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Author Topic: Mikohn computer board, need a new one or make the one I have work?  (Read 60427 times)
modman
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« Reply #50 on: November 18, 2009, 06:45:03 PM »

                       Today I loaded the PSP program in my laptop and connected the 9 pin port and got the screen to react but what I don't know how to do is load messages in the message programming and save. When I hit the send button it ask for a 6 digit or letter code which I don't have and it just says Password bad or low priority. The only messaging I was able to program was the demo.do but now my progressive is no longer working anymore.  How do I program a message and get it to go back and forth to the progressive amount and the message?. Now I have the program, I just don't know how to load messages and save or execute it. Any help greatly appreciated....

           Bob
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jay
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« Reply #51 on: November 18, 2009, 06:50:15 PM »

When you startup PSP you need to select CON1 from the list it should then prompt for a password. The default is 135642... followed by a F10


« Last Edit: November 18, 2009, 07:01:37 PM by jay » Logged

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stayouttadabunker
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« Reply #52 on: November 18, 2009, 06:52:55 PM »

haha...I always thought it was "123456"...somehow it works on mine.... Tongue Out


ADD>>> ok, ok...I changed it again... rotflmao
« Last Edit: November 18, 2009, 07:47:29 PM by stayouttadabunker » Logged
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« Reply #53 on: November 18, 2009, 07:02:38 PM »

That is what I said U fool (using my best french pink panther accent !)

Actually I did transpose a number or two.... (fixed).
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WWW
« Reply #54 on: November 18, 2009, 07:17:56 PM »

Not fast enough for the Ninja edit... Shifty
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Bill
modman
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« Reply #55 on: November 18, 2009, 07:20:15 PM »

                    OK, now I got in and set the current jackpot but the numbers are more spaced out than it was before, how do I bring it close together? also between the current jackpot and messaging, it takes a couple minutes or more before the messaging comes out. How do I set the space time. Also I noticed before the messaging comes out, it will alternate between current jackpot and 00 a few times every 30 seconds or so. How do I get rid of that. So far things are coming along and learning.
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jay
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« Reply #56 on: November 18, 2009, 07:38:14 PM »

There is two sets of messages.
The first is contained in the series of JPOT.DO (jpot1, jpot2, etc) and these are the played while the progressve is active (being played).
The second set of messages (contained in Mess.do) only pop up when the machine has idled out.
There is no control over the amount of time between the JPOT.DO and the MESS.DO.

Under the JPOT.DO you have control over the spacing (single or double width) or perhaps someone left spaces betwen each character.

You may want to look at the DEMO.DO for PSP syntax.
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« Reply #57 on: November 18, 2009, 07:41:01 PM »

Doing the Prequel ..... who did you get your CON1 from and if you are comfortable in sharing ..... what did you pay ?
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modman
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« Reply #58 on: November 18, 2009, 08:01:16 PM »

              I'm currently playing with a standalone board I have now, no Con 1 board.  I'm getting another stand alone board from a person I found on Ebay, his name is Barry. I'm getting a hopper board for $6, led board for $10, and the standalone board for $25 if my memory serves me right. I'm waiting for the bill as I told him I needed the parts shipped out today. I most likely get a Con 1 board to work on my other machine. I'm getting another standalone board just in case I can't figure out how to get my other machine back together when I do get the missing part ( Con 1 board) purchased and installed.
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jay
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« Reply #59 on: November 18, 2009, 08:19:26 PM »

if this is a ChamII+ then please ignore some of my previous post.

The ChamII+ does not support the "time out / Idle " messages. You only have access to what is in each of the Jackpot files. What is displayed is controlled by the Speed Command, followed by a number.

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modman
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« Reply #60 on: November 18, 2009, 08:24:19 PM »

            How do I tell which one I have? I don't see any marking on the board showing which one it is.
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jay
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« Reply #61 on: November 18, 2009, 08:37:59 PM »

A CON1 is in a silver box with an external power supply (wall wart).
A CHAMII+ sits ontop of a power supply.
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modman
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« Reply #62 on: November 18, 2009, 10:11:05 PM »

             Ok, the one I have is a standalone which sits on top of the power supply so that makes it a cham II+ then. My other machine is a Con 1 because it uses an external power supply. Thanks for the information.
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modman
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« Reply #63 on: November 18, 2009, 10:15:27 PM »

                    Ok, now I realize the board I have is a Cham II. On idle it alternates between current jackpot and message every 3 or so minutes.  Is that how it is supposed to work?
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jay
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« Reply #64 on: November 18, 2009, 10:16:29 PM »

I think we determined that your other unit with the external power supply was a Gateway (which is almost a perfect square box) and that you had sent your CON1 away never to be seen again .... but you still had the powersupply.
The gateway has about 3 to 4 sets of inputs on one side labled Bally, IGT, Aristocat etc and then the same on the opposite side for output.,

The CON1 is a rectangular box.....
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« Reply #65 on: November 18, 2009, 10:25:43 PM »

The programming on your CHAMII+ (note the plus as that makes it standalone) determines the message and the frequency. There are 4 JPOTx.DO files named 1 thru 4 and a fifth which is just JPOT.DO

You need to look at these files... and compare the symbols in there with the characters above.

Normally it will start off with something like:
 [block mode] [speed]22 [progressive]0 [Travel Mode]Win Big at Modmans Casino [block mode][flash] [speed]9 Megabucks

Block mode is not written in text it is symbol....
The Block Mode centers the information while Travel Mode makes things scroll by

Speed is a symbol and the number that follows it determines how long something hangs around. Smaller is faster.

[Progressive]0 is the first progressive. On a ChamII+ and a CON1 you can have 4 levels of progressive on a Con2 you can have 8
So this command will display the progressive amount from Jackpot 0. I think the symbol for a Progressive is the spade.

[FLash] makes the info flash - this only works in block mode.... Dance works in travel mode.


Assuming this is all you have the sequence will then repeat.
If you had this in Jpot1.do .... it would then execute what is in Jpot2.do then jpot3.do etc.....


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modman
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« Reply #66 on: November 18, 2009, 11:47:45 PM »

            I tried to get the other message programming to work after the F9 but couldn't get it to work such as S-F1. Is there a special sequence to get it to work? Also if you want to program the function such as speed or effect does the command have to be before or after the message or word?
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jay
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« Reply #67 on: November 19, 2009, 12:58:39 AM »

It needs to be before.....

Some of the items need a Value after the command

For instance if you did [Speed]Hello World
You would lose the H and just get ELLO WORLD.

Once again your best guide would be to look over the DEMO file provided.
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stayouttadabunker
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« Reply #68 on: November 19, 2009, 02:00:01 AM »

I agree with Jay, the demo file has every sequence in order...
If you don't use the demo as your "template" -
your messages will NOT come out the way you want them to.
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modman
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« Reply #69 on: November 19, 2009, 02:05:02 AM »

                      OK, I'll have to try that. Now I got home today to plug the board back up to the computer and now the progressive numbers aren't working. I don't know what I did wrong or did not do. I did the clear on the machine but that didn't work. The only thing I did is play with the jackpot numbers. The one good thing that is working is the messaging but now I lost the progressive from climbing every time I spin the wheel Sad
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modman
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« Reply #70 on: November 19, 2009, 02:08:15 AM »

                  I mean plug the board back up to the slot machine....
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modman
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« Reply #71 on: November 19, 2009, 03:14:38 AM »

I agree with Jay, the demo file has every sequence in order...
If you don't use the demo as your "template" -
your messages will NOT come out the way you want them to.


             I played with the keyboard and figured the S is for shift and the C is for Control. I was actually pressing the actual letters S and C, no wonder why I couldn't get it to work. So on my board (Cham II+) the Mess. Do  is not going to work for my board correct? if that is the case all I'm down to is to figure out how to set and get my progressive to go up in #'s every time I spin the wheels. Now I was thinking, the actual slot machine does not have to be programmed for this as this was the actual machine controlling this Cham unit correct. I was thinking the 3 wires are for triggering the Cham such as increments, Jackpot, and I'm not sure what the third one is except for possibly a reset trigger?  I think this would be the last step to getting the basics of this unit working correctly. Many thanks for all your help, I'm learning more from you guys every time.
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stayouttadabunker
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« Reply #72 on: November 19, 2009, 03:24:37 AM »

I used to think the 3rd wire was to reset the meter.
I don't remember actually but I know this...the machine needs at least two wires to increment the display.
It works by the machine "closing" the circuit.
Every time a coin is dropped into the slot, one wire is sending down
each credit you put into the machine by "closing" the circuit.
When the machine "hits" the jackpot - what's happening is the machine "closes" that
same wire for more than 3 or 4 seconds and
causes the display to halt on the jackpot amount.
The 3rd extra wire?
My guess is that it's really used for sending info back to the cham and
CON in case of a "lower secondary jackpot" such as when there's two displays
hooked up on a machine?
It's been awhile...
Anyways, the wires coming from the machines motherboard to the CON.
using a piece of wire, touch the furthest two pins and the display should
roll/add one credit each time you touch the two pins.
« Last Edit: November 19, 2009, 03:31:16 AM by stayouttadabunker » Logged
Ron (r273)
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« Reply #73 on: November 19, 2009, 10:54:20 AM »

CHAMII+ User Manual, Page 33 for IGT Vision, S+ and PE:

White wire (serial return)
Black wire (common)
Red (coin in)

Ron (r273)
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stayouttadabunker
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« Reply #74 on: November 19, 2009, 01:40:32 PM »

CHAMII+ User Manual, Page 33 for IGT Vision, S+ and PE:

White wire (serial return)
Black wire (common)
Red (coin in)

Ron (r273)

Excellent post on the purpose of each wire r273!  applause applause
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