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Author Topic: Coin / Credit limit on S+ HELP !  (Read 6016 times)
ersk3
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« on: November 29, 2011, 03:03:39 PM »

Hi guys, I have screwed up   Silly Me!

I found the "test mode button" on my IGT S+ game, I didn't even know it was there!

Well, I pressed some buttons, can't remember wich, and the ressult is:
 
I can't put on more money than the maximum credit of a game  Cry Laughing

Before I could add as many coins /credits as I wanted

How can I fix it  Help ????  Help
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ersk3
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« Reply #1 on: November 29, 2011, 04:56:45 PM »

I figured it out  propeller

no worries  rotflmao
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cnc74
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« Reply #2 on: December 05, 2011, 03:55:23 AM »

HELPPPPPPP!!!!


I just picked up my first IGT S-PLUS (CATS n DOGS) and somehow the coin credit setting got jacked up.

Currently if I dump 3 or more coins in the machine only the first two of them register for imediate play but they do not show in the credit windows nor are they avalible to be cashed out. I know this is a setting that is not set correctly but I can not figure out how to set it.

Please help.

Thank you in advance!!!!
 Silly Me!
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proten
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« Reply #3 on: December 05, 2011, 05:09:50 AM »

What "SS" chip is on the CPU board?
It could have a 2 coin chip in it.
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stayouttadabunker
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« Reply #4 on: December 05, 2011, 12:26:52 PM »

HELPPPPPPP!!!!


I just picked up my first IGT S-PLUS (CATS n DOGS) and somehow the coin credit setting got jacked up.

Currently if I dump 3 or more coins in the machine only the first two of them register for imediate play but they do not show in the credit windows nor are they avalible to be cashed out. I know this is a setting that is not set correctly but I can not figure out how to set it.

Please help.

Thank you in advance!!!!
 Silly Me!


As Proten said, If only the 1st 2 coins register as "Coins Accepted", then your machine has a 2 coin SS chip in it
and it is waiting for you to pull the handle or press the "Spin" button.
They cannot be cashed out because they are considered "bets" and you're in the middle of a game.
When you finish the game, then you can hit the "cashout" button to have the hopper pay out any remaining credits.
I wish you would have told us where the the extra coins are going to...

Is your award glass a 2 coin game?
If so, then it is set up correctly.

In order to allow your machine to accept more coins and save the extra coins to the Credit display -
you would need a different SP chip called a "Montana" chip with Nevada-style credits...I believe it's the SP1137.
I think that chip needs a SET086 chip to set it up as well.

Finally, if your award glass is a 3 coin glass, then you simply have the wrong chips or glass installed.

A small note, if you turn the sensitivity dial on the coin comparator clock-wise, does your coin acceptor allow 3 coins to be accepted? If not, then you definitely have a 2 coin game.

Go to Rick's FAQ files at this link and determine what SP and SS chips are installed in your machine...>>>


http://www.newlifegames.net/spset/SPSS.htm
« Last Edit: December 05, 2011, 12:37:08 PM by stayouttadabunker » Logged
cnc74
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« Reply #5 on: December 05, 2011, 01:33:11 PM »

Thanks for all the helpfull replies!

Here is a little more information on the issue:

1. If I feed the machine a $20 it shows 80 credits in the "Credit window". If I feed it a $1 it show 4 credits in the "Credit window" etc etc...

2. If I feed it coins it does not show any credit in the "Credit window".

3. The first two coins are playable in for single or max bet (2 coin game - Cats N Dogs) but any additional coins are sucked into the hopper and not avalible for play.

If I can get credit to display off of paper money why will it not allow me to put more that two coins in to build a bunch of credit by droping say 20 quarters in at once? It seems odd to me that the machine would disallow me from adding more than two credits (That are not even displaying) using coins but at the same time allow me to us a $20 and get 80 credits.

I am not sure how to check the chip revision that was spoken of earlier (I have ony had the machine for a day at this point). I will have to figure that out and post back with that information later. (If needed)
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proten
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« Reply #6 on: December 05, 2011, 03:03:25 PM »

One way is to remove the hopper and then remove the CPU board.
The CPU board is in the back of the game with the black knob in the center.
Make sure you turn off the machine then grab the knob and lift up.
Then remove the CPU and look at the chips for the SS#.
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jbshocks
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« Reply #7 on: December 05, 2011, 04:34:37 PM »

Thanks for all the helpfull replies!

Here is a little more information on the issue:

1. If I feed the machine a $20 it shows 80 credits in the "Credit window". If I feed it a $1 it show 4 credits in the "Credit window" etc etc...

2. If I feed it coins it does not show any credit in the "Credit window".

3. The first two coins are playable in for single or max bet (2 coin game - Cats N Dogs) but any additional coins are sucked into the hopper and not avalible for play.

If I can get credit to display off of paper money why will it not allow me to put more that two coins in to build a bunch of credit by droping say 20 quarters in at once? It seems odd to me that the machine would disallow me from adding more than two credits (That are not even displaying) using coins but at the same time allow me to us a $20 and get 80 credits.

I am not sure how to check the chip revision that was spoken of earlier (I have ony had the machine for a day at this point). I will have to figure that out and post back with that information later. (If needed)

I don't ever recall a machine in a casino that would allow extra coins to go to credit.  Sounds like the coin part is working with the exception of the extra coins going to the hopper without registering.  If that is what they are doing I would pull the coin comp off and see if someone has propped open the divertor solenoid.  One of my machines had that done when the previous owner thought the issue was just that coins would not go in the machine.
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cnc74
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« Reply #8 on: December 05, 2011, 06:05:50 PM »

The original posters fisrt and second posts in this thread seems to elude to the possiblity that he was able to fire out how to get his machine to allow him to add as many coins to the machine as he wants (More than two) and have them register as avalible credit.

I am hoping he can drop in and tell us the specifics.

Thanks guys!!!

 Nerd
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ersk3
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« Reply #9 on: December 05, 2011, 06:25:12 PM »

Yes I did find out !  wave

You can enter the machine setup pressing the "setup switsh" hidden behind the "main power switsh box".

Inside the setup you can program the mashine to do almost anything!! Among them, the Credit type.

I downloaded a setup manual for my "SP1137 game" , I suppose it's about the same for all the S+ machines.

The setting you have to change is named "Credit type", and is the first on group 2.

I'll uploade the PDF file here ! , It's cinda simple when you understand it, but you acually have to read it!

Hope it's helpefull!

Best regards Erik

* SP1137_Types_0,_1,_4,_5,_12,_14_&_9L.pdf (128.28 KB - downloaded 380 times.)
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stayouttadabunker
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« Reply #10 on: December 05, 2011, 06:39:22 PM »

The SP1137 is the "Montana" credits chip I mentioned in an earlier post.
If your machine does not have this chip and your extra coins are eatened up going into the
hopper rather than back into the tray - you have other problems as well...

When a machine doesn't want to accept a coin, the coin is supposed to be re-directed back to the tray.

If you tell us what SP and SS chips you have - it will save a lot of guessing.

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knagl
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Kevin


« Reply #11 on: December 05, 2011, 11:25:19 PM »

2. If I feed it coins it does not show any credit in the "Credit window".


This is normal.  Inserted coins do not go to the credit meter -- only inserted bills and credits won go to the credit meter.  The only exception to this is if your SP chip supports Montana Credits or Token Credits and it is configured accordingly.

Quote
3. The first two coins are playable in for single or max bet (2 coin game - Cats N Dogs) but any additional coins are sucked into the hopper and not avalible for play.


The first two coins are behaving correctly.  There is a diverter that is supposed to kick in and reject the third and any subsequent coins back to the tray, rather than allowing it to fall into the hopper (unless, as mentioned above, your machine is configured for Montana or Token Credits).  Normal behavior is to accept up to the maximum bet (in your case, two coins) in coins, and then reject any other coins or bills until the reels are spun and the game is completed.

Quote
I am not sure how to check the chip revision that was spoken of earlier (I have ony had the machine for a day at this point). I will have to figure that out and post back with that information later. (If needed)


Yes, the SP chip number from your machine is needed.  Please see this link for directions on how to determine the SP and SS chips inside your machine (without the need to remove the MPU board).  Please report your findings here and we can give you further guidance on the options available to configure your machine.


I don't ever recall a machine in a casino that would allow extra coins to go to credit.  Sounds like the coin part is working with the exception of the extra coins going to the hopper without registering.  If that is what they are doing I would pull the coin comp off and see if someone has propped open the divertor solenoid.  One of my machines had that done when the previous owner thought the issue was just that coins would not go in the machine.


In a typical casino setup, extra coins would not go to credit -- they would be rejected to the tray.  I agree with you that the divertor and/or its solenoid is likely the issue.


If you tell us what SP and SS chips you have - it will save a lot of guessing.


Indeed.

Also, cnc74, since you're new to slots, please take a few minutes to read the information found under the blue "Rick's FAQ Files" button near the upper-right corner of the screen.  There is a lot of helpful information in there for new slot machine owners.

Finally, welcome to the site!  You've found the best site for information for home ownership of slot machines.  yes

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« Reply #12 on: December 05, 2011, 11:26:53 PM »

I agree with Bunker and jbshocks.

There are very few S+ machines in the wild that will accept more coins that the actual bet. The chances that you just happened to buy an S+ with an SP1174 are remote (although possible.) Most members here who wanted that feature bought that specific chip from one of our vendors after buying their machine.

Coin handling and bill handling are two different things entirely. Do not confuse these machines with the newer multi-line, multi-coin monsters in casinos today that will take as many coins as you can dump into them because they play 45-180 coins per spin.

The first order of business is to determine your SS chip. Rather than pull the board, you can press the test button until you see a 4 in the coin in window. You should then see two numbers alternating in the winner paid/credit windows. Report back with both of those numbers.

Again, as jbshocks and Bunker already mentioned, if you have a normal SP chip and the machine is eating extra coins, either the diverter has been tied off or there is something wrong with the comparitor. In addition, the machine should spit out up to a maximum of two or three of the extra coins after the spin completes.


<ADD> Kevin, you beat me to the post! Tongue Out
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cnc74
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« Reply #13 on: December 06, 2011, 04:24:42 AM »

Thanks to all the great info so far!

I checked the chips on the motherboard tonight and came up with the following deturminations:

1. Game Prom = SP731

2. Reel Prom = 4926

I also used the test button method and it showed the same information (4926 / 0) and (0731)

I was not correct in stating that the coins beyond the second were not being returned to the coin tray in an earlier post. They do not come back out imediatly but do drop to the coin tray after palying the first two credits. (Example: Insert 6 coins - Play two - get 4 back no matter what is won or lost in the first spin.)

So I guess the next question is can I buy the SP1174 and what else do I need to do to make it work with my machine? Who from? Whats a fair price?
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stayouttadabunker
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« Reply #14 on: December 06, 2011, 01:40:33 PM »

So I guess the next question is can I buy the SP1174 and what else do I need to do to make it work with my machine?

Place a WTB ad in the "Classifieds" section of NLG and I'm sure someone will have what you want.
A SET087 is required to configure options for this SP chip.
You will need one of those as well.

Who from?  Whats a fair price?

Whatever they are asking for it. You will need two chips.
When you get them, install the new SP 1st, then install the SET chip 2nd, set the options the way you want it,
then re-install the SP chip and you should be good to go.




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« Reply #15 on: December 06, 2011, 04:44:04 PM »

...They do not come back out imediatly but do drop to the coin tray after palying the first two credits. (Example: Insert 6 coins - Play two - get 4 back no matter what is won or lost in the first spin.)
...

While it is normal for the machine to return excess coins that accidentally make it to the hopper, it is not normal for all coins to do this. There is still something wrong with your rake or coin mech.

Normally the rake blocks all extra coins from going to the hopper. If a player stuffs three coins into a two coin game very fast (i.e., shotguns them by stacking them up and pushing them in with their thumb.) the third coin will often make it past the rake and into the hopper. It's sometimes possible to get two coins past if one is very fast. That's why the machine is programmed to detect and return extra coins. However, extra coins added at a normal pace shouldn't end up in the hopper.


If you're going to buy the Montana SP chip then it won't really matter*, but if you change to a game that can't use the Montana chip (because the game is different Type than the Montana chip supports) or when you sell the machine, the problem will still be there.


*Sort of. Actually, if the rake is tied off or otherwise non-functional, the comparitor is essentially rendered useless and any coin you can fit through the coin head will be accepted and end up in the hopper. That means that if you have a quarter in the comparitor, you'll still be able to feed in slugs or tokens, and vice-versa. It also means that if you put dimes or pennies into a quarter coin head that they will end up in the hopper – although they might not register – and could then cause a jam at some point.
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