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Author Topic: What works with a superboard?  (Read 24045 times)
theDotster
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« on: January 02, 2009, 07:43:35 AM »

Hi,

How can you tell if a PE+ game will work with a superboard?

Is it only games with the extra Data chip or will others work as well?

Any advice greatly appreciated.

Paul
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midas
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« Reply #1 on: January 02, 2009, 08:35:24 AM »

Any PE+ chip will work on a Superboard regardless of whether it only has a program chip or both a program and data. 
On the wingboard, only a couple dozen games will work.
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theDotster
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« Reply #2 on: January 02, 2009, 08:38:58 AM »

Many thanks Midas and a happy new year to you.
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knagl
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Kevin


« Reply #3 on: January 03, 2009, 02:41:16 AM »

On the wingboard, only a couple dozen games will work.

Midas-

You seem to know the most about the wingboard.  I just bought one -- which games can I use with it?  What chips must I use on the main board with it?  Any information you can provide would be most appreciated.

Also, the board I got has a pin missing from the 28-pin socket that plugs into the DATA EPROM connector.  I presume that there should be all 28 pins coming out of the wingboard, right?

Thanks in advance.
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midas
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« Reply #4 on: January 03, 2009, 11:40:54 AM »

I haven't had a wing board for a long time.  I had some PE+ machines and learned a lot about them.  I have since graduated to Game Kings and Gamemakers.  I'm still saving up to get a WMS 550. 
But, as I remember, yes, there should be 28 pins that go into the data socket.  Does it look like the pin broke off?
I've attached a list that Cactusjack made a few years ago that lists the games and chips for the wingboard.  Use a XP000017 program chip, Cap and CG 2298's.
Basically, most PE+ games that use a DATA chip can be used with the wingboard, with some exceptions.

* GAMES.TXT (1.18 KB - downloaded 420 times.)
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2Nutz
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« Reply #5 on: January 03, 2009, 06:21:27 PM »


Also, the board I got has a pin missing from the 28-pin socket that plugs into the DATA EPROM connector.  I presume that there should be all 28 pins coming out of the wingboard, right?


FWIW, just checked my spare daughter board which I recently received, it's also missing a pin for the eprom socket.  Curiosity got me going so pulled out the board from my functioning PE+ with a daughter board and it is Not missing that pin.  And off course now when I try to restart the game I get a CMOS error, try to clear, goes to verify memory and shows Call Attendant.  Off I go to call attendant. ........

Oh wait, thats me   hissy fit


   
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2Nutz
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« Reply #6 on: January 03, 2009, 07:26:26 PM »

OK, back up & running.  Pulled the cmos ram chip from daughter board, grounded all oins and re-insert, didn't even loose the validator  applause

Just to add more info to the listed games.txt file, also using a XMP000017 & X2298 cap but with CG2426 character gen chips and games

X000002P
X000158P
X000516P
X002029P
X002275P

Now to get back on track, knagl, did you happen to also get your daughter board from April ?

« Last Edit: January 06, 2009, 01:34:46 AM by 2Nutz » Logged
knagl
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Kevin


« Reply #7 on: January 03, 2009, 09:50:41 PM »

Thanks fro the info, Midas and 2Nutz and K+ to both of you.  I'm sad to see that I can't use Shockwave with the wingboard -- I was hoping I'd be able to.

Yes, I got the daughterboard (wingboard) from April.  I contacted her about exchanging it and she said that she has one left.  The board I got is probably repairable, but I don't have any of those sockets, nor am I that handy with a soldering iron.  I would guess that yes, a pin broke off.

A friend told me that he thought I would need to use a "XMPnnnnn" chip in the PROGRAM slot (where nnnnn is a number), but you guys are saying that XP000017 is the way to go?  Are there other chips that also offer wingboard capability, or is that 17 the only (and correct) chip to use?

Thanks in advance.   applause
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2Nutz
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« Reply #8 on: January 03, 2009, 10:15:23 PM »

The XMP00002, XMP00004, XMP00006 are game chips for the MultiGame that does not use a daughterboard, ie. 5 games on 1 data chip instead of 5 data chips on a daughterboard on the processor board.   arrow

knagl, did she happen to verify if the 1 board she has is Not missing the 1 pin?  I just wonder if MAYBE this was some kind of IGT fix for an issue since you and I seem to have a daughterboard in the same condition.  That or I'm just gett'in my hopes up not to have to monkey around with soldering on another socket.  FWIW, the missing pin on mine is at pin loc #15 of the Data Eprom connection, very bottom right side corner, looking from the top of the board its underneath.   
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knagl
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Kevin


« Reply #9 on: January 04, 2009, 03:49:26 PM »

Aah, okay, that's where the confusion was on the XMPxxxxxx chips -- thanks for clearing that up.

I don't have the board in front of me -- I'll have to look at it and maybe take a picture of it tonight or tomorrow.  The pin it's missing is indeed on the corner of the socket where it would plug into the superboard -- I'm not positive as to which corner at the moment.

...and no, I haven't heard from her yet to verify that the other board she has is intact or not.  I know she's dealing with some bigger issues right now, so her turn-around time on e-mails and shipping and the like has slowed down.
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Stolistic
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« Reply #10 on: January 05, 2009, 06:03:00 PM »

Anyone able to explain briefly how you select games and what the screens look like?  Is there a main menu and you use the 5 hold buttons to select?  Does is just say Game 1, Game 2 etc or how else would it get the game descriptions?

Any screenshots would be interesting to see.

Also, to re-ask Knagl's question... Is XP000017 the only Program to work with the wingboard?

Thanks
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Slottex
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« Reply #11 on: January 05, 2009, 06:39:41 PM »

I RUN MY PE+ WITH A XMP00030 SO I DONT HAVE TO USE COINS. IT WILL ALLOW FOR TOTAL HAND PAY. HERES WHAT I HAVE ON MY BOARD-

PE+ DATA X002068P
               X000516P
               X000158P
               X000451P
               X000291P
PE+ GAME XMP00030

RUNNING CG2298 MRO,MGO,MBO,MXO

CAPX 2298

EVERYTHING WORKS PERFECT WITH THIS SET UP!
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knagl
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Kevin


« Reply #12 on: January 05, 2009, 07:46:50 PM »

SLOTTEX-

Thanks for your post.  So it looks like it IS the XMP series chip that I would use in the GAME chip slot?

What are those five games you listed that are working on your machine?

Thanks!   applause
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Slottex
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« Reply #13 on: January 05, 2009, 09:35:56 PM »

I AM ALMOST SURE YOU HAVE TO RUN  THE XMP WITH THE PIGGY BACK. THE GAMES I AM RUNNING ARE-

X00268P DOUBLE DOUBLE BONUS POKER
X000516P DOUBLE BONUS POKER
X000158P FOUR OF A KIND BONUS POKER
X000451P BONUS POKER DELUXE
X000291P DEUCES WILD POKER

HOPE THIS HELPS, DANNY
« Last Edit: January 05, 2009, 10:00:25 PM by SLOTTEX » Logged
knagl
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Kevin


« Reply #14 on: January 05, 2009, 10:08:59 PM »

Thanks for the info!  I'm excited to get my Superboard in and to try my Wingboard to noodle around with it!
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2Nutz
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« Reply #15 on: January 06, 2009, 02:17:49 AM »

Kind of along the same lines, is there such a thing as a PSR sheet for the PE+ program chips? 

How 'bout a PAR sheet for the data chips?  Just curious if the hit % changes slightly with more coin like on a S+ ?  Maybe I'm just think'n too hard (or not enough  arrow )


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« Last Edit: January 06, 2009, 02:29:49 AM by 2Nutz » Logged
knagl
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Kevin


« Reply #16 on: January 06, 2009, 08:35:33 AM »

Kind of along the same lines, is there such a thing as a PSR sheet for the PE+ program chips? 

How 'bout a PAR sheet for the data chips?  Just curious if the hit % changes slightly with more coin like on a S+ ?  Maybe I'm just think'n too hard (or not enough  arrow )


I think PSRs existed at some point, and there may be PAR sheets for the PE+ video slots (but unlikely for poker games as they don't have reels -- "Paytable And Reel").

That said, it's possible to figure out payback percentages for any video poker game based on the paytable displayed on the screen.  Alas, that's the maximum percentage, obtainable only with perfect play.  Since the average player does not play computer-perfect, the actual payback percentage would be less (greater casino hold).  I think those are the numbers displayed in the poker section of the bible in each game where it shows the optimum (perfect play) percentage, and the realistic casino-floor percentage.  Just a guess on that part, but it makes sense.

Yes, the payback percentage is bigger when the maximum coins are played as there's a bonus on the Royal Flush (much like the top award on many slot themes has a bonus for playing max coins).

It looks like someone uploaded a PSR for the PE+ in the "Submit a new File" section (blue navigation under the vendor ads at the top of the page) -- look for XP000008.doc.  That'll at least give you a flavor of what one would look like for PE+ poker games.
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Stolistic
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« Reply #17 on: January 07, 2009, 01:08:00 PM »

I've been trying to figure out all the technical details about the wingboard recently in order to add support for it in MAME.  Below are some screenshots of it emulating.  I am using CG2298 like some have mentioned in the past, but note the top area of the select menu has garbled graphics.  Could those of you that said you use this CG confirm that your select menu is garbled too, or maybe I'm not emulating something right either.

I'll be posting much more technical details when I have things ready.  If anyone can answer my question above it would be appreciated.

Boot Screen:


Progressive Settings:


Specific Game Screen:


Select Menu:
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Slottex
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« Reply #18 on: January 07, 2009, 08:30:20 PM »

MY SELECT GAME MENU IS AS CLEAR AS OF ALL THE REST, NO PROBLEMS. DOUBLE CHECK ALL OF THE LEGS ON YOUR EPROMS!
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Stolistic
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« Reply #19 on: January 07, 2009, 09:35:04 PM »

Thanks for the feedback.  Looks like my issue is with the CG chip size.  I was only accounting for a 27c256, when that particular graphics chipset is 27c512.  So the program didn't find the rest of the graphics.  I think thats where the E16/E17 jumper comes in.
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knagl
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Kevin


« Reply #20 on: January 07, 2009, 09:42:46 PM »

Thanks for the feedback.  Looks like my issue is with the CG chip size.  I was only accounting for a 27c256, when that particular graphics chipset is 27c512.  So the program didn't find the rest of the graphics.  I think thats where the E16/E17 jumper comes in.

That makes sense -- from the "GAMES.TXT" attachment earlier in the thread:

E16/E17 must be on E17 to select 2nd half of CG roms and CAPROM.
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Stolistic
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« Reply #21 on: January 07, 2009, 10:02:25 PM »

Yeah will be interesting.  I can get the main menu to come up fine now, but then the individual games don't paint.  So still more to do, but I'll figure it out.

Game Select Menu:
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Slottex
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« Reply #22 on: January 07, 2009, 10:06:35 PM »

knagl did we do you any good ? Hope you are up and running!
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knagl
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Kevin


« Reply #23 on: January 07, 2009, 10:50:55 PM »

knagl did we do you any good ? Hope you are up and running!

Getting there -- I'm working with Stolistic (although he's doing most of the work!) to make stuff happen -- my superboards just arrived today -- it'll be the weekend before I get to tinker, but thanks and K+ for all your help so far!
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knagl
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Kevin


« Reply #24 on: January 07, 2009, 10:52:28 PM »

Yeah will be interesting.  I can get the main menu to come up fine now, but then the individual games don't paint.  So still more to do, but I'll figure it out.

Is that the wrong CAP chip in there then?  The top part of the display looks odd.
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