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Author Topic: help needed with double red white blue machine  (Read 55366 times)
reefpatrol
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« Reply #25 on: July 06, 2011, 08:17:02 PM »

yes, the wheels stay stiff with resistance when powered on.
when winner payed says 3100 coins played is blank, when winners payed says 1 coins played shows 0. Does not seem to change if door is open or closed.

whith door closed if I turn the reset key one time on the outside its changes in the display to winner paid 01 and coins played to 1, with the spin wheels button lighted up.
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reefpatrol
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« Reply #26 on: July 06, 2011, 08:20:22 PM »

then if i keep turning the reset key the display changes with every turn until finally getting back to the original 3100/1    0/1.

hope that helps, let me know what else you might need.

thanks....
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poppo
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« Reply #27 on: July 06, 2011, 08:45:07 PM »

Sounds like yout door optics may be bad.
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reefpatrol
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« Reply #28 on: July 06, 2011, 08:47:06 PM »

is there any way to check and or clean them without replacing them first ? Or I guess I could always switch them with one of my other working machines.
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poppo
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« Reply #29 on: July 06, 2011, 08:50:44 PM »

Or I guess I could always switch them with one of my other working machines.

That would be the easiest thing.
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reefpatrol
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« Reply #30 on: July 06, 2011, 09:48:39 PM »

let me try that and I will post back
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reefpatrol
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« Reply #31 on: July 06, 2011, 10:59:07 PM »

ok, changed the door optics with a working machine and there was no change at all. Put the know good ones in the broken machine and it did nothing different. Put the ones from the broken machine in the working machine and it worked fine. So I think I can eleminate the optics themself as being bad.

Any other suggestions ?
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poppo
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« Reply #32 on: July 06, 2011, 11:03:53 PM »

Any other suggestions ?

Might try disconnecting that relay thing. But make a note of what is connected to what. If it is emulating a hopper, it may be stuck in the 'coin out' position.

It would help to know how it is wired.
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reefpatrol
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« Reply #33 on: July 06, 2011, 11:10:04 PM »

I can try to take a better picture if neccessary, but one of the working machines I have has the exact same setup. (bought them at the same time from the same person) He knew nothing at all about them.

What about doing a ram clear or whatever its called ? (im very new to this)
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reefpatrol
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« Reply #34 on: July 06, 2011, 11:12:15 PM »

or maybe just disconnecting the plug that powers the hopper, and the one from the motherboard ? Would that work, rather than unplugging all the wires on the "white box timer/relay" ?
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poppo
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« Reply #35 on: July 06, 2011, 11:18:40 PM »

Still thinking there may be a problem with the door optics. Are you sure you are latching the door all of the way?  If you press the self test button a few times to get to another display, and then close the door, does display go back to the 3100 error?
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OhioGaming
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« Reply #36 on: July 06, 2011, 11:34:24 PM »

Run a set chip through it.
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reefpatrol
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« Reply #37 on: July 07, 2011, 12:27:14 AM »

Yes, it will always go back to the 3100.
As far as I can tell its closed all the way. The latch goes all the way down.

A set chip, or a ram clear chip ?
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stayouttadabunker
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« Reply #38 on: July 07, 2011, 02:02:06 AM »

Using a clear chip or a set chip will not clear the [3100] error code for long...
The code will "magically" appear as soon as you close the door and get your first "win".
The problem lies with that "Hopper Emulator"...or "the little white box".

The ONLY thing you can to do bypass the error is to set your hopper limits
to zero in the settings and use the reset key to wipe it off.

The best solution would be to buy a used hopper female plug and
install it into the rectangular hole in the hopper bracket.
Also, buy an S+ hopper and ask the seller for a harness for the power supply...

Total cost? Probably not more than $100 or so...give John a call!>>>

http://rudysdeals.com/index.php?route=product/product&path=62&product_id=1284

http://rudysdeals.com/index.php?route=product/product&path=62&product_id=891


* S+ Hopper receiver.png (210.52 KB, 344x264 - viewed 305 times.)
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reefpatrol
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« Reply #39 on: July 07, 2011, 03:14:45 AM »

To test to see if this is the problem, can I set the hopper limit to zero ? At least that way I will know for sure this is the problem before I actually buy the hopper.

If so, is there any instructions on how to to do this ? I looked through the manual and it sort of explains it.
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poppo
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« Reply #40 on: July 07, 2011, 09:37:30 AM »

It would help to know what SP chip you have. Some SP chips use the dip switches and some don't. Also some SP chips have more limit options than others.
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reefpatrol
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« Reply #41 on: July 07, 2011, 10:22:39 AM »

sp chip is 1145

ss chip is 4706  (which I dont see listed in the bible for the double red, white, and blue) if it matters
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poppo
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« Reply #42 on: July 07, 2011, 10:56:54 AM »

sp chip is 1145

ss chip is 4706  (which I dont see listed in the bible for the double red, white, and blue) if it matters


SS4706 is correct. Maybe you looked at the 3 coin in the bible instead of 2 coin.

http://www.newlifegames.net/igtbible/IGT%202CM/Game%20Library%20-%20S-Plus%20-%20Double%20Red,%20White%20&%20Blue%20(2%20Coin%20Multiplier).htm

Attached is the SP1145 PSR . The dip switches are not used. Make sure there are no credits on the machine before trying to change the hopper limits.

Something else to try if possible, it to swap that relay assembly with the one you said is working in case the relay is bad.

* SP1145.pdf (1970.9 KB - downloaded 195 times.)
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reefpatrol
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« Reply #43 on: July 07, 2011, 11:12:30 AM »

thanks ill try that.
you were right about looking in the 3 coin section.....

I was looking at the psr, well atleast I was trying to figure it out.
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stayouttadabunker
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« Reply #44 on: July 07, 2011, 11:21:21 AM »

Even if you set the hopper limits to zero, you may still get that [3100] error code -
because of that little white box gizmo.
That gizmo may have never really worked for all I know
and it may be the main source of the error code the MPU is shouting out.

Seriously, I'd be ripping that thing outta there and installing the correct machine components.

To set the hopper limits, open the door, turn on the power.
Press the little white test button 12 times until you see a <7> in the "Coins Played" window.
This is "Page" 7 - which is the hopper limits settings.

The Winner Paid" window may be displaying a [1000] with the last zero flashing.
Now, using the "Spin" button change the flashing number.
The reset key moves the "cursor" or switches which digit you want to change.
Use the "Spin" button to change the digit shown.

In your case - make them all zeros.
Close  the door and your hopper limit is now saved to pay out no coins.

Play until you get a win and when you do - the machine's candle will flash and the game will "lock" up.
Meaning all the deck buttons will be disabled.
That when you wipe out the win with the reset key in order to continue play.

"Page" <7> 2 and <7> 3 are the Jackpot limits and Credits limits.
Fool around with these until you get something you like.
Learn how to alter your settings utilizing the PSR sheet you have.
Once you master the S+ menus system, you can go and set your mom's flashing VCR clock... rotflmao
« Last Edit: July 07, 2011, 11:38:03 AM by stayouttadabunker » Logged
reefpatrol
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« Reply #45 on: July 07, 2011, 11:27:12 AM »

im planning on it, just trying to see if I can get it working to see what all I need to get.

on the psr at the bottom of the first page it mentions error code 3100
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poppo
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« Reply #46 on: July 07, 2011, 11:29:29 AM »

I'm really curious as to how it's hooked up. In theory I can see AC being applied to the relay when the hopper would normally turn on, and then the time delay relay may be set in 'pulsed' mode and the contacts might be connected to the coin out optics wiring. This would make the unit simulate coins dropping.
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poppo
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« Reply #47 on: July 07, 2011, 11:31:38 AM »

on the psr at the bottom of the first page it mentions error code 3100

Yes, but it says "if these conditions occur while the machine is in the handpay condition."

So it will only display that IF there was an extra coin in/out tilt.
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stayouttadabunker
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« Reply #48 on: July 07, 2011, 11:44:51 AM »

Do you know the origin of this machine?
Maybe the guy that sold it made the gizmo?
I'd like to pick his brains on it really.

Can you give us a detailed drawing of all the wires and where they are coming and going to?
Maybe we can see how this thing works? - if it ever did?
I'll be honest and say it looks like a failed hack job really.
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poppo
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« Reply #49 on: July 07, 2011, 11:47:58 AM »

Maybe we can see how this thing works? - if it ever did?
I'll be honest and say it looks like a failed hack job really.

He did say the one in his other machine works.
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