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| | |-+  PE Plus Upright 5-in-1, no in-game sounds?
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Author Topic: PE Plus Upright 5-in-1, no in-game sounds?  (Read 4665 times)
Abe Frohman
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« on: March 04, 2012, 04:27:04 PM »

Thanks to this PRICELESS post by Knagl (http://newlifegames.net/nlg/index.php?topic=10486.msg91695#msg91695) I was able to un-screw my 5-in-1 multipoker upright buttons.  Now the game is chugging along and the only issue left is that my speaker works, I can play sounds and songs in test output mode, but the gameplay has absolutely no sounds at all.

It's a common option to be able to "mute" a game but I can't find any reference material alluding to such a feature on this system.  Is there a way to re-enable all the sounds, such as the click of a card being dealt or a credit in, etc?

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jay
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« Reply #1 on: March 04, 2012, 04:59:57 PM »

Ensure no  credits on the machine. Subsequent setup screens have options for music  and animations etc.
With credits you will never see those screens.
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Abe Frohman
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« Reply #2 on: March 04, 2012, 05:29:16 PM »

I am definitely getting to all screens, I can select music vs. tones, and I hear the output through the speaker.  But back in game play mode, total silence.
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jay
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« Reply #3 on: March 04, 2012, 05:33:36 PM »

Thats wierd.
Almost like the chips are not signiling the sounds.
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Abe Frohman
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« Reply #4 on: March 04, 2012, 07:43:42 PM »

That's what I was thinking too.  The dealer I bought it from had just slapped the eproms in it the day I showed up and didn't expect to sell it so abruptly, he didn't have the right CAP in it (freaky colors on the menu) and still had the wrong glass in it, etc.  Perhaps it has a bad/wrong chip in it or something.  All 5 games play perfectly, just no sound.  I suppose I have to start swapping chips or boards or something...
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jay
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« Reply #5 on: March 05, 2012, 12:18:28 AM »

Its always good to have another board, so if you can buy board + chip set that would be the best way to go.
You can then swap the chips between boards and see if the problem moves between boards.

One other thing that just occured to me. Above the game chip there is a jumper. It has 3 pins. 2 pins are currently connected. Try moving the jumper to the other pin. I think this was the setting to move between 256 and 512.

I had to do this when I got a wing board. Its possible this multigame set is running out of memory.
If it doesnt work you can always move it back,
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knagl
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« Reply #6 on: March 05, 2012, 07:01:44 PM »

For the jumpers, it's not a matter of running out of memory as much as it is telling the board how much memory is on the EPROM that it's trying to access.  If the game appears to be working properly it's likely not a jumper issue, but as Jay said, it really can't hurt to try, either.

I've never encountered what you're dealing with -- I've never seen one where the audio works in the test mode, but not in actual gameplay.  There is no function on a PE+ to "mute" the audio (other than just turning down the blue knob on the MPU board, which would also adjust the volume in the test mode).
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Abe Frohman
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« Reply #7 on: March 05, 2012, 08:55:47 PM »

Yup, that's precisely what's happening.  I know enough about these systems to know that "corrupt EPROM" is a long-shot root cause.

I suppose I have to try shuffling jumpers/chips/boards until things work, and them blame it on the ghosts in the machine.

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