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Author Topic: Vision sound problem = no enjoyment  (Read 25917 times)
stayouttadabunker
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« Reply #25 on: January 15, 2012, 12:11:16 AM »

Just to make sure...I just went and TOTALLY dis-connected my audio board.
I still have complete LCD sounds!


Like I said, the audio amp is just for non_vision games ads the LCD computer has it's own sound driver built into it -
grabbing the sounds off of the PCMCIA CF flash card.


Are you capable of reading your PCMCIA card?
There needs to be a spin sound file in the BGM folder.
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jdkmunch
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« Reply #26 on: January 15, 2012, 12:18:31 AM »

All I can tell you is right now with pinball and dd mine the LCD does not make any reel spinning sounds

Maybe a jumper or something?
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stayouttadabunker
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« Reply #27 on: January 15, 2012, 12:25:00 AM »

I getting stumped.
All I can think of is for you to add a spin sound file to the BGM folders in the Pinball flash card -
like the same way I did with the Beverly Hillbillies on my exit printer ticket sound file...lol

BTW they are .wav files.... stir the pot / get cooking
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jdkmunch
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« Reply #28 on: January 15, 2012, 12:28:41 AM »

I'll go buy a PCMCIA reader tomorrow and see what's on the card.

Does the spin sound file have a special name like spin.wav?
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stayouttadabunker
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« Reply #29 on: January 15, 2012, 12:39:45 AM »

Wait...I just checked the files for DD MINE...there's no spin files on that BGM folder that I can see.
I don't have a Pinball folder so I'm only assuming it's like DD MINE.
My particular game (Ms.Little Green Men) HAS a file folder called: "SNDTABLE"
It has a bunch of .wav files for sounds for different sections of the game.

Real Player corrupted one of my other cards because now I can't see what's in it anymore.
If I open it with word - it's all garbled mess.
I just want to open them like windows..WTF?
I really hate REAL Player in how they want to control how my folders should open on my desktop...!!! hissy fit
If I delete REAL Player from my computer - does my files go back to their original form?
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jdkmunch
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« Reply #30 on: January 15, 2012, 12:43:12 AM »

BUT if I add a spin file it should fix my problem right


I add a nice generic spin sound
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jdkmunch
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« Reply #31 on: January 15, 2012, 12:45:40 AM »

Yes they will
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stayouttadabunker
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« Reply #32 on: January 15, 2012, 12:47:59 AM »

BUT if I add a spin file it should fix my problem right


I add a nice generic spin sound

I am NOT sure...it might change the ...uh.....checksum? I wonder?
Gee...do flash cards have checksums?
It's been awhile...I didn't have any problems when I changed my ticket out sound -
the only limitation was that it had to....fit!
anyways...here's a screenshot of a "SNDTABLE" folder I opened for you to see.

Click on picture to enlarge...>>>


* opened sound folder.png (66.78 KB, 800x600 - viewed 302 times.)
« Last Edit: January 15, 2012, 12:57:36 AM by stayouttadabunker » Logged
jdkmunch
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« Reply #33 on: January 15, 2012, 05:43:20 PM »

I've been able to read the flash card -   It looks like ATA10065 does not have spin sounds -   does anyone know if I can use another ATA that does have spin sounds with this pinball game?
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Ron (r273)
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« Reply #34 on: January 15, 2012, 06:03:33 PM »

BGM's handles showing the reel movements and the sound wav for each.

ATA handles fixed pictures like Win, Tilt, Gook Luck, Cashing out, Ticket printing, etc.,
along with the wav sounds.

Ron (r273)
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jdkmunch
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« Reply #35 on: January 15, 2012, 08:59:57 PM »

I guess that means I'm SOL

Next move replace motjwrboard
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stayouttadabunker
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« Reply #36 on: January 15, 2012, 09:50:37 PM »

Munch..my hearing is terrible at best.
I do actually have a hearing impairment.
I actually cannot hear precise sounds in your video when you say you hear a "glitch" or "corrupt".

Is my assumption right in that YOU are hearing two separate sounds from your machine at the same time correct?
In other words, are you hearing the machine's "generic" sounds AND the LCD 's flash cards sounds simultaneously?
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jdkmunch
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« Reply #37 on: January 15, 2012, 10:24:08 PM »

No

There are no LCD reel spin sounds at all

I hear a pooot poooot pooot as each real spins
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jdkmunch
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« Reply #38 on: January 16, 2012, 12:55:33 AM »

It's truly depressing - I chose the vision ready
Cabinet because it was black
And not marble beige -


Now the only hope I have is to replace
The motherboard.

If that doesn't work I might
scuttle the ship

If I can't fix the sound then
I really can't play the machine
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jdkmunch
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« Reply #39 on: January 16, 2012, 12:58:30 AM »

It's truly depressing - I chose the vision ready
Cabinet because it was black
And not marble beige -


Now the only hope I have is to replace
The motherboard.

If that doesn't work I might
scuttle the ship

If I can't fix the sound then
I really can't play the machine
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idesign
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If it aint broke why mess with it?????


« Reply #40 on: January 16, 2012, 11:57:19 AM »

Aren't the spin sounds the same as when you had the Diamond Mine kit in the machine?
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jdkmunch
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« Reply #41 on: January 16, 2012, 12:13:05 PM »

Mine sounds -   (It sounds to me like the sounds are out of order)  But they are mpu generated tones

<a href="http://www.youtube.com/v/SgQGFyxfVU0&rel=0" target="_blank">http://www.youtube.com/v/SgQGFyxfVU0&rel=0</a>

Pinball sounds -

<a href="http://www.youtube.com/v/7VmurSInFKY&rel=0" target="_blank">http://www.youtube.com/v/7VmurSInFKY&rel=0</a>
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stayouttadabunker
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« Reply #42 on: January 16, 2012, 01:20:09 PM »

I looked at your last video again.
You turned off the machine's generic sounds but
I didn't see you turn up the LCD volume to a setting of somewhere around "5".
Pull out the 2-pin connector on the LCD ( It's for the 'generic' sounds anyways.)
but leave the 4-pin speaker outputs as they are.

Basically, what we're doing is turning off the 'generic' machine sounds but
running the speakers directly from the LCD's speaker outputs to your speakers to try
and play the sounds from the flash card only.

I'm afraid it may not work for your game though because
you've indicated that there was no "SNDTABLE" folder in the flashcard.
The snapshot I posted a few posts ago was from the BGM folder - not the ATA folder.

Can you see if this "SNDTABLE" folder with the sound files was located in the BGM folder or others?
If not, then I wonder if it would work if you've added a "new" folder, named it "SNDTABLE"
and added a .wav spin sound file to it?
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jdkmunch
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« Reply #43 on: January 16, 2012, 01:27:48 PM »

In my BGM folder there are only two files bgm00041.dll and bgm00041.rms

that's it

I tried turning up the volume for lcd -  the sound effects get louder but no reel  spin sound with the wire from the mpu disconnected
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jdkmunch
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« Reply #44 on: January 16, 2012, 01:29:10 PM »

In my BGM00000 folder there is one file called bgm00000.dll
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stayouttadabunker
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« Reply #45 on: January 16, 2012, 02:04:19 PM »

In my BGM00000 folder there is one file called bgm00000.dll

That's the Dynamic Link Library file.
That particular BGM folder doesn't have the sound files.


I found it Munch!
It's in the ATA folder!
See my snapshot attachment  Take a Photo below of your flash card from my computer.
I blocked my name in black for privacy...right!  face in palm LOL
That means all you gotta do is turn up the LCD volume under setups and
make sure the 4-pin speaker outputs from the back of the LCD go directly to your topbox peakers!

If it still doesn't work, then for some reason, the SB chip isn't sending a reel spin signal to the LCD flash card to play it?

Click on snapshot to enlarge it...>>>


* soundtable folders and files.png (75.29 KB, 1024x738 - viewed 323 times.)
« Last Edit: January 16, 2012, 04:32:13 PM by stayouttadabunker » Logged
jdkmunch
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« Reply #46 on: January 16, 2012, 02:06:15 PM »

Sad I added that file to give it a try

And I that's in the ata folder ?
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stayouttadabunker
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« Reply #47 on: January 16, 2012, 02:16:22 PM »

Sad I added that file to give it a try

And I that's in the ata folder ?

Yes, it's in the ATA10065 folder under the "SNDTABLE" folder.
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jdkmunch
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« Reply #48 on: January 16, 2012, 02:18:15 PM »

So I added that spin file and added
The name of that spin file to the .cfg
File with no results - no spin sound from the
LCD
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stayouttadabunker
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« Reply #49 on: January 16, 2012, 02:31:37 PM »

Okay put it back where it was.
We don't want to screw up anything.
I just found out something...

I played your sound on my computer and got a long drawn out, smooth sound almost spacy sound.
Your sound byte is sized at 363kb and plays at 705kbps.
However, when I played mine - it sounded more like a jingly, jingle.
It's much shorter at 83kb but plays at the same speed as yours (705kbps).

What is a given here is that: mine is a different game entirely so that would account for the differing reel spin sounds and sizes.
That makes sense and I'm sure that other BGM's would have even different reel spin sounds than these particular ones we're looking at.

So...what do we do?
Thinking about it...I revert back to me and r273's posts about the .wav sounds placed in the BGM folders
and being "conducted" through the SB chip - the flash card and LCD computer is the "orchestra"!
The communication MUST be via the Netplex cables then...

I don't know why your LCD isn't playing the reel spin sound file from the flash card in the computer
because it's definitely in there.
Maybe Idesign or r273 might have some ideas?

« Last Edit: January 16, 2012, 02:38:56 PM by stayouttadabunker » Logged
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