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| | |-+  Slow EPROMS work in a V7000
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Author Topic: Slow EPROMS work in a V7000  (Read 3825 times)
StatFreak
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« on: March 01, 2009, 09:55:53 AM »

One of the games in my Gamemaker had a damaged pin and I wanted to make a copy to replace it before losing it altogether.

Unfortunately, the only 27c512's that I had were -20, or 200ns. That's about as slow as they get! Well, I figured that I had nothing to lose, so I burned the replacement anyway -- and it worked fine! I also made a backup of my clear chip using the same slow EPROMs and it worked as well.

I just thought I'd pass this on. It might save someone from buying a new set of fast EPROMs if they already have older ones and want to use them in a GM.
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midas
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« Reply #1 on: March 01, 2009, 11:07:55 AM »

The only difference on fast vs slow speed eproms is the speed at which the game first appears on the screen when you select it.  There is a sometimes noticeable delay of fractions of a second.
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idesign
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« Reply #2 on: March 01, 2009, 11:41:17 AM »

I found that you can use 27512's in lieu of 27C512's in the gamemaker. They are as cheap as you can get.
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StatFreak
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« Reply #3 on: March 01, 2009, 10:12:34 PM »

The only difference on fast vs slow speed eproms is the speed at which the game first appears on the screen when you select it.  There is a sometimes noticeable delay of fractions of a second.

I have noticed slight pauses after the game ends and before the screen refreshes. Still, not bad considering that I didn't expect the chips to work at all.
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