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Author Topic: custom sound simm  (Read 10765 times)
vtyler
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« on: November 15, 2013, 11:22:37 AM »

if a custom sound simm was possible would there be a market for them?
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BR549 Auto Sales
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« Reply #1 on: November 15, 2013, 11:44:55 AM »

Absolutely
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PLUNGER BOY
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« Reply #2 on: November 15, 2013, 11:58:45 AM »

Sold
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thegambler327
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« Reply #3 on: November 15, 2013, 03:07:02 PM »

Huge market applause
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vtyler
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« Reply #4 on: November 15, 2013, 03:14:31 PM »

i haven't gotten it working yet but early tests look promising. not getting hopes up yet tho, i have been down this road before.
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mvco
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« Reply #5 on: November 15, 2013, 11:53:19 PM »

Totally in!  :-)
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Harvs
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« Reply #6 on: November 16, 2013, 01:14:56 AM »

Agreed....I'm in! - The research begins...  stir the pot / get cooking

Vtyler, keep us posted!

Harvs


* sound.jpg (63.09 KB, 640x427 - viewed 240 times.)
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PEGASUS
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« Reply #7 on: November 16, 2013, 01:18:21 AM »

Matt,  looks like some ole tom petty on the tube there--- Scratch Head Cry Laughing
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Harvs
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« Reply #8 on: November 16, 2013, 01:27:59 AM »

Matt,  looks like some ole tom petty on the tube there--- Scratch Head Cry Laughing
Yup! There's a much better live New Years show he jams in 1978.., but I'll take the newer, mainstream for tonight. I can barely hear due to those speakers though.. Minor ear drum damage maybe? Ha

Can't wait for the SIMMS!

Harvs
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PEGASUS
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« Reply #9 on: November 16, 2013, 01:30:29 AM »

Ok,   Hopefully you will be able to see that "Full-Moon" you was talking about----- Cry Laughing bust gut laughing Cry Laughing Silly Me! Duh! frying pan arrow
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Harvs
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« Reply #10 on: November 16, 2013, 01:33:17 AM »

Ok,   Hopefully you will be able to see that "Full-Moon" you was talking about----- Cry Laughing bust gut laughing Cry Laughing Silly Me! Duh! frying pan arrow
Only caught a half moon tonight..
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vtyler
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« Reply #11 on: November 16, 2013, 03:17:19 AM »

im going to grab a few more simms to play with next chance i get(taking one from a video poker probably wasn't my best choice), but i think i have what igt did to the sound almost figured out. i have reverse conversion working almost perfectly.
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CommTech
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Joe


« Reply #12 on: November 16, 2013, 06:01:06 AM »

Absolutely
I Agree +1 (Karma, or whatever)
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mbrower66
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« Reply #13 on: November 16, 2013, 03:47:55 PM »

I'm interested!
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Yoeddy1
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« Reply #14 on: November 16, 2013, 04:46:17 PM »

Sure, I'll play!

Jason
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therockinelvis
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« Reply #15 on: November 17, 2013, 12:28:03 AM »

Custom Rockin Elvis sounds would get me All Shook Up. Keep us posted
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vtyler
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« Reply #16 on: November 22, 2013, 04:19:26 PM »

sad to say i have hit a road block in this. tho i can say it is possible it is not practical. i can find no signs of distinguishing marks in between the tracks, and each simm i have done so far has different sample rates. it would take hours to hand disassemble each simm add on top of that the time it would take the sound tech i work with to match the new files with the old sounds the process would end up being too expensive.
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mvco
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« Reply #17 on: November 22, 2013, 11:26:15 PM »

Sad to hear, this had me really excited.  Thanks for your efforts.
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PLUNGER BOY
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« Reply #18 on: November 22, 2013, 11:34:25 PM »

If you took a generic DVS 42 sound Simms and randomly took out a section of data and then played back in the sound test it would tell you were in the Simms you were  . Just thinking out loud  . P.B.
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vtyler
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« Reply #19 on: November 23, 2013, 02:12:59 AM »

i mainly do r&d and i had no clue a test menu for the simm existed. does it tell you the memory addresses in the simm that sound is stored? if so that would greatly simplify the process.
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Harvs
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« Reply #20 on: November 23, 2013, 11:46:13 AM »

i mainly do r&d and i had no clue a test menu for the simm existed. does it tell you the memory addresses in the simm that sound is stored? if so that would greatly simplify the process.
If you go to 4.4.2 'MMLB sound test', it'll show a number next to each sound as you scroll through them. Not sure if that amounts to anything on placement of the sounds..., But worth a look see.

Harvs
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vtyler
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« Reply #21 on: November 23, 2013, 01:30:57 PM »

the numbers i would need are the addresses the sound sits on the chip the number is 8 digits long and is a combination of letters and numbers, but i will look into it.
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Harvs
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« Reply #22 on: November 23, 2013, 01:37:58 PM »

the numbers i would need are the addresses the sound sits on the chip the number is 8 digits long and is a combination of letters and numbers, but i will look into it.
I think that's what the numbers are then. I can look in a bit. - Or fire up your machine and check it out.

Hope it is correct! And hope you can make this work!!! I want Michael Bolton's voice on all my machines.

Harvs
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Yoeddy1
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« Reply #23 on: November 23, 2013, 04:47:23 PM »

You know what would be cool as hell?  If it was possible to dump the sounds from Bally, etc games and put those sounds onto a custom S2000 DSV...ohhhhh, I would be all over that!

Jason
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vtyler
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« Reply #24 on: November 23, 2013, 11:14:56 PM »

i don't actually have a slot machine my self i do some work for a repair shop mostly r&d and graphic design. when i have free time the shop owner lets me use the equipment to to "play" around with different ideas i have. that being said i wont be back at that shop until Tuesday at the soonest, i will give this thing one more shot before i shelf the idea for another project we want too look into.
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