18.00% 5 $10 9 36 ¿
44 18.00% 6 $10 5 45 - 49 10.00% Total 50 100.00% |
TYPE 106.7 |
|
TYPE 107 |
Bonus is initiated by the symbol on the
third reel. |
TYPE 108 |
F1 is the Cup O Joe bonus and is initiated
with the SF symbol on the third reel on the payline with max
credits bet. |
TYPE 109 |
AC Coin Triple Stars Slotto F1 - BI BI
BI |
TYPE 110 |
The Bonus is initiated by a SF symbol on
the third reel. |
TYPE 111 |
AC coin BPID 43 will be used. |
TYPE 112 |
|
TYPE 113 |
THIS GAME IS SIMILIAR TO WHEEL OF
FORTUNE |
TYPE 114 |
|
TYPE 115 |
|
TYPE 116 |
ELVIS VIVA LV |
TYPE 117 |
|
TYPE 118 |
|
TYPE 119 |
|
TYPE 120 |
|
TYPE 121 |
FUNNY FRUITS |
TYPE 122 |
I LOVE LUCY RUMBA |
TYPE 123 |
|