Welcome, Guest. Please login or register.
October 31, 2024, 09:05:06 PM

Login with username, password and session length
* Home Help Arcade Login Register
.
+  Forum
|-+  **Reel Slots** Gaming Machines
| |-+  IGT S and S-plus Reel Games. (Moderator: knagl)
| | |-+  S+ can't get bills to go to credit meter.
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: S+ can't get bills to go to credit meter.  (Read 2861 times)
Slam
NLG Member 101 to 500 Post
***

Total Karma Storms: 12
Offline Offline

Gender: Male
Posts: 103



« on: December 14, 2013, 02:07:13 AM »

Any idea as to why bills inserted are automatically converted to coins. I have 2 machines with this issue. both machines have sp1271 chips & have been set up correctly.  2 1, 5 0, 8 1 as laid out in "Typical home use settings for the SP1271 family of S+ game chips". What am i missing?
     Thank you.
Logged
rickhunter
SMAA Founder and Chairman
Contributing Gold NLG Member
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 226
Offline Offline

Gender: Male
Posts: 1456


I Void Warranties


« Reply #1 on: December 14, 2013, 02:36:51 AM »

hit the credit/cash button so that it lights up before you insert the bill.  If you want to default to this state, then page 0 option 5 should be set to 2 not 0.
Logged

A slot collector is like a coin hopper in a machine that never pays out.  they just keep on accumulating assets.
Slam
NLG Member 101 to 500 Post
***

Total Karma Storms: 12
Offline Offline

Gender: Male
Posts: 103



« Reply #2 on: December 14, 2013, 02:47:50 AM »

I set them up so all bills go to credits, 5 0, 8 1 should do that, but for some reason it is not.
Logged
rickhunter
SMAA Founder and Chairman
Contributing Gold NLG Member
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 226
Offline Offline

Gender: Male
Posts: 1456


I Void Warranties


« Reply #3 on: December 14, 2013, 03:09:47 AM »

You have option 5 set to 0, you must press the credit/cash button so that it lights up.  If you want it to default to credit, you set 5 to 2 not 0.


Credit Mode <0> [5]   Options are standard credit or noncredit {0}, player-initiated credit {1} and player-initiated noncredit {2}.  The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out.  The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and it remains in the credit mode when credits are cashed out  credits are accumulated.
Mechanical Bell <0> [6]   Options are ring on hand pays only {0} or ring on all pays {1}.
Drop-Door Switch
Monitoring <0> [7]   The drop-door monitoring option is automatically enabled with SAS communications.  Options are enabled {1} or disabled {0}.  If enabled, the number of times the drop door is opened is monitored and displayed in the statistical data mode.
Bill Acceptor Pay Mode <0> [8]   The bill acceptor must be enabled with the set chip to change this option.  Options are pay coins from the hopper {2}, convert bills to credits {1}, or follow the player-initiated credit {0}.  If set to follow the player-initiated credit, bills are converted to credits if the player has selected the credit mode, or paid from the hopper if the player has selected the noncredit mode.
Logged

A slot collector is like a coin hopper in a machine that never pays out.  they just keep on accumulating assets.
Slam
NLG Member 101 to 500 Post
***

Total Karma Storms: 12
Offline Offline

Gender: Male
Posts: 103



« Reply #4 on: December 14, 2013, 03:33:06 AM »

You have option 5 set to 0, you must press the credit/cash button so that it lights up.  If you want it to default to credit, you set 5 to 2 not 0.


Credit Mode <0> [5]   Options are standard credit or noncredit {0}, player-initiated credit {1} and player-initiated noncredit {2}.  The player-initiated credit option defaults to the noncredit mode when the credit meter remains at zero for more than 30 seconds, or when any accumulated credits are cashed out.  The player-initiated noncredit option defaults to the credit mode if the game is idle for 30 seconds, and it remains in the credit mode when credits are cashed out  credits are accumulated.
Mechanical Bell <0> [6]   Options are ring on hand pays only {0} or ring on all pays {1}.
Drop-Door Switch
Monitoring <0> [7]   The drop-door monitoring option is automatically enabled with SAS communications.  Options are enabled {1} or disabled {0}.  If enabled, the number of times the drop door is opened is monitored and displayed in the statistical data mode.
Bill Acceptor Pay Mode <0> [8]   The bill acceptor must be enabled with the set chip to change this option.  Options are pay coins from the hopper {2}, convert bills to credits {1}, or follow the player-initiated credit {0}.  If set to follow the player-initiated credit, bills are converted to credits if the player has selected the credit mode, or paid from the hopper if the player has selected the noncredit mode.

That did it, Thank you very much k+
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  


If you find this site helpful, Please Consider Making a small donation to help defray the cost of hosting and bandwidth.



Newlifegames.com    Newlifegames.net    Newlifegames.org
   New Life Games    NewLifeGames  NLG  We Bring new Life to old Games    1-888-NLG-SLOTS
Are all Copyright and Trademarks of New Life Games LLC 1992 - 2021


FAIR USE NOTICE:

This site contains copyrighted material the use of which has not always been specifically authorized by the copyright owner.
We make such material available in an effort to advance awareness and understanding of the issues involved.
We believe this constitutes a fair use of any such copyrighted material as provided for in section 107 of the US Copyright Law.
In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit to those
who have expressed a prior interest in receiving the included information for research and educational purposes.

For more information please visit: http://www.law.cornell.edu/uscode/17/107.shtml.

If you wish to use copyrighted material from this site for purposes of your own that go beyond fair use,
you must obtain permission directly from the copyright owner.

NewLifeGames.net Web-Site is optimized for use with Fire-Fox and a minimum screen resolution of 1280x768 pixels.


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Loon Designed by Mystica
Updated by Runic Warrior
Page created in 0.082 seconds with 18 queries.