Welcome, Guest. Please login or register.
November 21, 2024, 09:06:15 PM

Login with username, password and session length
* Home Help Arcade Login Register
.
+  Forum
|-+  General NLG Chat
| |-+  The Slot Shop **Tech Talk**
| | |-+  IGT/ Acres Playertracking module manual
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: IGT/ Acres Playertracking module manual  (Read 10159 times)
pshoey
Guest
« on: September 13, 2011, 11:13:37 PM »

My Game King has an IGT / Acres Gaming player tracking module and I'd like to tinker with it, so I'm wondering if anyone has any documentation on the display or card reader? I'm guessing it uses SAS to talk to the machine but also talks to some back end system.

Any docs would be really appreciated.

Thanks
Peter
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #1 on: September 13, 2011, 11:36:19 PM »

All I can say is that it exists.
« Last Edit: September 15, 2011, 11:22:28 PM by stayouttadabunker » Logged
pshoey
Guest
« Reply #2 on: September 13, 2011, 11:58:53 PM »

Sadly, I don't have access to that area. Can you email or otherwise get it to me?

Thanks so much.

Peter
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #3 on: September 15, 2011, 11:33:04 PM »

Sadly, I don't have access to that area. Can you email or otherwise get it to me?

Thanks so much.

Peter

No,
I'm sorry but do you have any questions about the player tracking systems
that any of our members can help you with?

Many of our members have already "tinkered" with these PT systems in the past.
Logged
pshoey
Guest
« Reply #4 on: September 15, 2011, 11:49:55 PM »

Specifically, I'm looking for the pinout of the 16 pin connector on the card module or the 6 pin connector between the card module and the card reader.

I want to snoop the card data as it is read from the card.
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #5 on: September 16, 2011, 12:02:09 AM »

My understanding is that a back end server would need to verify
against both the card and remote player tracking unit to allow
the server to transmit any info to the PT display.
Without that back end server in place, a standalone PT such as yours -
would not be able to "sniff" the card inserted.

Therefore, as a security measure,  accidentally misplaced/lost cards cannot be "read".

Do you have a player tracking back end server?
Logged
pshoey
Guest
« Reply #6 on: September 17, 2011, 12:58:13 AM »

No I don't but I was assuming that I could see the data as the card is inserted.
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #7 on: September 17, 2011, 02:39:09 AM »

That's why it costs the big bucks for the back end server that controls these player tracking systems.
For security reasons, they don't want some one that
finds a player tracking card laying around - to be "read".
Without being connected to the back end server - the player tracking
Mastercom unit cannot "read" or "sniff" the card.
This security measure of course, is to thwart card thieves.

So, in the end, unless you have a Mastercom back end server hooked up to the Mastercom player tracking unit - a player tracking card is basically useless and
worthless to anyone trying to "read" it.
On top of this, the data stored onto the magnetic tape is encrypted
and utilizes a language unknown to you or I.
Should you be able to somehow "read" a lost/misplaced card through other means, you would still need to try decipher scrambled gobbledygook...good luck with that.
« Last Edit: September 17, 2011, 02:46:31 AM by stayouttadabunker » Logged
pshoey
Guest
« Reply #8 on: September 17, 2011, 01:03:14 PM »

There are a couple of flaws in you thinking there. Nothing can stop someone reading the data from a "lost" card. It is what that data represents which is the key. Most likely on PT cards, it is just an ID that means something when looked up in the PT database but in isolation means nothing to the reader of the card. I hight doubt encryption is used as there is no need.

I'm going to 'scope the card reader and I bet I'll find the data coming off the card on the 6 pin connector. One pin also probably goes high ot low when a card is inserted.

Off to the lab....
Logged
Foster
The S2000 GURU
Contributing NLG Member
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 345
Offline Offline

Gender: Male
Posts: 2872



« Reply #9 on: September 18, 2011, 05:35:24 AM »

I suspect he card contains the name and member number, and some sort of a system ID (bally, IGT, etc) and/or property ID (casino ID) so the card reader and the player tracking module in the machine can tell it is a card for that property then send the data to the player tracking servers if it is valid for that casino or group of casinos owned by the same company.
who cares if a player card has your name on the mag stripe
It already has it on the front of the card or least every one I ever had did.
Logged

A Slot Machine and Coca-Cola Addict!!
"If it is not broke do not fix it" I keep forgetting that!
zarobhr
Contributing Gold NLG Member
Sr.NLG Member 501 to 1000 Post
*

Total Karma Storms: 178
Offline Offline

Gender: Male
Posts: 622



« Reply #10 on: September 18, 2011, 11:09:50 AM »

i cant find my usb credit card swiper (aka keyword wedge) or i would just swipe it with notepad open and see what it reads off the card i believe there is something readable (probably encrypted) 
Logged
knagl
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 642
Offline Offline

Gender: Male
Posts: 5489


Kevin


« Reply #11 on: September 18, 2011, 11:25:06 PM »

At least with the Bally Mastercom system, all that is on the mag stripe of the player cards is the player number (typically printed on the front of the card), unencrypted.
Logged

If you find this site helpful, please consider making a small donation to help defray the cost of hosting and bandwidth.

Please do not PM me for support or "how to" requests -- please post your request in the forum so that everyone may assist you and everyone can benefit from the answer to your question!  Thanks! Smiley
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #12 on: September 18, 2011, 11:30:26 PM »

I cannot understand any valid reason why pshoey wants to read a player tracking card?  Scratch Head
I hope he's not trying to read someone else's card?
That would be highly illegal and I would not want anything to do with that sort of business.  no
Logged
edski
Contributing Gold NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 123
Offline Offline

Gender: Male
Posts: 188



« Reply #13 on: September 18, 2011, 11:59:06 PM »

He's trying to find where the data is coming out of the reader, which would be usefull if making your own tracking system.


What would be illegal about reading data off a card, there is nothing useful, just a number.
You can't get any cash out of it.
You can't collect points with it unless you have ID showing you are the owner.
You could plug it in and rack up points for someone else, but why.

Logged

Spoiled Rotten Birds
pshoey
Guest
« Reply #14 on: September 19, 2011, 01:43:47 AM »

Whoosh, hear that fresh air. Thanks, edski.

stayouttadabunker, that's the problem with this whole forum, why the F would you think I want to do something illegal. I only want to read the card data and that's why I originaly asked if anyone had the documentation for this hardware.

Yes, I'm only interested in hacking the PT so that I can play with the unit I have.
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #15 on: September 19, 2011, 02:16:06 AM »

Whoosh, hear that fresh air. Thanks, edski.

stayouttadabunker, that's the problem with this whole forum, why the F would you think I want to do something illegal. I only want to read the card data and that's why I originaly asked if anyone had the documentation for this hardware.

Yes, I'm only interested in hacking the PT so that I can play with the unit I have.


Sorry...was there something you didn't like that I said?
Then take a number and stand in line.... rotflmao

Without knowing who you are or why you have intentions of trying to read player tracking cards -
what was I supposed to think?
These cards are proprietary storage devices and believe me - there are many very rich companies 
that do not want you to screw around with them. Here's a couple of reasons why:

1). The general public has no clue what kind of data is stored on these cards - people treat them like bank cards or credit cards.
2). If a bank/credit card is stolen - there are many ways to drain the cash out of that account before anyone gets any wiser
identification is NOT even needed to use them.
3). I agree with edski in the fact that it's just piddly, useless sh** that's stored on these cards -
but, these companies really don't want us learning everything about them and precisely how they work.

The whole forum does not think the way I do - I am an individual human being and
what I wrote and posted to you, are in my own words that I typed in here and no one else's.

I have several player tracking units and I am willing to help you "tinker" with them in any way you wish -
in the hopes of helping you.
My thoughts that I posted earlier,  on the way the player tracking cards interact with the Mastercom unit
and a back end server, are my own thoughts - I could be totally wrong...

So....have you had any success so far, in "snooping" your card? 
« Last Edit: September 19, 2011, 02:21:53 AM by stayouttadabunker » Logged
idesign
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 509
Offline Offline

Gender: Male
Posts: 1456


If it aint broke why mess with it?????


« Reply #16 on: September 19, 2011, 09:35:14 AM »

Someone once said "no information is better than bad information".
Logged
TZtech
Contributing Gold NLG Member
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 129
Offline Offline

Gender: Male
Posts: 1113



« Reply #17 on: September 19, 2011, 11:00:56 AM »

Many systems providors use third party companies that specialize in card readers ( The last 2 systems I have worked on use Haupt and Schuller). I cant recall if this is the case with IGT / Acres maybe somebody with a unit can confirm this. I know neuron is also used in the industry as I have seen their ads in slot tech mag - there seems to be some good info on their website - http://www.neuron-usa.com/Software/Software.htm#anchor1.
Logged
pshoey
Guest
« Reply #18 on: September 20, 2011, 09:48:56 PM »

TZtech, thanks for the info. I'm sure it will be useful at some point.

Reading the card is no problem at all and I have scoped the card reader connections and found the serial data/clock. Looks like logic level I2C but I might be wrong on that. I just purchased a I2C PC adapter and will hook it up when it arrives. Assuming I'm close on the serial data, it should be a piece o' cake to decode the data and voila.

Thanks all.

pshoey
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  


If you find this site helpful, Please Consider Making a small donation to help defray the cost of hosting and bandwidth.



Newlifegames.com    Newlifegames.net    Newlifegames.org
   New Life Games    NewLifeGames  NLG  We Bring new Life to old Games    1-888-NLG-SLOTS
Are all Copyright and Trademarks of New Life Games LLC 1992 - 2021


FAIR USE NOTICE:

This site contains copyrighted material the use of which has not always been specifically authorized by the copyright owner.
We make such material available in an effort to advance awareness and understanding of the issues involved.
We believe this constitutes a fair use of any such copyrighted material as provided for in section 107 of the US Copyright Law.
In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit to those
who have expressed a prior interest in receiving the included information for research and educational purposes.

For more information please visit: http://www.law.cornell.edu/uscode/17/107.shtml.

If you wish to use copyrighted material from this site for purposes of your own that go beyond fair use,
you must obtain permission directly from the copyright owner.

NewLifeGames.net Web-Site is optimized for use with Fire-Fox and a minimum screen resolution of 1280x768 pixels.


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Loon Designed by Mystica
Updated by Runic Warrior
Page created in 0.106 seconds with 19 queries.