Welcome, Guest. Please login or register.
November 22, 2024, 12:18:00 AM

Login with username, password and session length
* Home Help Arcade Login Register
.
+  Forum
|-+  Progressive Controllers, Displays and Slot Toppers
| |-+  Mikohn Progressive Systems.
| | |-+  Anyone know what Mikohn this is ....Cham 1 ???
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: Anyone know what Mikohn this is ....Cham 1 ???  (Read 8770 times)
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« on: December 03, 2011, 01:32:09 AM »

Hi All, anyone know what Mikhon progressive unit this is ??? whould it be a cham 1 ??? It says link 7.22, can it be used or converted to a stand alone and anyone know how to program it with psp. Thanks

Logged
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #1 on: December 03, 2011, 04:40:52 AM »

well after many hours of reading, this is a Cham 1 and no it can not be used as a stand alone......from what I have read it pretty much useless for home use unless you get the main control boards.
Logged
StatFreak
rotaredoM etiS GLN labolG
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 756
Offline Offline

Gender: Male
Posts: 8549


Warning! Spammers will be eaten, with relish!


« Reply #2 on: December 03, 2011, 05:06:03 AM »

I can't confirm whether or not that's a CHAM I, but I do know that the CHAM I is driven by a CON1. You might also need an LED1 board, but I'm not sure. Jay is our resident expert. I believe that Joey still has some CON1 units for sale.

You might want to wait for Jay to fill in the details.
Logged

I found myself at NLG garfield  ..but got lost again on the way home. Scratch Head 2
If found, please email me to myself. Thanks. yes
       Executive member in good standing of Rick's SMAA.                              Ehhh...What's Up Doc?
knagl
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 642
Offline Offline

Gender: Male
Posts: 5489


Kevin


« Reply #3 on: December 03, 2011, 06:51:36 AM »

While I can't confirm exactly what you'd have to add to it in order to make it work, I can confirm your statement, b5srt, that it cannot be used on its own as a stand-alone controller.
Logged

If you find this site helpful, please consider making a small donation to help defray the cost of hosting and bandwidth.

Please do not PM me for support or "how to" requests -- please post your request in the forum so that everyone may assist you and everyone can benefit from the answer to your question!  Thanks! Smiley
StatFreak
rotaredoM etiS GLN labolG
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 756
Offline Offline

Gender: Male
Posts: 8549


Warning! Spammers will be eaten, with relish!


« Reply #4 on: December 03, 2011, 05:19:36 PM »

I was just reading Jay's posts in the thread next door and you connect the CHAM I directly to the CON1.

Logged

I found myself at NLG garfield  ..but got lost again on the way home. Scratch Head 2
If found, please email me to myself. Thanks. yes
       Executive member in good standing of Rick's SMAA.                              Ehhh...What's Up Doc?
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #5 on: December 03, 2011, 08:58:39 PM »

Thanks for the help.
Logged
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #6 on: December 03, 2011, 11:10:20 PM »

I saw a CON1 for sale on fleabay the other day for about $75.
That's at least three times less than what I paid for one a couple of years ago.
Logged
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #7 on: December 08, 2011, 09:06:33 PM »

Anyone know if you can at least flash a message to this board directly without the con1 ?
Logged
knagl
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 642
Offline Offline

Gender: Male
Posts: 5489


Kevin


« Reply #8 on: December 08, 2011, 10:03:49 PM »

That you may be able to do.   yes  Use PSP and choose "CON1" as the connection type.

What shows on the display now when you plug it in?
Logged

If you find this site helpful, please consider making a small donation to help defray the cost of hosting and bandwidth.

Please do not PM me for support or "how to" requests -- please post your request in the forum so that everyone may assist you and everyone can benefit from the answer to your question!  Thanks! Smiley
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #9 on: December 08, 2011, 10:38:47 PM »

That you may be able to do.   yes  Use PSP and choose "CON1" as the connection type.

What shows on the display now when you plug it in?

if dip switch 8 is off it will read EMPTY, if dip switch 8 is on is shows $0.00
Logged
knagl
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 642
Offline Offline

Gender: Male
Posts: 5489


Kevin


« Reply #10 on: December 08, 2011, 11:30:16 PM »

I'm not sure what the DIP switch does (do you have documentation?), but I think you should be able to program the thing and get a message instead of EMPTY.
Logged

If you find this site helpful, please consider making a small donation to help defray the cost of hosting and bandwidth.

Please do not PM me for support or "how to" requests -- please post your request in the forum so that everyone may assist you and everyone can benefit from the answer to your question!  Thanks! Smiley
stayouttadabunker
Senior Full time Member.
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 1039
Offline Offline

Gender: Male
Posts: 13447



« Reply #11 on: December 08, 2011, 11:36:28 PM »

If I remember correctly, the other dip-switches were to perform different display tests such as "all red", "all green" "all yellow", "Diagonal line scan", "Horizontal line scan", etc. etc. to check the display lamps.

If this unit wasn't connected to a Con1, then it wouldn't have any communications to a computer or a machines data outputs.
"Empty" being displayed meant that the flash memory chip basically didn't have any stored information. ( correct me if I'm wrong on this. )
Whether or not if that chip can be located, pulled, and flashed with some sort of display/message -
I don't think anyone has tried without a Con1 connected.

I think all that the Con1 actually did was contain the gizmos to calculate the incoming progressive info/data and how and when the messages were displayed as well as communications to computers for configuration of the display - pretty much the same thing the PSP program/software does with the other progressive displays.

Without me having a Cham1 in front of me to look at - are there any chips on the circuit board that look like that might be CMOS or memory chips that can be pulled easily from their sockets?
I think they were all soldered directly to the boards right?
 
Logged
knagl
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 642
Offline Offline

Gender: Male
Posts: 5489


Kevin


« Reply #12 on: December 08, 2011, 11:45:51 PM »

While the one in this thread isn't exactly the same, it looks awfully similar to the one I programmed for a friend (in this thread).  Granted, the one I worked on had chips that indicated it was a stand-alone unit (and didn't have a bank of DIP switches), so I can't say that you can program it for certain, but it wouldn't hurt to try, either.
Logged

If you find this site helpful, please consider making a small donation to help defray the cost of hosting and bandwidth.

Please do not PM me for support or "how to" requests -- please post your request in the forum so that everyone may assist you and everyone can benefit from the answer to your question!  Thanks! Smiley
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #13 on: December 09, 2011, 01:34:21 AM »

While the one in this thread isn't exactly the same, it looks awfully similar to the one I programmed for a friend (in this thread).  Granted, the one I worked on had chips that indicated it was a stand-alone unit (and didn't have a bank of DIP switches), so I can't say that you can program it for certain, but it wouldn't hurt to try, either.


I had the same as what you programmed for your friend but this one I tried to program many diffenent ways and I get nothing, so I have to assume you need a con1 even to progam a message.
Logged
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #14 on: December 09, 2011, 01:36:41 AM »

If I remember correctly, the other dip-switches were to perform different display tests such as "all red", "all green" "all yellow", "Diagonal line scan", "Horizontal line scan", etc. etc. to check the display lamps.

If this unit wasn't connected to a Con1, then it wouldn't have any communications to a computer or a machines data outputs.
"Empty" being displayed meant that the flash memory chip basically didn't have any stored information. ( correct me if I'm wrong on this. )
Whether or not if that chip can be located, pulled, and flashed with some sort of display/message -
I don't think anyone has tried without a Con1 connected.

I think all that the Con1 actually did was contain the gizmos to calculate the incoming progressive info/data and how and when the messages were displayed as well as communications to computers for configuration of the display - pretty much the same thing the PSP program/software does with the other progressive displays.

Without me having a Cham1 in front of me to look at - are there any chips on the circuit board that look like that might be CMOS or memory chips that can be pulled easily from their sockets?
I think they were all soldered directly to the boards right?
 


Yes, dip switches 1-6 seem to be for test mode only.
Logged
jay
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 483
Offline Offline

Gender: Male
Posts: 3178


if you cant afford to lose you cant afford to win


« Reply #15 on: December 10, 2011, 05:37:46 AM »

Hi,

You need a Con1 to drive this board.

This is a Cham1 also known as a LED5. (LED = Link Extension Device). For large overhead signs there is a slighly different board called a Cham44 or LED4

I have tried a number of things to talk directly to the board via the 9pin and it does not answer.
Since this forums inception I have only ever seen 2 standalone Cham1s but it would be my conjecture that they and the link device both underwent the same manufacturing process so they look the same, both have the 9pin but the chips are different.

The CON1 has a 2 wire output that connects to the 2 pin interface at the end of the board by the LED.
When you program the CON1 with PSP and press F1 for send - the Cham1 says "loading" and then has the programmed message in it.
The led then flashes very fast as the jackpot amount is transmitted to the Cham1 about 9times a second.

Bascially the message stays in the Cham1 and the jackpot value is updated.
Case in point:
I have several signs . I have a Cham1 in each of the slots and then a large 36" wide sign and finally a 10' sign over my bar.
When I program the large sign I have my CON1 only connected to the large sign. As the message, the way it scrolls etc etc is different than how I have the rest of my signs behaving. Once I get the message looking right. I then connect up the CON1 to all of my signs at the same time and they do what they are supposed to do and all show the same jackpot value.

I know Joey (our NLG forum host) had a bunch of the CON1s - his number is on the top of the page and if you give him a call I am sure he wil ship you one for a fair price.

To get back to your question about flashing the board without a con1 - theoretically you could send 1 way serial data via the 2 wire interface.
The command structure for this is not documented. I at one time had access to the Mikon support site and there was no such bit level documentation.

Using an old serial BERT tester I am sure you could decode the sequence between the Con1 and Cham1 and find out what codes need to be sent for message programming and which ones are used to finish the sequence. When I spoke to John Acres (founder of Mikohn) about the displays he indicated that there was huge capacity in these signs that PSP never touches.

 
Logged

The only way to beat the casino is to own it
b5srt
Contributing NLG Member
NLG Member 101 to 500 Post
*

Total Karma Storms: 40
Offline Offline

Posts: 464



« Reply #16 on: December 10, 2011, 01:41:14 PM »

Hi,

You need a Con1 to drive this board.

This is a Cham1 also known as a LED5. (LED = Link Extension Device). For large overhead signs there is a slighly different board called a Cham44 or LED4

I have tried a number of things to talk directly to the board via the 9pin and it does not answer.
Since this forums inception I have only ever seen 2 standalone Cham1s but it would be my conjecture that they and the link device both underwent the same manufacturing process so they look the same, both have the 9pin but the chips are different.

The CON1 has a 2 wire output that connects to the 2 pin interface at the end of the board by the LED.
When you program the CON1 with PSP and press F1 for send - the Cham1 says "loading" and then has the programmed message in it.
The led then flashes very fast as the jackpot amount is transmitted to the Cham1 about 9times a second.

Bascially the message stays in the Cham1 and the jackpot value is updated.
Case in point:
I have several signs . I have a Cham1 in each of the slots and then a large 36" wide sign and finally a 10' sign over my bar.
When I program the large sign I have my CON1 only connected to the large sign. As the message, the way it scrolls etc etc is different than how I have the rest of my signs behaving. Once I get the message looking right. I then connect up the CON1 to all of my signs at the same time and they do what they are supposed to do and all show the same jackpot value.

I know Joey (our NLG forum host) had a bunch of the CON1s - his number is on the top of the page and if you give him a call I am sure he wil ship you one for a fair price.

To get back to your question about flashing the board without a con1 - theoretically you could send 1 way serial data via the 2 wire interface.
The command structure for this is not documented. I at one time had access to the Mikon support site and there was no such bit level documentation.

Using an old serial BERT tester I am sure you could decode the sequence between the Con1 and Cham1 and find out what codes need to be sent for message programming and which ones are used to finish the sequence. When I spoke to John Acres (founder of Mikohn) about the displays he indicated that there was huge capacity in these signs that PSP never touches.

 


Thanks for the great info, I think you answered a question I had......Once you program a message you can remove the con1 and it will retain the message on the display, is this correct. Thanks
Logged
jay
Global NLG Site Moderator
Sr.Tech NLG Member 1000+ Post
*

Total Karma Storms: 483
Offline Offline

Gender: Male
Posts: 3178


if you cant afford to lose you cant afford to win


« Reply #17 on: December 10, 2011, 03:46:57 PM »

This is mostly true.

My equipment is aging. If I leave the machines off for more than a week or so, the message on 2 of my little ones and the really big one get screwy.
There is an onboard battery I need to replace.
Logged

The only way to beat the casino is to own it
Pages: [1] Go Up Print 
« previous next »
Jump to:  


If you find this site helpful, Please Consider Making a small donation to help defray the cost of hosting and bandwidth.



Newlifegames.com    Newlifegames.net    Newlifegames.org
   New Life Games    NewLifeGames  NLG  We Bring new Life to old Games    1-888-NLG-SLOTS
Are all Copyright and Trademarks of New Life Games LLC 1992 - 2021


FAIR USE NOTICE:

This site contains copyrighted material the use of which has not always been specifically authorized by the copyright owner.
We make such material available in an effort to advance awareness and understanding of the issues involved.
We believe this constitutes a fair use of any such copyrighted material as provided for in section 107 of the US Copyright Law.
In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed without profit to those
who have expressed a prior interest in receiving the included information for research and educational purposes.

For more information please visit: http://www.law.cornell.edu/uscode/17/107.shtml.

If you wish to use copyrighted material from this site for purposes of your own that go beyond fair use,
you must obtain permission directly from the copyright owner.

NewLifeGames.net Web-Site is optimized for use with Fire-Fox and a minimum screen resolution of 1280x768 pixels.


Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Loon Designed by Mystica
Updated by Runic Warrior
Page created in 0.119 seconds with 20 queries.